Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Truck Summary in logistics Phase Report is hard to understand:

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Truck Summary in logistics Phase Report is hard to understand: Page: <<   < prev  17 18 [19] 20 21   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Truck Summary in logistics Phase Report is hard to ... - 5/10/2021 9:50:33 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: king171717

resupply airbases, who is resuppling it and where do the supples comes from. It seems more efficient than air dropping it.


afaik, drawn from local depots, so its a routine akin to combat resupply

_____________________________


(in reply to king171717)
Post #: 541
RE: Truck Summary in logistics Phase Report is hard to ... - 5/10/2021 9:52:20 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: squatter

Are replacements sent to units using the same system as sending supplies, ie replacements cost freight, and the closer the depot to a unit, and the more freight it can handle, the more replacements are sent out?




yes, but with an important caveat.

it seems that replacements are the last bit of freight sent out, so in a stressed system, you might do ok for supply/ammo and still not pick up replacements (this is what happens to the Germans dec 41-jan 42, in effect manpower piles up in their reserve as it can't be allocated.

_____________________________


(in reply to squatter)
Post #: 542
RE: Truck Summary in logistics Phase Report is hard to ... - 5/10/2021 10:47:45 PM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Thanks Loki - makes sense

(in reply to loki100)
Post #: 543
RE: Truck Summary in logistics Phase Report is hard to ... - 5/11/2021 4:52:04 AM   
Nix77

 

Posts: 561
Joined: 10/2/2016
From: Finland
Status: offline
quote:

ORIGINAL: loki100


quote:

ORIGINAL: squatter

Are replacements sent to units using the same system as sending supplies, ie replacements cost freight, and the closer the depot to a unit, and the more freight it can handle, the more replacements are sent out?




yes, but with an important caveat.

it seems that replacements are the last bit of freight sent out, so in a stressed system, you might do ok for supply/ammo and still not pick up replacements (this is what happens to the Germans dec 41-jan 42, in effect manpower piles up in their reserve as it can't be allocated.


This is under review by Gary & Joel, replacement freight does seem to behave differently in unit supply details, or at least the presentation is different. See tech support ticket.

https://www.matrixgames.com/forums/tm.asp?m=5017118

< Message edited by Nix77 -- 5/11/2021 4:53:29 AM >

(in reply to loki100)
Post #: 544
RE: Truck Summary in logistics Phase Report is hard to ... - 5/11/2021 9:44:10 AM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Do HQ units maintain fort levels on their own?

(in reply to Nix77)
Post #: 545
RE: Truck Summary in logistics Phase Report is hard to ... - 5/11/2021 10:49:20 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
no, but even a 1% TOE fortification unit will

_____________________________


(in reply to squatter)
Post #: 546
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 11:06:17 AM   
Vermin

 

Posts: 49
Joined: 6/12/2018
Status: offline
Could someone please post a part of their theater box logistics report showing scrapping of units - so far about 250 light tanks have disappeared but I can't see anywhere in the logistics report TB section where they have been scrapped.

(in reply to loki100)
Post #: 547
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 3:16:34 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Scrapping of vehicles may not be reported in WitE2 as they are in WitE1

(in reply to Vermin)
Post #: 548
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 4:32:33 PM   
James80

 

Posts: 102
Joined: 1/27/2021
Status: offline
When I press Ai Assist in the moving phase (to relocate the AOGs) the AI flies a lot of transport freight missions. I take some crashes with it.

1. How can I avoid the transport freight missions?
2. The Ai sends it without escorts. Can this be changed?

(in reply to Denniss)
Post #: 549
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 6:14:22 PM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Are there any unforeseen downsides as the Sov player for disbanding the various on-map rifle and naval brigades and using the manpower elsewhere?

(in reply to James80)
Post #: 550
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 7:12:52 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: squatter

Are there any unforeseen downsides as the Sov player for disbanding the various on-map rifle and naval brigades and using the manpower elsewhere?


I wouldn't but that is a judgement as to how I use the Soviets in 41-42.

To me rifle brigades have 2 huge advantages over just manpower and stuff in the pool:

a) you can attach to a RD, so a stack of 3 RD and 3 brigades in a hex can be a really powerful force, attached to your early Gds Rifle Corps and you can put the equivalent of 9-12 RD in a hex (by 1943 that is well over 100 CV), by 1944 can be heading towards 200 cv, that will kick down any defensive line.

b) you can use them as 'march battalions' and merge into weakened RD, this is invaluable on sectors like Leningrad or the Caucasus/Stalingrad where you may really struggle to bring in normal replacements (late game this applies in Hungary) - so you basically choose which units get repaired and don't have to pull them back to a depot or the reserve

_____________________________


(in reply to squatter)
Post #: 551
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 7:27:20 PM   
squatter

 

Posts: 1033
Joined: 6/24/2006
Status: offline
Thanks Loki, that's really great info.

