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Suggestion: a units Reinf/upgrade button

 
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Suggestion: a units Reinf/upgrade button - 5/21/2021 8:08:27 PM   
javats


Posts: 55
Joined: 1/21/2012
From: Flatland
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When turning on a units prioritized reinforcements button(green cross) display a running total of what will be the production points total for all units so selected.
Currently for the Russians I keep a hand calculated total, a real pain.
Thanks
Also as Russian with so many units and so little resources I have to turn off the (E button) R/U for All units, default should be off.
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RE: Suggestion: a units Reinf/upgrade button - 5/22/2021 12:08:42 AM   
Villain

 

Posts: 84
Joined: 2/23/2011
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I've found that the estimated total is never really accurate as I've often had one sub sitting at 1 step with priority and everything else with reinforcements off, with 100s of pp dedicated to its repair and the next turn it might be not fully repaired to max 5. I'm obviously missing something... or its working as intended, randomly.:)

I often use the HQs to turn off reinforcements to a wide area within its range.





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RE: Suggestion: a units Reinf/upgrade button - 5/22/2021 2:18:26 AM   
AlvaroSousa


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Joined: 7/29/2013
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I'll consider the suggestion. Put it on my list.

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RE: Suggestion: a units Reinf/upgrade button - 5/23/2021 5:40:38 PM   
ComadrejaKorp

 

Posts: 377
Joined: 5/31/2020
From: Sitges-SPAIN
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I haven't played for a while but in the past naval units only repair one force point per turn, could this be what happens with your SS?

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Post #: 4
RE: Suggestion: a units Reinf/upgrade button - 5/23/2021 7:42:28 PM   
Villain

 

Posts: 84
Joined: 2/23/2011
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quote:

ORIGINAL: ComadrejaKorp

I haven't played for a while but in the past naval units only repair one force point per turn, could this be what happens with your SS?


Yeah this is it. Thanks a bunch.

Funny how I never figured that out! Might have to adjust my U-boat tactics or convoy tactics now that I have this info!
I don't always repair my U-boats to full strength and I am sending out U-boats to raid when they have 4 strength just so they didn't stay in port another turn. But this would make their repair even longer if they took more damage and they also have a greater chance of being sunk outright.

(in reply to ComadrejaKorp)
Post #: 5
RE: Suggestion: a units Reinf/upgrade button - 5/23/2021 7:51:58 PM   
ComadrejaKorp

 

Posts: 377
Joined: 5/31/2020
From: Sitges-SPAIN
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Nice to have been useful to you! (:

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RE: Suggestion: a units Reinf/upgrade button - 5/24/2021 2:07:41 PM   
kennonlightfoot

 

Posts: 1530
Joined: 8/15/2006
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I would also like to see the two functions (Reinforcements and Upgrades) separated. Often I find I would like to stop upgrades to a unit, especially expensive ones like air and naval, but do want them to receive reinforcements to make up for losses. Right now its all or nothing.

(in reply to ComadrejaKorp)
Post #: 7
RE: Suggestion: a units Reinf/upgrade button - 5/24/2021 3:13:28 PM   
stjeand


Posts: 1508
Joined: 1/10/2021
From: Aurora, NC
Status: offline
kennon...I agree.

I try to fix 10 units...and some don't get fixed because it upgrades the units earlier in the queue...which I do not want to have happen yet.

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Post #: 8
RE: Suggestion: a units Reinf/upgrade button - 5/27/2021 6:25:24 PM   
MB00

 

Posts: 56
Joined: 5/25/2002
From: Ontario Canada
Status: offline
A listing of units and cost per unit of what was DONE would be helpful. what was upgraded at what cost. what was reinforced at what cost.

(in reply to javats)
Post #: 9
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