Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Beveled Units Mod (v4.0)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Graphic Mods >> RE: Beveled Units Mod (v4.0) Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Beveled Units Mod (v4.0) - 12/18/2020 11:40:36 AM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
v4.1 download in opening post.
Added full-color critter images that don't conflict with a "NATO" symbol when in NATO-Symbol mode.


-Mark R.

< Message edited by mroyer -- 12/18/2020 11:42:13 AM >

(in reply to skausmaus)
Post #: 31
RE: Beveled Units Mod (v4.1) - Critters Update - 5/16/2021 5:32:17 PM   
mikehurley

 

Posts: 4
Joined: 2/15/2013
Status: offline
These are beautiful mroyer, thank you!

Just to 2bl check... are these compatible with your combined package which includes the 2.4 terrain mod & Das Tactics icon mod? Would hate to overwrite those!

Many thanks once again!

(in reply to mroyer)
Post #: 32
RE: Beveled Units Mod (v4.1) - Critters Update - 5/16/2021 8:11:13 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
Thanks Mike! Indeed, this mod is totally independent of the terrain mods - either can be used separately or both together.

-Mark R.

(in reply to mikehurley)
Post #: 33
RE: Beveled Units Mod (v4.1) - Critters Update - 5/16/2021 8:59:34 PM   
mikehurley

 

Posts: 4
Joined: 2/15/2013
Status: offline
Thank you so much for the speedy reply Mark, very happy to hear these can be used together!

To do so, do I need to only drag over the unit icons? Put differently, if I replace the Graphics & GraphicsAlt folders which already include my 2.4 terrain mods & DT Icons, with the Beveled Counters versions of these folders, will I lose/overwrite my terrain mods and DT icons?

Thanks again Mark, greatly appreciate your efforts, as well as you walking me through how to use both together.

All the best, MH

< Message edited by mikehurley -- 5/16/2021 9:02:40 PM >

(in reply to mroyer)
Post #: 34
RE: Beveled Units Mod (v4.1) - Critters Update - 5/16/2021 11:32:12 PM   
mroyer

 

Posts: 914
Joined: 3/6/2016
Status: offline
quote:

if I replace the Graphics & GraphicsAlt folders which already include my 2.4 terrain mods & DT Icons, with the Beveled Counters versions of these folders, will I lose/overwrite my terrain mods and DT icons?


No you will not lose files from the first installed mod. The files in the two mods are mutually exclusive.

Simply copy the second mod's Graphics/ and GraphicsAlt/ folders right into your ShadowEmpire/ folder and the two mods will be blended.

-Mark R.

(in reply to mikehurley)
Post #: 35
RE: Beveled Units Mod (v4.1) - Critters Update - 5/17/2021 2:13:35 AM   
mikehurley

 

Posts: 4
Joined: 2/15/2013
Status: offline
Confirmed - works great!! Thanks again Mark!

(in reply to mroyer)
Post #: 36
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Graphic Mods >> RE: Beveled Units Mod (v4.0) Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625