(in reply to loki100)
Post #: 552
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 7:32:53 PM   
Jango32

 

Posts: 307
Joined: 3/15/2021
Status: offline
Is there a way to see the number of captured trucks/vehicles? I can't seem to find them in the production screen or anywhere in the manual.

(in reply to squatter)
Post #: 553
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 7:54:34 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
They are listed at the bottom of the Freight section of the Events Log.

(in reply to Jango32)
Post #: 554
RE: Truck Summary in logistics Phase Report is hard to ... - 5/12/2021 8:52:53 PM   
pookiebearx

 

Posts: 14
Joined: 4/3/2021
Status: offline
at the supply details tab for units

at the very bottom it says: no freight and no trucks etc with a number..what does this stand for?

also at the top (current status) ...if for vehicles it says we used 400 does that mean 400 from their own pool of vehicles (thus reducing combat value?)

whats the attrition btw...lost vehicles or lost freight?

also whats the point of building many depots for example in the north frontline or south
is that a way to allocate more supplies in that general direction (so i want more supplies in leningrad compared to south..il build some extra depots there..and give them prio 4?)
is it a good idea to build a depot wherewver i see long red lines (indicating he has to go far for their supplies)

also what does many unused vehicles indicate? how can i judge wether a depot is doing a good spot or is just wasting vehicles

tnx!

< Message edited by pookiebearx -- 5/12/2021 8:58:01 PM >

(in reply to carlkay58)
Post #: 555
Quick Questions Thread - 5/12/2021 9:02:42 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
best to point you to the manual - I think 37.12 covers the tab you are looking at?

for logistics, you may well find the answer to your questions in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4993098

_____________________________


(in reply to pookiebearx)
Post #: 556
RE: Quick Questions Thread - 5/12/2021 9:07:04 PM   
pookiebearx

 

Posts: 14
Joined: 4/3/2021
Status: offline
yea i gave that entire thread a read earlier today and i got a headache...the logistics system is really something else...


does it make sense to add depots if the current ones near the frontline are not at capacity yet?

< Message edited by pookiebearx -- 5/12/2021 9:09:27 PM >

(in reply to loki100)
Post #: 557
RE: Quick Questions Thread - 5/12/2021 10:14:44 PM   
Bamilus


Posts: 973
Joined: 4/30/2010
From: The Old Northwest
Status: offline
quote:

ORIGINAL: pookiebearx

yea i gave that entire thread a read earlier today and i got a headache...the logistics system is really something else...


does it make sense to add depots if the current ones near the frontline are not at capacity yet?


Probably not because if a depot isn't utilizing full capacity then the issue isn't depot capacity but rather other issues (not enough demand from nearby units, not enough freight, not enough rail capacity, not enough railyard capacity). Adding more will just exacerbate the issue rather than helping to solve it. Depending on which issue you have there are various ways to go about rectifying it, but more depots wouldn't help in this situation.

< Message edited by Bamilus -- 5/12/2021 10:15:21 PM >


_____________________________

Paradox Interactive Forum Refugee

(in reply to pookiebearx)
Post #: 558
RE: Quick Questions Thread - 5/12/2021 10:19:33 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: pookiebearx

yea i gave that entire thread a read earlier today and i got a headache...the logistics system is really something else...


does it make sense to add depots if the current ones near the frontline are not at capacity yet?


the problem is there is no short answer - hence the thread.

the logistics system has 3 parts - processing capacity (depots), delivery capacity (rail yards/trains) and demand (HQ priorities). The answer to your question revolves around which is the problem.

If you can't deliver there is no point increasing processing capacity. If you can't process it might help to have more depots. Or it might be better to reduce deamnd.

_____________________________


(in reply to pookiebearx)
Post #: 559
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 5:33:35 AM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline
Is there any direct way to re-assign Konev to a different army/front command? He starts in charge of the North Caucausus Military District, but he is not available on the list of generals to pick for other army/front commands as far as I can see unless you FIRST fire him from his current command.

It seems like a waste of AP to have to first fire him in order to replace him with someone that you don't really want as commander of the North Caucasus Military District, just so that then he is subsequently available for re-assignment to another army or front command.

I really don't want to spend 17 AP putting someone like Grigory Kulik in charge of the North Caucasus Military District just so that then Konev is available for something more important!

Am I missing something?

