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[fixed in future .14 update] Black sea amphibious HQ

 
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[fixed in future .14 update] Black sea amphibious HQ - 6/12/2021 7:04:47 AM   
Kursk1943

 

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When I took Sevastopol in Sept 41 the Black Sea amphibious HQ routed into the Syvash lagoon (must have hover crafts...). It is sitting there since ages. Now it's end of June 1942 and it is still there, seemingly living off fish from the lagoon. A bug or water-bases partisans?





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< Message edited by Joel Billings -- 6/14/2021 5:47:13 PM >
Post #: 1
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 6/14/2021 5:10:46 PM   
Joel Billings


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This AI bug has been reported before and we've fixed it in our test version. It should make it out in the .14 update. The AI was sticking the amphib into the Sevastopol city fort by mistake and when it was captured it got seriously confused. Thanks for the report.

_____________________________

All understanding comes after the fact.
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(in reply to Kursk1943)
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RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/11/2021 4:05:17 PM   
OberGeneral

 

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Running .15 update and it's still appears only now it is parked NW of Sevastopol.

(in reply to Joel Billings)
Post #: 3
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/11/2021 5:47:15 PM   
Joel Billings


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If you started the game with a new version, and it ends up in an illegal location and you have saves, I'd like to back up and find where it first got into a illegal location. If you have that situation and saves, you can email them to 2by3@2by3games.com. Thanks.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to OberGeneral)
Post #: 4
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 12:13:35 PM   
Beethoven1

 

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I just encountered what seems like another bug with this (using the newest 1.02.01 beta). I was just doing a quick test game (for the purpose of testing another possible bug), and in the commander's report I applied just the "isolated" filter, and it says the black sea amphibious HQ is isolated.



But it is sitting in Sevastopol, it is not actually isolated, the situation is this:




Attached is the save where you can observe it saying that it is isolated, while not being isolated.

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(in reply to Joel Billings)
Post #: 5
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 12:15:58 PM   
Beethoven1

 

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Well, it is the Black Sea naval support group which is supposedly isolated, not the HQ, but it is attached as a support unit to the HQ

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RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 5:09:46 PM   
Joel Billings


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Do you have saves for this, ideally before and after the Soviet logistics phase. I just looked at my latest test game with a Soviet amphib in Sevastopol and the support group is not isolated.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Beethoven1)
Post #: 7
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 5:24:05 PM   
OberGeneral

 

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Saves sent.

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Post #: 8
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 7:46:15 PM   
Joel Billings


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Where did you send them. I didn't get them at 2by3@2by3games.com.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to OberGeneral)
Post #: 9
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/12/2021 9:25:39 PM   
OberGeneral

 

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To
quote:

2by3@2by3games.com.


I re sent.

btw the HQ disappeared on Turn 25.

< Message edited by OberGeneral -- 11/12/2021 9:33:53 PM >

(in reply to Joel Billings)
Post #: 10
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/13/2021 6:24:00 PM   
Joel Billings


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Thanks, can you send me saves from earlier turns before the amphib moved into the city fort. Thanks.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to OberGeneral)
Post #: 11
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/13/2021 9:33:46 PM   
OberGeneral

 

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Sent a turn 14 save.

(in reply to Joel Billings)
Post #: 12
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/16/2021 5:01:02 PM   
OberGeneral

 

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Joel:

I sent turns 9 down to 2.

(in reply to Joel Billings)
Post #: 13
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/16/2021 6:14:20 PM   
Joel Billings


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Thanks. The amphib moved into the city fort on Soviet turn 5, unfortunately when I just ended your Axis turn 5, it didn't move into the city fort. Do you have a save from the end of your turn 5?

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to OberGeneral)
Post #: 14
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/16/2021 10:15:41 PM   
OberGeneral

 

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This is before ending Turn 5.
It is clearly in the city.




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< Message edited by OberGeneral -- 11/16/2021 10:17:16 PM >

(in reply to Joel Billings)
Post #: 15
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/16/2021 10:48:59 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
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Yes, but it's not in the city fort, it's outside the fort. That is ok. The issue is the AI put it in the city fort, and when that happens, bad things happen in future turns.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to OberGeneral)
Post #: 16
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/17/2021 3:04:14 PM   
OberGeneral

 

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Turn 24 it was here.


Turn 25 it was gone!





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(in reply to Joel Billings)
Post #: 17
RE: [fixed in futgure .14 update] Black sea amphibious HQ - 11/17/2021 3:05:28 PM   
OberGeneral

 

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Turn 25




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(in reply to Joel Billings)
Post #: 18
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