Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 8:29:02 PM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: M60A3TTS

Yes, fighters can provide naval interdiction.


If it is the ports providing the ones and twos, then how do fighters provide naval interdiction? Only bombers can run naval interdiction missions AFAIK. Sure, fighters could shoot down enemy bombers that are doing naval interdiction, but that would seem to just reduce the enemy naval interdiction, not add to yours.

???

(in reply to M60A3TTS)
Post #: 121
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 9:07:11 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline


You're saying that you can't do this?

(in reply to Beethoven1)
Post #: 122
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 9:30:36 PM   
Kosciuszko

 

Posts: 13
Joined: 4/22/2021
Status: offline
Those fighters are not in the 'mission' part of the AOGs assigned. Meaning they'll escort whatever will fly, but will they actually provide interdiction points?

_____________________________

General of the Forums

(in reply to M60A3TTS)
Post #: 123
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/8/2021 9:36:18 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Not in this situation because there is no enemy to fight. The mechanics of all this involves keeping the disparity between Axis and Soviet interdiction levels in the area at not higher than +1. If the Axis flies patrols and I do not, then it will possibly climb to +2 or more in which case the port is isolated. If I shoot down enough of his planes, then there is a chance he can't get the +2 and the port remains in supply.

(in reply to Kosciuszko)
Post #: 124
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/10/2021 7:04:53 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Week 11 - 31 August 1941

In the north, more random attacks but no real attempts are being made to push forward.




Similar situation in the center.




In the area south of Bryansk, the motorized formations are swinging northeast.




West of Stalino, some of the Soviet forward units have become surrounded.




In the Crimea, Sevastopol is soon to be a battlefield.


(in reply to M60A3TTS)
Post #: 125
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/11/2021 6:11:33 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
In the north at the end of week 11, the VVS makes their usual supply runs. One counterattack yielded results.




Very similar action around Smolensk.




At Bryansk-Orel, a flurry of ground and air attacks will cost the Germans extra fatigue and movement points as much of the admin movement in the woods is eliminated.




The Western Front as an assault HQ is in general need of a reorganization at some point, with over 586,000 men. Here is how it is organized now.

Western Front GP V. Sokolovsky
--3rd Army GL V. Kuznetsov
--4th Army GM K.K. Rokossovsky
--10th Army GL F. Golikov
--13th Army GL P. Filatov
--20th Army GM F. Tolbukhin
--28th Army GL M. Purkaev
--54th Army GM V. Yushkevich


Around Kharkov-Stalino, the Axis general advance continues. I go after any weak sisters that I can find.




In the Crimea, what forces we have around the fortress take refuge.




This is the last turn for 32-plane regiments, so a cursory glance at one of the air commands.


(in reply to M60A3TTS)
Post #: 126
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/11/2021 9:46:40 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Seems like Leningrad and Moscow will safely be in your hands for the year. Interesting to see a full Mot. Corps in the Crimea but cant blame the Axis player for commiting the forces there. Sevastopol carries a lot of VP weight.

Interested to see you continuing the GA missions. Is dave not flying his fighters to intercept? Or are they out of range?

I am quite liking the map mod, it is turning out quite nicely. Keep up the good work!

< Message edited by xhoel -- 6/11/2021 9:47:46 PM >


_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to M60A3TTS)
Post #: 127
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 12:03:35 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Dave hasn't done much in the way of intercepting my GA attacks. I would think that he has fighters in range of some spots.

In general, the A2A combat is starting to pick up now. At the end of week 9, my fighters had downed less that 100 aircraft in total. On week 10, Dave lost 270 aircraft and on week 11 another 92 to bring the total to 440. 8th Fighter Division of the Western Air Command has been credited with the destruction of 89 enemy planes. V. Bura of the 71st Fighter Regiment (Baltic Fleet Air Command) is the top pilot with 6 kills.

