Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Shadow Empire compared to other games

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Shadow Empire compared to other games Page: [1]
Login
Message << Older Topic   Newer Topic >>
Shadow Empire compared to other games - 6/3/2021 10:07:07 AM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline
There were some questions in the poll that compared SE to other games to 4x's and it started some responses.

I thought it was an interesting conversation and I would have derailed that one, so I thought I'd start a thread.

Some games I sometimes find myself comparing SE to, while playing SE - or comparing them to SE while playing them, well obviously loads of 4x games, but these ones in particular inspire more detailed comparisons.

Distant Worlds has a private economy and living-world type background sim that makes choices meaningful and also provides a consistent context for emergent gameplay. SE does this same thing really well.

I can lose myself in Dwarf-Fortress in the same way as SE mainly because it feels like a faithful sim. It has an angle where there won't add some fluff merely to make it more appealing, it would rather present the results of the sim that it is in an honest way - without bending itself out of shape to fit something else.

DF, and SE, feel honest as representations of themselves. This is also reflected in the interface design of the two games. For better or worse the interfaces are driven more from representing the game and game world than interface design norms. The one huge plus of this is that the things that make the game unique can be better expressed. This is subtle, but it isn't always bad if an extra click is required or diving into a sub-menu needed to find related information - it can add a lot to the flow experience of the game that could never happen in an optimally efficient interface.
I am not saying that bad interface design can be excused, just that more organically representing the game can be as valid a choice as more efficiently designing an interface.


If I am honest, the main reason I spent so much time on the later civ games was that I loved Civ I so much, back in the day. With the later ones, I usually ended up after mega civ session feeling a bit like I want those 30 hours of my life back. The reason for this is that it doesn't feel like any particular skill has been improved or that any game-mechanic that is worth learning has been learned. Shadow Empire does not have this problem.


ASL and other hex-based war games like OAW, Panzer General, etc. These produce satisfaction from the clarity of flow from situation or threat or other objective to situation safe and/or objective attained. Because of this it is also satisfying to fail because it is easy to analyse why and you feel like you have learned.
Shadow empire builds on this by combining the hex-based goodness with the living world goodness to provide huge amounts of replayability that also feels satisfying and doesn't get old. You want to play another game to apply what you have either learned about the game, or yourself.


Slay The Spire
Is a really good deck-builder. I have loads of thought on how SE's deck-builder aspect complements and enables other parts of the game, it would be a wall of text, but it boils down to simplicity exposing depth and naunce.


Supreme Ruler
Shadow Empire is completely free of all the frutrations that plague Supreme Ruler.


SE reminds me of King of Dragon Pass also. A decision about how to respond to a leaders actions can be lost in the cognitive flow of managing the whole empire, until 30 turns later you remember it because it clearly caused the current situation.
Also, more contextually the various decisions re. leaders shape the constraints and opportunities provided in other aspects of the game in a way that is consistent with the feel the BGS/living world. This adds to immersion and engagement.

Anyway - I was going to splurge all that into the poll thread, I just managed to reach this thread before it was too late....
:)



_____________________________

Post #: 1
RE: Shadow Empire compared to other games - 6/3/2021 11:11:21 AM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
It reminded me a lot of Sword of the Stars : Ground Pounders :
https://store.steampowered.com/app/267730/Ground_Pounders/
Does Panzer General have "combat cards" ?

(in reply to deMangler)
Post #: 2
RE: Shadow Empire compared to other games - 6/3/2021 12:15:05 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline

quote:

ORIGINAL: BlueTemplar

It reminded me a lot of Sword of the Stars : Ground Pounders :
https://store.steampowered.com/app/267730/Ground_Pounders/
Does Panzer General have "combat cards" ?

quote:

Panzer General


It has been at least 20 years since I played it. I am pretty sure it didn't have them.

_____________________________


(in reply to BlueTemplar)
Post #: 3
RE: Shadow Empire compared to other games - 6/3/2021 8:35:26 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
How I see shadow empire:
Dwarf Fortress
What it got from it is what I call "Simulation Complexity".
Both simulate a lot. Possibly excessive. There are calculations for things that few people would ever interact with or consider worth simulating. After a year I still find mechanics I had no idea existed, like the Vote Mechanic (including who can vote!) and that there is a formula to decide how quickly open-air farms can replace native plants, by comparing competitiveness.

Hearts of Iron 4
Despite being Realtime and not playing on the same planet, there is some overlap:
The technology is very similar at the start, but SE goes more SciFi later
Both are about planet scale warfare
For both Logistics is a major factor, but SE is more detailed.
I definitely prefer SE's unit production model
I prefer SE's simulation of Ammo and Food Logistics
I prefer SE's smaler scale units and manpower numbers

Crusader Kings/Impererator Rome/Leader management
The simulation of Leaders and leader relation is no quite on CK or even Imperator Rome level, but it is a huge step up from Europa Universalis or Stellaris (where they are little more then stat blocks).

