Peresvet
Posts: 38
Joined: 5/4/2021 Status: offline
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Looking at the unit types and pictures, it looks like it must be a game about WWII. However, from the operational point of view, the game feels much more like WWI. I believe the biggest difference between the two wars was that there were no fast mechanized troops in WWI. So, even if one succeeds in breaking enemy defense, one couldn't exploit the local success fast enough. The opponent could just take troops from other parts of the front and send them to close the gap, either by foot or by train. There were just no troops capable of exploiting breakthrough faster than the opponent closes the gap. As a result, there were not many encirclements during WWI and the war was just an attrition war, a giant meatgrinder. On the other hand, WWII introduced mechanized troops capable of moving several times faster than foot infantry. Such formations could quickly exploit successful breakthroughs and form deep encirclements. Moreover, because of high mobility of such troops, the enemy couldn't even know where to prepare the defense: the mechanized troops could easily move the last 100km the last moment before the attack. It was not possible anymore to close the gap by taking infantry from other parts of the front. The foot infantry was not able to retreat out of possible encirclement anymore. It's just too slow compared to mechanized troops closing the pocket. The only reasonable counter-measure to blitzkrieg was to have mobile reserves behind the frontline and use them to counter-attack the mechanized spearhead. As a result, WWII became a much more dynamic war with so many surprise attacks, successful breakthroughs, desperate counter-attacks and mind-blowing encirclements. Looking at my ATG games, unfortunately, I have to admit that the war in ATG is quite different from WWII. There's no rapid breakthroughs, there's no need to keep significant reserves behind the lines. The best tactic is to commit all the troops to the frontline and take reserves from the frontline when necessary. The best strategy is to let enemy attack you until his army is worn down enough. There's almost no risk that his attacks will result in sudden encirclement and annihilation of your armies. Of course, this is because in ATG tanks/trucks/halftracks are only marginally faster than infantry. Moreover, when advancing into enemy territory, the tanks/trucks loose even this marginal advantage and become no faster than retreating enemy infantry! Honestly, it doesn't make any sense to me. So, what do you think folks? Does it make sense to you? Do you also think the movement speeds of the units need to be adjusted or are you happy with the current speeds? PS: I really enjoy the game, especially its logistics and random map generation features, but I feel that the game somewhat lacks operational depth. So far, I played only Classic and New Dawn random games. I don't know if there are any mods/scenarios that make the game less of a meatgrinder and more of a maneuver warfare.
< Message edited by Peresvet -- 6/12/2021 12:26:50 AM >
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