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[1.09.02] Non-viable start (no water income)

 
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[1.09.02] Non-viable start (no water income) - 5/19/2021 10:45:33 AM   
ydmatrix2

 

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Joined: 6/11/2020
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The game starts with the premise of taking over the leadership of an existing culture of people, which presumably have some minimal self-sustaining infrastructure.

On a current start on a lava planet with no surface water and zero rainfall - the initial city has water-consuming agri-dome with no water income (and zero water in SHQ inventory). So the agri-dome is non-functional by default.

While there is an adjacent water deposit where I can build an ice mine, and I can buy water from traders if needed in the meantime - this start does not seem to make sense as being minimaly self-sustaining. I'd assume an existing private/public ice mine should be included in such a case.






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< Message edited by ydmatrix2 -- 5/19/2021 5:44:38 PM >
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RE: [1.09.02] Non-viable start (no water income) - 5/19/2021 10:58:03 AM   
sotetvan

 

Posts: 7
Joined: 1/22/2011
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Hi!

Tech 3 start is super FUN!
Try tech 4 start with harder major AI.

Best Regards

(in reply to ydmatrix2)
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RE: [1.09.02] Non-viable start (no water income) - 5/19/2021 11:27:11 AM   
zgrssd

 

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Indeed the game is suppossedly hardcoded to provide a icemine in cases like that.

Could there be a icemine in the terrain of some neutral?
I had it that the game placed a icemine - only to have that icemine taken away by a neutral before I even got to act.

(in reply to sotetvan)
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RE: [1.09.02] Non-viable start (no water income) - 5/19/2021 3:26:52 PM   
bvoid

 

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At least you got an ice deposit. In previous versions there was a very small chance you got none! That was fixed ;)

< Message edited by bvoid -- 5/19/2021 3:27:05 PM >

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RE: [1.09.02] Non-viable start (no water income) - 5/19/2021 3:46:07 PM   
BlueTemplar


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Joined: 4/29/2010
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Well, at least if you can find a hill nearby there are always wind traps... or does their production varies depending on water content of the atmosphere ?

(in reply to bvoid)
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