Not a Deckbuilder
While it uses Cards, it is not a Deck Builder. The Cards are simply a way to implement some interesting strategic decisionmaking. It aids making some actions easy to aquire, while also avoiding lack of card diversity. And they also tie into the Leader System heavily.

(in reply to deMangler)
Post #: 4
RE: Shadow Empire compared to other games - 6/3/2021 9:23:37 PM   
redrum68

 

Posts: 1202
Joined: 11/26/2017
Status: offline
SE is a pretty unique game and hard to find another single game to compare it closely to. I probably would say its kind of a cross between your traditional 4x game (Civ, etc) with techs/buildings/cities and a logistics/military game like War in the East/West/Pacific where you are managing logistics and unit/HQ counters. There is a bit of leader/character management and cards management but both of those feel like small mini-games of the overall game.

(in reply to zgrssd)
Post #: 5
RE: Shadow Empire compared to other games - 6/4/2021 1:45:34 PM   
Rodia


Posts: 123
Joined: 9/19/2012
Status: offline
Did the survey ask our rating for the GoldBox games or do I remember that wrong?

Loved those games back in the day and I wonder how can they possibly compare to SE, besides being a nerd's wet dream.

Now I wouldn't mind a Shadow Empire on a medieval fantasy setting.

(in reply to redrum68)
Post #: 6
RE: Shadow Empire compared to other games - 6/4/2021 2:24:15 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline

quote:

ORIGINAL: Rodia

Did the survey ask our rating for the GoldBox games or do I remember that wrong?

Loved those games back in the day and I wonder how can they possibly compare to SE, besides being a nerd's wet dream.

Now I wouldn't mind a Shadow Empire on a medieval fantasy setting.

quote:

GoldBox


Now, THAT brings back memories! I just remembered MegaTraveller from the old days now that I think of it.
Shadow Empire definitely awakens some kind of enjoyment of a kind of game that I haven't really had since the late 80's early 90's.

_____________________________


(in reply to Rodia)
Post #: 7
RE: Shadow Empire compared to other games - 6/4/2021 2:56:50 PM   
Rodia


Posts: 123
Joined: 9/19/2012
Status: offline

quote:

ORIGINAL: deMangler

Now, THAT brings back memories! I just remembered MegaTraveller from the old days now that I think of it.
Shadow Empire definitely awakens some kind of enjoyment of a kind of game that I haven't really had since the late 80's early 90's.


I dig what you mean. The comment I left at the end of the survey pointed exactly to that. From the very beginning Shadow Empire made me feel a kind of awe that I've only had with a very few old classic videogames.

(in reply to deMangler)
Post #: 8
RE: Shadow Empire compared to other games - 6/4/2021 6:30:24 PM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Shadow Empire is a unique blend of many titles that I have enjoyed.
Outside of the obvious 'ATG' choice for comparison purposes, I would throw in Sid Meiers AC/Crossfire as a close 2nd.

< Message edited by eddieballgame -- 6/4/2021 9:50:48 PM >

(in reply to Rodia)
Post #: 9
RE: Shadow Empire compared to other games - 6/4/2021 6:37:02 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
I made this topic a few months ago :

Alternate titles for Shadow Empire !
https://www.matrixgames.com/forums/tm.asp?m=4957306
quote:

ORIGINAL: BlueTemplar

Mad M.A.X. : Logistic Road
Emperor of the Fallout Sons
Victor Reijkersz' Alpha (& Beta, Gamma &c.) Centauris
Radioactive Ground Pounders

Your turn !

(in reply to eddieballgame)
Post #: 10
RE: Shadow Empire compared to other games - 6/7/2021 3:10:33 PM   
laagamer


Posts: 50
Joined: 4/22/2021
Status: offline
Honestly, I find that games like CK2, Total War (Warhammer 2 and Empire), or DF as you said, scratch that itch. I want a complex simulation. Something that deals with making large plans and maneuvers. It's probably a reason why I enjoy Paradox games so much. Stellaris is another fantastic one for this, but sadly my CPU can't quite handle it.

The game I'd like to learn to master is HoI4, but every time I try, there's aren't enough good learning resources. I wish it had a 300 page manual.

