zgrssd
Posts: 3385
Joined: 6/9/2020 Status: offline
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quote:
Hmm, yeah, that might have been one of these games with the simultaneous planning of orders, and then simultaneous execution of orders at a later phase (on the server). Ah, that makes sense. Both parties plan, both parties plans are executed in Paralell. The Matrix and Slitherine actually have a bunch of those games, classed as using a "Turn-Based WEGO" Play Style: BSG Deadlock, Combat Mission. Scramble will also fall into the Style. It makes perfect sense that all players can plan in paralell, AI included. The only thing that is slower then a AI in 100% of the cases, is the human... Actually, with a WeGo system partial pre-calculation of the turn resolution might be feasible. Pre-emptive execution. But a very tricky prospect. quote:
Last but not least, an Ironman mode can be totally put in place in the immediate execution of orders and sequential turns games like Shadow Empire : see for instance Alpha Centauri, where it's not only an SP option, but in MP the other players are warned if you reload the same save multiple times ! The issue would be, that you can kill your local process or replace the savegame with a backup easily. It is pretty simple the get around automatic saving or recording, given that you are sitting at the Hardware side.
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