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Close Combat: Last Stand Arnhem - v6.00.03 Update

 
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Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/19/2021 2:19:13 PM   
AlbertoC

 

Posts: 591
Joined: 3/9/2016
Status: offline
We're releasing a new update for a few games of the Close Combat franchise. It contains a few fixes for The Longest Day, Wacht am Rhein and Last Stand Arnhem.

You can find the full changelog down below:

Changelog:
• Fixed potential crash caused by duplicate weapons firing during airstrikes in multiplayer
games.
• Armored fighting vehicles with light damage (damaged, immobilized, or main gun out) are
now tallied as ‘Damaged’ on the debrief screen.
• Armored fighting vehicles with light damage must pass a repair check to be recovered
and repaired between battles.
• Halftracks, armored cars, and towed guns with light damage are automatically repaired
between battles.
Post #: 1
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/19/2021 2:45:30 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thank you! Will the Steam release of this patch include the fix for /D, that was previously released for TLD/WAR, so that mods can be run?

(in reply to AlbertoC)
Post #: 2
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/20/2021 1:54:08 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
@AlbertoC.........and will it mess up our mods / GC's we have going on ....Rhineland and GJS?
will it mess with the D shortcuts?

(in reply to Tejszd)
Post #: 3
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/20/2021 2:15:00 AM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
Thanks AlbertoC and Matrix for the patch

(in reply to STIENER)
Post #: 4
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/20/2021 5:23:20 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
STEINER - the update should not cause an issue for existing saved games. Existing shortcuts you have created should continue to function the same way as the EXE name has not changed.

(in reply to STIENER)
Post #: 5
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/20/2021 5:26:07 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Tejszd -- the launcher has not yet been updated to pass the Steam launch options straight through to the game. For now the Steam version will need to use a customized launcher config file to launch the game with mods.

(in reply to Tejszd)
Post #: 6
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/20/2021 6:55:20 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thanks Steve!

A couple mods for LSA are in progress and if they are released before the issue is fixed the mod makers will need to include their own customized launcher config like you said.

(in reply to SteveMcClaire)
Post #: 7
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/23/2021 5:19:59 PM   
mooxe


Posts: 314
Joined: 10/25/2003
Status: offline

quote:

ORIGINAL: SteveMcClaire

Tejszd -- the launcher has not yet been updated to pass the Steam launch options straight through to the game. For now the Steam version will need to use a customized launcher config file to launch the game with mods.



We're using an installer for mods that copies the Steam CCE.exe renamed to autorun.exe to the root LSA folder. The installer places a shortcut on the desktop with the /D option to launch. No problems doing it this way, except when a patch comes out all mods need an update. There are only a handful of mods out for LSA so its not a big deal.

Rhineland45 and GJS installers have both been updated to work with 6.00.03 and the /D switch, with the copy/rename method the installer uses.

_____________________________

Close Combat Series

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(in reply to SteveMcClaire)
Post #: 8
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/23/2021 5:46:09 PM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
Thanks Mooxe!

(in reply to mooxe)
Post #: 9
RE: Close Combat: Last Stand Arnhem - v6.00.03 Update - 5/24/2021 3:32:00 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Hi Mooxe -- thanks for letting me know that that technique works too. I'll include it as an option for people looking to run mods under the current Steam builds.

(in reply to mooxe)
Post #: 10
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