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[bug added to list] Supply trace MPs

 
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[bug added to list] Supply trace MPs - 5/7/2021 7:24:12 AM   
Nix77

 

Posts: 561
Joined: 10/2/2016
From: Finland
Status: offline
Are the supply trace MPs calculated correctly? From the picture below, Dnepr doesn't seem to obstruct supply trace at all. Is supply trace using admin movement to calculate MPs?

Shouldn't the MP to depot be 10 in this case:
2MP light woods
+1MP leave enemy ZOC
+4MP cross major river with motorized
+3x1MP clear hexex
= 10MP

99xp or admin movement shouldn't affect this at all, but still game is showing 4MP to depot.

And actually, shouldn't the MP be counted FROM the depot, not TO the depot? In that case crossing a major river would make the cost even higher.




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< Message edited by Joel Billings -- 5/7/2021 4:15:44 PM >
Post #: 1
RE: Supply trace MPs - 5/7/2021 1:52:58 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Nix, do you have a save so we can test this? I see the problem with the MPs and Hex count being too low, the value should be higher AFAIK.

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(in reply to Nix77)
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RE: Supply trace MPs - 5/7/2021 3:00:31 PM   
Nix77

 

Posts: 561
Joined: 10/2/2016
From: Finland
Status: offline
I've been using Carlkay's AAR on my logistics tests, I think the picture was from turn 9: http://www.matrixgames.com/forums/fb.asp?m=4993075

(in reply to xhoel)
Post #: 3
RE: [bug added to list] Supply trace MPs - 5/7/2021 4:17:02 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
I was able to repeat it from the save, so have added to the bug list as it does look wrong. Probably should be more MPs. Supplies do use admin movement rules.

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All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Nix77)
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