(in reply to xhoel)
Post #: 128
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 12:25:30 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Unlike previous weeks, it was time for Timofei Khryukin's Long Range Air Command to step up the intensity of their attacks. Two sorties requiring 200 aircraft minimums were established. A total of eight targets were selected and the five long range divisions completed fifteen of the sixteen missions ordered. Air interdiction levels of ten and eleven were established at three targeted locations.



A total of 164 aircraft were lost on these missions. This included 103 DB-3Bs, 58 IL-4s and 3 TB-3s.


Air crews of the 96th Regiment were recognized for their overall contribution to the war effort.




(in reply to M60A3TTS)
Post #: 129
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 12:36:53 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Here is the dispersal of the Long Range Air Command among their many airbases. As the regiments drop to size 20, there will be fewer aircraft. The positive takeaway is that the number of operating bases should ultimately drop to five and free up airfield space for the frontal air commands.


(in reply to M60A3TTS)
Post #: 130
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 1:20:39 AM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline

quote:

ORIGINAL: M60A3TTS

Unlike previous weeks, it was time for Timofei Khryukin's Long Range Air Command to step up the intensity of their attacks. Two sorties requiring 200 aircraft minimums were established. A total of eight targets were selected and the five long range divisions completed fifteen of the sixteen missions ordered. Air interdiction levels of ten and eleven were established at three targeted locations.



Are you sure that air interdiction actually does what you think it does? I ran a test (with both Soviets and Axis as human so I could see on both sides), and air interdiction had 0 detectable effect that I could see.



Here there were a large # of sorties of interdiction flown, resulting in 18 air interdiction. But still it only takes a single MP for a Panzer division to move there (likewise it is only a single MP to move out of that hex, and the hex where it is currently is also similarly interdicted).

Are you doing anything different from just setting up an air interdiction mission in the default way that makes it actually work, or are you just assuming that it works? Or maybe I am doing something wrong somehow?

(in reply to M60A3TTS)
Post #: 131
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 1:49:43 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

quote:

ORIGINAL: Beethoven1


quote:

ORIGINAL: M60A3TTS

Unlike previous weeks, it was time for Timofei Khryukin's Long Range Air Command to step up the intensity of their attacks. Two sorties requiring 200 aircraft minimums were established. A total of eight targets were selected and the five long range divisions completed fifteen of the sixteen missions ordered. Air interdiction levels of ten and eleven were established at three targeted locations.



Are you sure that air interdiction actually does what you think it does? I ran a test (with both Soviets and Axis as human so I could see on both sides), and air interdiction had 0 detectable effect that I could see.



Here there were a large # of sorties of interdiction flown, resulting in 18 air interdiction. But still it only takes a single MP for a Panzer division to move there (likewise it is only a single MP to move out of that hex, and the hex where it is currently is also similarly interdicted).

Are you doing anything different from just setting up an air interdiction mission in the default way that makes it actually work, or are you just assuming that it works? Or maybe I am doing something wrong somehow?


Yes, in a sense you are correct that in some cases interdiction has no noticeable effect and you are also doing something wrong. The good news is that the latter is easily fixed.

What you are showing here is the effect interdiction has on clear, non-river hexes and these are exactly the places you do not want to use interdiction. Restrictive terrain such as forests, swamps, rough or clear hexes where the enemy unit must cross a river (far bank) are your targets. The loss of administrative movement at these interdiction levels will change nothing in clear terrain. Interdiction for motorized units in restrictive terrain will add +1 to movement of motorized units where interdiction is > 0.1. Here is an example.



Again, as your test showed you, even above 1.0 there can be no penalty to motorized units in clear terrain. So chose the right hexes to interdict, flip adjacent hexes where you can (cavalry can be very useful for this) and you can slow down an opponent. It will not happen all at once, but add it up over enough turns, and it has an impact.

(in reply to Beethoven1)
Post #: 132
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 4:34:27 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Week 12 - 7 September 1941

Another flip of the calendar.

In the north, some rain is falling. The usual German attacks take place without any major effort behind it. You can see there are elements of multiple Soviet armies to bar the way to Leningrad.




Meanwhile, the 304th Rifle Division that fled from Tallinn has almost reached their one way out.




