Lobster
Posts: 5104
Joined: 8/8/2013 From: Third rock from the Sun. Status: offline
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quote:
ORIGINAL: Hellen_slith quote:
ORIGINAL: jmlima quote:
ORIGINAL: Hellen_slith TBF there are other ways to "progress" the game (other than getting into the coding trenches). For example, making more and better learning resources for those who are intimidated by the very steep learning curve of the nuances of fire and movement. Making more and better easier to read scenario briefings and play tips. More and better AARs showing YOUR tips and tricks for your favorite scenarios. Etc. etc. etc. Just my two pfennigs. Those are all very valid points but, I think the issue here has become three fold: a) people that used to drive content moved on / there are new games on the market that attract more attention for newcomers b) there's a group that looks at the never solved bugs and has no faith on the system nor does it believe it will be sorted so, part have also moved, the rest is waiting to see if things gets fixed before becoming involved c) there's a group that sees potential in what the game is but feels let down by the lack of development to incorporate new features that have been on that whishlist for years on end, but that due to pet projects being picked-up rather than more global and useful features being added, never will make it to the game All in all my take has always been, if you're happy with the product as it is now, play and enjoy it, if you're not, there are many other wargames out there. All good counterpoints, to which I would respond (as just a player, I am a super klutz as far as creating or editing scenarios) I have very rarely encountered any game-breaking bug, except the rare CTD in Next War Beta Update and I think once in D21. There may indeed be inconvenient and too clicky interface in editor, or bugs there, but it hasn't prevented those who love to design (and design well, and update scenarios well for IV) from doing their thing. I was (and still am a bit) flummoxed by the interdiction routine (I think it is useless, except for annoying your opponent). My fix? House rule: NO INTERDICTION (or at least an agreed upon limit on use of same.) Issue solved. You're right, if people enjoy the game (and there are many who do, given the many opponents I meet here and elsewhere) then by all means they should play and enjoy it, just as I do. If they don't, then help CONSTRUCTIVELY to advance its development. And there are lots of ways to do that besides DEMANDING THE CODE BE "FIXED" before they will even VENTURE to TRY some very simple ways to MAKE PLAYING THE GAME FUN. Just my two pfennings :) Unfortunately there have been things that have been asked for over several years that are ignored. Then there are things that have not been asked for that have been tacked on. Fixing bugs is a routine part of software maintenance. Shouldn't have to demand that. But as I've said before it can be a simulation or a beer and pretzel game. Looking at the Wishlist you can see that some want it pulled more towards the simulation end. At the same time I sincerely hope it's still able to be a beer and pretzel game also so it can be fun as well instead of a complex pain in the butt that requires a 500 page manual. Regarding interdiction, moving units through airfields is begging to get interdicted. As a scenario designer keep the airfields off the roads and rails and interdiction should be reduced if that's what you want. Other than just being annoying it is useful for impacting an opponents supply
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http://www.operationbarbarossa.net/ Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein Q: What do you call a boomerang that doesn’t come back? A: A stick.
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