HansBolter
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
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quote:
ORIGINAL: Ian R The M7 Priest AFV may been depowered in the scenario in use. In vanilla scenario 1, device #1186, the "M7 Priest SP Arty" (classed as an AFV) has a-arm/a-soft of 60/26, and load cost 26. Range 12,Accuracy 6, penetration 60, effect 35, armor 35. In iron man, device #1186, the "M7 Priest SP Arty" (classed as an AFV) has a-arm/a-soft of 41/26, and load cost 26. Range 12,Accuracy 6, penetration 41, effect 35, armor 35. In iron man, device #1098, the "Priest SP Arty" (classed as a 'army weapon', i.e artillery) has a-arm/a-soft of 35/16, and load cost 26. Other numbers: Range 13,Accuracy 5, penetration 60, effect 35, armor 35. In the vanilla scenario the numbers for device #1098 are the same, except it only has a load cost of 11. The 18th SP FA Rgt uses device #1098. Edit: I am not sure if any other unit uses it. Thanks for the detailed run down. I recall having them in my last game (scen 40), but don't recall the unit name. The values I clipped a screen shot of are from your Long Road to Tokyo scenario. I tweaked a few things to make the scenario my own, but did not adjust the Priests. I'm enjoying it immensely btw. Have a question for you. I was concerned about your combining some units in conglomerates, which I presume was done to keep the total unit count manageable. IIRC your scenario notes mentioned that you were unsure of what effect it might have. I spent considerable time editing all of the conglomerate LST units back to individual ship types but the scenario would not load after doing so. I then spent considerable time editing them all back to the conglomerate units. My concern and question is will the game engine treat a conglomerate 6 ship LST unit as a single ship for combat purposes? If one Betty can sink 6 LSTs with one torpedo the Allied fleet will be under considerably more strain in Kamikaze country.
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Hans
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