Around Smolensk, similar action to the north once again without the effects of weather.




At Bryansk-Orel there are elements of three German motorized corps pushing in this area. Some of our southern isolated units have given up the fight.




Around Stalino, the Axis forces are pushing here too. They also have re-sealed a pocket that I had managed to break earlier.




In the Crimea, Sevastopol is awaiting the first German assault. About 21,000 of our soldiers surrender at Perekop.




(in reply to M60A3TTS)
Post #: 133
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 8:11:30 PM   
Beethoven1

 

Posts: 754
Joined: 3/25/2021
Status: offline
How is your OOB looking at this point? (thanks also for the additional explanation on interdiction!)

(in reply to M60A3TTS)
Post #: 134
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 8:19:22 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

(in reply to Beethoven1)
Post #: 135
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/12/2021 11:33:39 PM   
Gam3r

 

Posts: 143
Joined: 3/2/2021
Status: offline
quote:

ORIGINAL: Beethoven1
Are you doing anything different from just setting up an air interdiction mission in the default way that makes it actually work, or are you just assuming that it works? Or maybe I am doing something wrong somehow?


It works, but you need higher level to see reduction in MP.








Attachment (1)

< Message edited by Gam3r -- 6/12/2021 11:48:15 PM >

(in reply to Beethoven1)
Post #: 136
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/13/2021 4:45:12 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
@M60: Thank you for your answer. Seems like the LW is hurting but at the same time not doing much to prevent the dreaded GA that is costing the Axis to lose MPs.

I am curious as to why you have so many units on refit. From some testing I have been doing, unless you have the unit sitting on a depot, refit basically does nothing. Are you seeing more replacements gained this way?

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to Gam3r)
Post #: 137
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/13/2021 7:03:54 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline

quote:

ORIGINAL: xhoel
I am curious as to why you have so many units on refit.


Interesting question. What makes you believe that I have many units on refit?

(in reply to xhoel)
Post #: 138
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/13/2021 8:57:45 PM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Well in the Leningrad Front there are 16 units on refit and the other sectors also have a number of units on refit many of which are on the frontline. The issue isn’t as much the numbers per se but where they are positioned in relation to the depots which is why I asked whether you are seeing promising returns from doing this. From some tests I have done lately it doesn’t seem to help, unless the unit is actually sitting on a depot so was interested to hear how it is working out for you.

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to M60A3TTS)
Post #: 139
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/14/2021 12:36:23 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
I was just curious how you knew they were on refit. I guess it was the fort level or lack thereof?

In any case you are quite right. 99% of replacements gained by way of refit is based first on what is set to that in the SR and secondly what is on refit at depots.

In that sense, I shouldn't be worried about setting practically any unit to refit that doesn't meet either criteria. Still, once units are refitted, I may have neglected to reset a number of them to ready as they assume another position in the line.

(in reply to xhoel)
Post #: 140
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/14/2021 10:05:05 AM   
xhoel


Posts: 3219
Joined: 6/24/2017
From: Germany
Status: offline
Oh no, it was easier than that. You have unit modes on, so I can see the units set to refit highlighted in blue and the reserve ones highlighted in pink. I have tested the fort building and whether you have units on refit or reserve plays no role in the speed of fortifying the hex, it is the same as when the unit is set to ready mode,so you are not losing anything from that. It is different and less realistic than in WitE 1 unfortunately.

Thanks for the answer!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465
WitE 2 Tester and Test Coordinator

(in reply to M60A3TTS)
Post #: 141
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/15/2021 3:53:22 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Air interdiction comes in northwest of Orel. For the second straight week, Khryukin sends in his boys for a series of 200 aircraft sorties. A series of eight targets draw fourteen sorties over non-clear terrain.

Losses for LRAC are 73 DB-3Bs, 42 IL-4s and 5 TB-3s.











(in reply to xhoel)
Post #: 142
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/15/2021 3:56:17 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
304th Rifle Division is able to escape by sea from the port of Kuressare and returns to friendly territory.