(in reply to BlueTemplar)
Post #: 11
RE: Shadow Empire compared to other games - 6/7/2021 5:49:58 PM   
Uemon

 

Posts: 112
Joined: 12/11/2020
Status: offline

quote:

ORIGINAL: laagamer

Honestly, I find that games like CK2, Total War (Warhammer 2 and Empire), or DF as you said, scratch that itch. I want a complex simulation. Something that deals with making large plans and maneuvers. It's probably a reason why I enjoy Paradox games so much. Stellaris is another fantastic one for this, but sadly my CPU can't quite handle it.

The game I'd like to learn to master is HoI4, but every time I try, there's aren't enough good learning resources. I wish it had a 300 page manual.


HoI4 is shallow and too much railroady (and i say that as a former Paradox beta tester).

(in reply to laagamer)
Post #: 12
RE: Shadow Empire compared to other games - 6/7/2021 6:02:09 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline

quote:

ORIGINAL: laagamer

Honestly, I find that games like CK2, Total War (Warhammer 2 and Empire), or DF as you said, scratch that itch. I want a complex simulation. Something that deals with making large plans and maneuvers. It's probably a reason why I enjoy Paradox games so much. Stellaris is another fantastic one for this, but sadly my CPU can't quite handle it.

The game I'd like to learn to master is HoI4, but every time I try, there's aren't enough good learning resources. I wish it had a 300 page manual.


I have bounced off HOI4 a few times, never knew why. Not been back for a while.
I always felt I wasn't getting it, but I resonate with what Uemon says so maybe it isn't just me.

For pure logistics management bliss there is no equal to Simutrans Extended in my view. Quite often that is what draws me to 4x games even though it usually isn't very well represented. Obviously Shadow Empire is excellent for this, as is Distant Worlds. Also - and possibly overlooked because it is a bit cartoony but Anno 1800 is pretty solid.


_____________________________


(in reply to laagamer)
Post #: 13
RE: Shadow Empire compared to other games - 6/7/2021 10:15:20 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Stellaris was *so* disappointing... (have they added a "flag as guard" / "go to next idle fleet" command yet, after all those years of patching ? And you know which game does have it ? ShadEmp ! Of course because like every other 4X does too...) It put me off of considering to try other PDS games...

Sadly Distant Worlds' private economy is just completely incoherent - the game just falls apart if you take its rules at face value !
(ShadEmp has *some* of the same incoherence, but it doesn't go as deep.)

----

Remembered another game :
MissionForce : CyberStorm :
https://www.youtube.com/watch?v=C5WkVZez8t0

I *think* that this might be the only game that came out before 2000, and that I've only played first after 2010, that I still liked ?

The similarities with ShadEmp are many :
- Turn-based, tactical, hex-based
- Weird-looking "Bioderm" mech pilots
- Detailed planets (gravity, atmosphere...)
- probably more that I forgot about ?

< Message edited by BlueTemplar -- 6/7/2021 10:17:05 PM >

(in reply to deMangler)
Post #: 14
RE: Shadow Empire compared to other games - 6/7/2021 10:58:56 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline

quote:

ORIGINAL: BlueTemplar

Stellaris was *so* disappointing... (have they added a "flag as guard" / "go to next idle fleet" command yet, after all those years of patching ? And you know which game does have it ? ShadEmp ! Of course because like every other 4X does too...) It put me off of considering to try other PDS games...

Sadly Distant Worlds' private economy is just completely incoherent - the game just falls apart if you take its rules at face value !
(ShadEmp has *some* of the same incoherence, but it doesn't go as deep.)

----

Remembered another game :
MissionForce : CyberStorm :
https://www.youtube.com/watch?v=C5WkVZez8t0

I *think* that this might be the only game that came out before 2000, and that I've only played first after 2010, that I still liked ?

The similarities with ShadEmp are many :
- Turn-based, tactical, hex-based
- Weird-looking "Bioderm" mech pilots
- Detailed planets (gravity, atmosphere...)
- probably more that I forgot about ?

quote:

MissionForce : CyberStorm :

The same people that did MissionForce : CyberStorm, did Mechwarrior, back in '89. A really great game and true to the tabletop version. I loved it.

_____________________________


(in reply to BlueTemplar)
Post #: 15
RE: Shadow Empire compared to other games - 6/8/2021 12:01:48 AM   
Zanotirn

 

Posts: 113
Joined: 3/12/2021
Status: offline
There are some similarities with Endless Legend
- 4x game about conquering an alien planet
- Hex-based
- One city serving as a hub for the surrounding zone (the zone borders are predefined though)
- More story content than in your average 4x.


Of course Endless Legend is science fantasy in genre, not hard sci-fi, includes playable alien factions, isn't particularly dark in tone, and has a bright and colorful look typical for Amplitude games (other than the dungeon one)

(in reply to deMangler)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Shadow Empire compared to other games Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.344