deMangler
Posts: 227
Joined: 7/13/2013 Status: offline
|
quote:
ORIGINAL: zgrssd quote:
ORIGINAL: deMangler quote:
ORIGINAL: zgrssd Without a water source you would simply not be able to exist. My headcanon goes like this: - there is no shortage of settlements on the planets. Most are free folk towns - only the most relevant become actuall cities - and of those cities, only those that find reliable sources of water, metal and rare metals have a shot at becomming majors There are 2 "great filters" between the Free Folk towns, the player and any AI major. Mine also and it makes huge sense. You wouldn't be there unless there were water present, as the game stands. However there is still a place for including in the history that whatever lucky water there was close by has expired, and now you are the new leader and what you have won't last forever. Just another set of initial conditions under which maybe you get to play the community that either against the odds becomes a major, or experiences why those without water rarely become majors. I will admit that if a game has a hardcore mode, I always play it, failing that I usually stick to whatever is considered the 'standard mode', so I might be a bit biased. Suggestion: "History Class: Dwindling Resoruces" "Player empires start with severely limited deposits." I would limit it to players, as the AI could not plan itself out off a water shortage while 1 hex from a lake. This is purely a extra challenge for players. Sorry - I edited my post while you were posting. I always feel is a bit rude when I do that even though it can't be helped sometimes. But yeah - or players start with no resources within n hexes, apart from if that resourse is in an AI hex, in which case it is already contested.
< Message edited by deMangler -- 6/10/2021 12:23:52 PM >
_____________________________
|