(in reply to M60A3TTS)
Post #: 143
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/15/2021 4:00:23 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
The emphasis northwest of Orel after interdiction is to flip hexes, hug some units and counterattack.


(in reply to M60A3TTS)
Post #: 144
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/15/2021 4:21:14 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Now that air regiments are down to size 20, there is some reorganization to do.

1st SAD and the 38th IAD exchange fighter regiments. Gradually I want the IADs flying all updated aircraft while the SADs consist of I-Types.




With the 38th now equipped with Yaks, it is able to bring down some Luftwaffe bombers that fly missions unescorted.




(in reply to M60A3TTS)
Post #: 145
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/15/2021 7:16:07 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Week 13 - 14 September 1941

Starting this week by reviewing the situation in the Crimea.

At last the Axis naval interdiction arrives. Most missions avoid the 4th SAD based in Sevastopol but one in particular is not. This will account for 30 enemy aircraft destroyed.




Sevastopol is then assaulted and the fort with their units fail rather easily. Bye Level 5 fort. Take what you will from this. In any case, none of these units are isolated and so the great majority of men and equipment will escape to the eastern portion of the Crimea. 4th SAD draws their last blood for now with the destruction of an additional 61 aircraft bringing the weeks total to 91.






(in reply to M60A3TTS)
Post #: 146
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/16/2021 11:00:06 AM   
Stephan61

 

Posts: 60
Joined: 3/3/2021
Status: offline
I'm still struggling to understand why the Mig's fly against some attacks yet leave others to bomb freely.
To be honest its doing my nut in...........

(in reply to M60A3TTS)
Post #: 147
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/16/2021 11:06:04 AM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Stephan61

I'm still struggling to understand why the Mig's fly against some attacks yet leave others to bomb freely.
To be honest its doing my nut in...........


often its down to low leadership values, they fail a lot of the die rolls around being committed to interception. You'll find that auto-intercept is more reliable with the LW formations and commanders.

beyond that, they are very short range so its possible that one mission will seriously eat into their available mileage.

_____________________________


(in reply to Stephan61)
Post #: 148
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/19/2021 4:24:33 PM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Week 13 continued

In the north, the same pattern of attacks continue with no significant results.




Northwest of Smolensk, my defending forces are caught napping and several infantry divisions are surrounded. These belong to Lukin's 16th Army of Reserve Front and Vatutin's 21st Army of Northwestern Front. A pair of interdiction missions are sent in to slow any movement in those hexes.




These German units of XXXVI Motorized Corps are also counterattacked.




Northeast of Bryansk the defending units here are managing to keep the penetration contained with the added help of the Long Range Air Command. Units of Konev's 34th Army sends 10th Motorized Division scurrying westwards. This army has the largest contingent of AFVs, about 1,200. Vilcum's counter mod highlighted here.




Further south, multiple battles continues as falling back is the order of the day. Kharkov is almost a front line city and the Germans are over the Donets.




Heavy air losses on both sides this week.




Checking in with the 38th Fighter Division, we see them credited with over 100 kills this week. The Luftwaffe bombers are being caught flying unescorted in places.


(in reply to loki100)
Post #: 149
RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG - 6/20/2021 3:25:32 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
Week 14 - 21 September 1941

The weeks are continuing to roll by. It is now raining across the front. Can the Rasputitsa be far behind?

In the north, the usual activities. It doesn't seem likely there will be anything of significance taking place at this late date. Still, I thought the same thing about the Smolensk area.




North of Smolensk, the price tag for earlier complacency is still going up. More Soviet divisions are surrounded while SS Totenkopf is close to cutting off Velikiye Luki.




In the area of Bryansk-Orel, the German panzer spearhead appears to have completely lost momentum as they are facing resistance and potential counterattacks on three sides.




To the south, the news is nowhere near as good. There simply aren't the defensive forces needed to make a stand. Kharkov and Stalino are given up.


(in reply to M60A3TTS)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: smokindave34 (Axis) vs M60A3TTS (Soviet) 41 CG Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.094