(in reply to loki100)
Post #: 560
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 7:43:22 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
you need enough AP to hand to move him - its expensive due to his starting rank

_____________________________


(in reply to Beethoven1)
Post #: 561
RE: Quick Questions Thread - 5/13/2021 11:11:34 AM   
pookiebearx

 

Posts: 14
Joined: 4/3/2021
Status: offline
ok i get you...but u guys speak about reducing demand

whats the difference in reducing demand via HQ'S supply prio or by messing with DEPOT supply prio?
if i reduce it through the HQ side doesnt this mean they simply will use less but same gets sent to the depots
(i do remember reading something about the hq will send the request for what they need to the depot so if they have lower prio they will ask and receive less (thus reducing the demand on the depots)
im scared if i do that then some other units wich didnt get the prio reduced will just use it up? seems bit messy

what happens if i reduce for example all north depots to a 3 and all southern ones to 4
doesnt that reduce the demand in a better way? (cause for example the south can support that demand via better rails)
i tested around a bit and i simply receive more tons received (can see that in the turn summary) if i randomly placed 10 extra depots across the map...wouldnt i want as much tons received as possible at any stage of the game..therefor making extra depots is a smart thing ? even if im not using all capacity at my current ones?
confusing stuff :D

also a small side question...what does many unused vehicles at depots indicate

many thanks..im having alot of fun with this game

< Message edited by pookiebearx -- 5/13/2021 11:34:52 AM >

(in reply to loki100)
Post #: 562
RE: Quick Questions Thread - 5/13/2021 12:07:08 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
I'm not avoiding the questions, but really suggest the logistics thread, it covers a lot of this.

At the simplest, HQ priority sets the absolute level of demand, so if all your HQs are at 1, you have more chance to meet the demand than if they are all at 4

Depot priority indicates relatively where freight goes (so its a form of demand) but their main constraint is can they process what is being delivered.

If Depot demand>over local HQ demand, freight sticks in the depots

Delivery capacity is rail yards and trucks.

So you have a global lack of delivery capacity, you use depots to process that. You may lack processing capacity in a given region (ie you can deliver more than you can process), so then you need more depots. If you can't deliver then no increase in processing capacity makes any difference.

unused trucks usually indicate that was once an important depot and now isn't. They will get re-assigned over a few turns. Note that trucks go according to depot priority, so too many high priority depots will end up consuming your trucks.

_____________________________


(in reply to pookiebearx)
Post #: 563
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 12:26:28 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
Hi, in the Air Execution phase Summary screen (shift-d) what does <Mis:Esc> mean ?
Can't find this screen explained in the manual ...

Thank you :-)





Attachment (1)

(in reply to Jajusha)
Post #: 564
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 1:01:55 PM   
carlkay58

 

Posts: 8650
Joined: 7/25/2010
Status: offline
Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.

(in reply to nukkxx5058)
Post #: 565
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 1:11:17 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline
quote:

ORIGINAL: carlkay58

Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.




Cool ! Thank you !

< Message edited by nukkxx5058 -- 5/13/2021 1:12:01 PM >

(in reply to carlkay58)
Post #: 566
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 1:12:48 PM   
nukkxx5058


Posts: 2932
Joined: 2/3/2005
From: France
Status: offline

quote:

ORIGINAL: nukkxx5058

quote:

ORIGINAL: carlkay58

Mis:Esc -> Mission Aircraft:Escort Aircraft

So these are the losses and damages separated into the mission and escort categories.




Cool ! Thank you !


(in reply to nukkxx5058)
Post #: 567
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 1:36:12 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: James80

When I press Ai Assist in the moving phase (to relocate the AOGs) the AI flies a lot of transport freight missions. I take some crashes with it.

1. How can I avoid the transport freight missions?
2. The Ai sends it without escorts. Can this be changed?


Some ideas:

1) Set them to rest is the best advice, or link them to a HQ that is behind the lines
2) Possibly, but it will demand care in how you set things up. Best is to target a non-front line HQ and then they will drop behind the lines

In general this is good advice, you can minimise transport losses substantially this way

_____________________________


(in reply to James80)
Post #: 568
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 3:20:06 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
How do you access the Strategic Reserve? Every turn I have to hunt and peck around to get the big Strat Reserve screen on the map...isn't there a hotkey for it?

When I press the hotkey for theater boxes, all i get is a non-interactive list of theater boxes and units on the left, and a blank screen with a picture with a couple of female radio operators on the right. Nothing can be clicked on, there seems no point to this screen at all?

[EDIT] I've been playing around with the interface for 30 minutes and can't find a way to open the strategic reserve...should it be this hard?

< Message edited by 76mm -- 5/13/2021 4:25:53 PM >

(in reply to loki100)
Post #: 569
RE: Truck Summary in logistics Phase Report is hard to ... - 5/13/2021 5:29:56 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline
its not, cntrl+t opens the Theatres and centres on the reserve.

the wee letters above the mini-map take you to the Theatres - just pick the one you want

clicking on a unit in the Commander's report either takes you to the hex it is in or the relevant theatre box

6.10 covers most of this, more in 6.11 and then repeated and expanded in 13.1.2

_____________________________


(in reply to 76mm)
Post #: 570
Page:   <<   < prev  17 18 [19] 20 21   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Truck Summary in logistics Phase Report is hard to understand: Page: <<   < prev  17 18 [19] 20 21   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.455