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Recycle Disbanded BGs

 
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Recycle Disbanded BGs - 6/2/2021 7:58:06 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
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Hi,

I have a question about returning disbanded BG's.

The manual states that:

17.8 DISBANDING
Battle Groups are disbanded whenever they are forced to leave a map, and can’t retreat, either
through loss of victory locations or from morale failure. A disbanded Battle Group becomes
unavailable for the reminder of a campaign or operation. However, some teams/units from a
disbanded Battle Group may be absorbed into nearby friendly Battle Groups as long as they are
under the same parent formation.

In the campaign.txt there is a setting:

# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1

Is this setting only valid for BG's that are disbanded by the player on the strategic map (disband button) and not valid for the BG's that are "forced to leave a map, and can’t retreat, either through loss of victory locations or from morale failure" as the result of a played game?
Post #: 1
RE: Recycle Disbanded BGs - 6/2/2021 4:56:49 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The 'Recycle Disbanded BGs' setting in campaigns.txt applies to all non-static battle groups. Static battle groups can't be recycled.

For LSA this value is set to '0' which is the behavior described in the game manual.

If you change the value to '1' then BGs that disband, either by player order or being unable to retreat, will re-enter the strategic map the next morning, assuming there is a spot for them to do so.


(in reply to Aetius2)
Post #: 2
RE: Recycle Disbanded BGs - 6/2/2021 6:12:46 PM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
Hi Steve, thanks for the clarification.

I've set the setting to "1", in both the mod i'm working on (radzymin'44) and the stock game i came to the conclusion that disbanded BG's don't return if they are disbanded as described in debrief text in attach.

Could you check this?

Thanks in advance

Attachment (1)

(in reply to SteveMcClaire)
Post #: 3
RE: Recycle Disbanded BGs - 6/3/2021 6:30:01 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
Further info:

campaign.txt disband settings:
#########################################################################
# Misc. options / features
#########################################################################
# Recycle Disbanded BGs (0 = Never come back, 1 = Return next day)
1


Disbandtest operation in attach.
Screenshots of operation in attach.

Attachment (1)

(in reply to Aetius2)
Post #: 4
RE: Recycle Disbanded BGs - 6/3/2021 6:30:34 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
operation

Attachment (1)

(in reply to Aetius2)
Post #: 5
RE: Recycle Disbanded BGs - 6/3/2021 4:07:31 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Thanks for the information, I will look at it when I can.

To set expectations, it is unlikely there will be an update to fix an option not used in the stock game. If it is not working and LSA is updated for other reasons then I may be able to include a mod-support fix like this.

(in reply to Aetius2)
Post #: 6
RE: Recycle Disbanded BGs - 6/4/2021 6:13:16 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
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seems this issue has been reported a couple years ago:
https://www.matrixgames.com/forums/tm.asp?m=3716292&mpage=2

I did a search in the forums before posting but the search function doesn't seem to work for me.

(in reply to SteveMcClaire)
Post #: 7
RE: Recycle Disbanded BGs - 6/4/2021 10:12:19 AM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
I understand if it isn't used in the stock game you can't use an official update for it.
If it turns out to be just a minor effort to fix, maybe a beta patch "use at your own risk", only available in the forums can be an option?

Several mods in the pipeline for LSA would benefit from this fix imho.

Aetius

(in reply to Aetius2)
Post #: 8
RE: Recycle Disbanded BGs - 1/7/2022 12:09:12 PM   
Aetius2

 

Posts: 27
Joined: 12/11/2010
Status: offline
Any scheduled LSA updates in the near future?
A fix for this would make a lot of modders very happy

(in reply to Aetius2)
Post #: 9
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