Numdydar
Posts: 3211
Joined: 2/13/2004 Status: offline
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Japan at the start of the war had exactly 13 ships total that were troop transport capable (APDs), i.e. could support invasions. I have no idea of how many LC this should represent in the game, but it is just another reason that the '41 start is so broken. The initial invasions at Borneo, the PI, and Malaya used up all of these. Normal cargo vessels could carry troops from port to port but should not be counted as LC. This is yet another reason that Japan should not be able to invade the DEI on turn 1. Palembang was invaded on Feb 13 '42 from Indochina. Why? Because the landing ships had to go back to a harbor, refit, pick up troops, and then sail off. In game terms, this should be: Turn 1 - APDs support initial landings Turn 2 - Mid Dec - APDs return to port Turn 3 - Early Jan '42 - APDs refit, load troops, cannot move Turn 4 - late Jan - sail to invasion site and invade. This is still a turn early due to the movement ranges of ships in WPP. But FAR more realistic than the way the game works now. To invade India, Japan should HAVE to control Singapore and possibly Rangoon as well. But since Japan can get the DEI on turn 1 it screws up everything else. Japan should not be able to do ANY invasions until turn 7-8 as the APDs would have been ear marked to the DEI, and points East of Japan. So the Allies 'should' have at least 7-8 turns to prepare for an invasion of India. But really it should not even be possible. In the wake of the attacks [Indian Ocean], Admiral Sir Geoffrey Layton, Commander-in-Chief, Ceylon feared that the island would be the target of invasion. This proved not to be the case as the Japanese lacked the resources for a major amphibious operation against Ceylon.
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