Pratapon51
Posts: 100
Joined: 6/28/2020 Status: offline
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quote:
ORIGINAL: BlueTemplar Radioactives are already not particularly easy to come by... I suppose that they would also be used a lot more if solar wasn't so OP (so nuclear was relatively more viable) ? Vehicle Fusion Engine is also available quite a bit earlier than ICBMs. There are already tiers of ICBMs, (and getting to the first one has a lot of pre-requisites), though since the tech tree doesn't list tech costs (and I don't think that tech costs are independent of techs or even tech groups ?) it's hard to say how late they are exactly ? I'll hopefully be able to try ICMBs myself soon, it's my understanding that the first 10MT one isn't *particularly* destructive ? (And technically speaking, several kinds of also nuclear attacks are available earlier : TacNukes, Micro Nuke RPGs, (Non-ICBM) Atomic Launchers...) Alpha Centauri might be a good comparison, it has 3 tiers of ICBMs, with the first one available by "mid-game"¤, and already instantly wipes out EVERYTHING on a tile, including a "city" and some elevation (See the 4th tier of ICBM here.) (¤Note that in SMAC(X) "mid-game" is effectively "end-game", because choppers are OP.) The only defenses against that were "attack" satellites (basically a building-"unit" that you can have as many as you want in a rangeless "orbital space" dimension, which can be deployed once per turn to kill a nuke (or another sat, including "economic" ones), and sacrifice itself to kill a 2nd nuke/sat), or not being in range... and/or cheesing it by blocking the path of the missile with units. Then with the Alien Crossfire expansion a 4th tier of reactor was added, but also a "Flechette defense" building which has (IIRC) 25% chances of shooting down any nuke attacking within some overlapping range (IIRC 3 tiles ?). No, the base SMAC already had 4 tiers of reactors and 4 tiers of Planet Buster. As an aside, the little flavor bits state this: quote:
#PLANET BUSTER Designation: Mk. 714 Plasma bomb Active kill radius: 2000 km Explosve force: 296 gt TNT Target acquistion: Charged particle They're a little bit more powerful than what we can field in SE, typos aside.
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