loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
|
this answer is mainly from experience with WiTW - mainly as crudely you have a lot more airpower and thus tend to remove some of the statistical variance and noise that low level missions are vulnerable to. a) combat is recon, so lets say I know the LW is clustered around Avignon but there are say 8 bases they could be on. I run a recon mission on D1 to see if I can pick up some data, I bomb D2/D3, likely the D2 missions will pick some empty bases, by D3 the routine is pretty sure what is there. My recon returns on D4 for confirmation. Then I chuck in the serious bombing raid and it will tend to go for the critical airbases. So that is 3 AD, 1 recon, 1 small bombing raid (lets say with B-24s) and 1 serious bombing raid (B26s/Liberators etc) b) I want to hit enemy units behind my planned invasion beaches (esp if those are the hexes my paras are going to land on). recon D1, a decent spread of interdiction D2-3 (same as above), confirm D4, GA-unit D5-D7 c) We are in the breakout phase and I want to know where the enemy is roughly (this is closer to a WiTE2 situation), run recon-interdiction and GA-interdiction over the broad area, I'm fishing and at the end I'll have a decent idea if there is anytyhing. edit the point about the ADs for a+b is they can be broadly drawn, by the time they go in, the game routines will narrow it down for me Now all this works in WiTW in part as the Allies you have the assets for this sort of layered air assault. It works in WiTE2 but its less obvious as it will take you to 1944 with the VVS to get the volume of air groups and even then you are hampered by short range. but to repeat, combat works as recon.
< Message edited by loki100 -- 5/10/2021 6:51:55 PM >
_____________________________
|