Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Wish-Want-Request List

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Wish-Want-Request List Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Wish-Want-Request List - 5/30/2021 2:10:38 PM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
I know these things can be a pain in the ass, does one still exist? I cant seem to locate it. Is it of any use to the development team?
Post #: 1
RE: Wish-Want-Request List - 5/30/2021 2:52:01 PM   
76mm


Posts: 4688
Joined: 5/2/2004
From: Washington, DC
Status: offline
quote:

ORIGINAL: sithlord_shag
Is it of any use to the development team?

No, they don't care about what the players think/want. Really.

(in reply to sithlord_shag)
Post #: 2
RE: Wish-Want-Request List - 5/30/2021 2:57:23 PM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Lol

(in reply to 76mm)
Post #: 3
RE: Wish-Want-Request List - 5/30/2021 3:22:45 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
https://www.matrixgames.com/forums/tm.asp?m=1540287

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 4
RE: Wish-Want-Request List - 5/30/2021 4:19:37 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Wow. Started 14 years ago and last post was over six years ago. Makes me feel old.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to 76mm)
Post #: 5
RE: Wish-Want-Request List - 5/30/2021 8:49:17 PM   
Hellen_slith


Posts: 1990
Joined: 10/10/2005
Status: offline
I was late to the TOAWIII party; it took me FOREVER to find that forum. They hid it well.

When I called Matrix b/c I could not order III on the site, the robot man said,
"THAT PRODUCT HAS BEEN DISCONTINUED."
Seems like Matrix actively tried to kill III. Weird.

I finally got a copy, but it was really strange that they literally REFUSED to sell me TOAWIII.

Those guys seem like they're a little short on the customer relations / marketing department.

(in reply to Lobster)
Post #: 6
RE: Wish-Want-Request List - 5/30/2021 9:47:29 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
"Those guys seem like they're a little short on the customer relations / marketing department."

I heard the entire organization is coming apart at the seams. They seem to be losing money hand
over fist. According to a blogger on the wargamming grapevine, I forget where I read it now but
it seems accurate.




Attachment (1)

< Message edited by larryfulkerson -- 5/30/2021 11:59:29 PM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Hellen_slith)
Post #: 7
RE: Wish-Want-Request List - 5/31/2021 6:45:25 AM   
Hellen_slith


Posts: 1990
Joined: 10/10/2005
Status: offline
L0L joke's on them. I still have my ACOW disc / manual etc. and keep them locked in a floor safe. I still have the urge to fire up ACOW now and then.

After buying a copy back in ... 2000? Never had a chance to really get into it until now. They coulda' made a mint, but NOOOOOOOOO!

"That product has been DISCONTINUED, Fool, now go buy PanzerPlanes, our newest offering with flying Tanks in ante-Napoleonic Warfare!!"

kek :) say how's it been going, Larry? you playing that new War in the World West, that newfangled game? :)

(in reply to larryfulkerson)
Post #: 8
RE: Wish-Want-Request List - 5/31/2021 6:53:34 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I took a look at the WITW but it seemed way too complicated for my taste. When I want to be inundated in detail I fire up WITP-AE. I received a 50% off coupon from Slitherine for my longevity and I used it to purchase WITE2. Talk about detail. Again I was in over my head. I like the way WITE2 looks and it plays just fine....it's just not the beer and pretzels kind of game that I'm used to. I'm back playing TOAW IV again and I love it. There are things that I wish TOAW did differently but the level of abstraction is just about right. IMHO. I've been playing TOAW starting with the COW issue and was on the beta team that ported TOAW to TOAW3 and have been beta testing ever since. I've seen a lot of good changes over the years. I'm really excited about the new version in the pipeline. New features and lots of bug fixes. I've been testing it for several months now and there's still the occasional CTD but it mostly does just fine. I hope that it comes out sometime this summer but that may be too much to hope for. We'll see.

No, I'm sorry but these guys aren't the ANA ( Afgan national army ) but they do perform that way.



Attachment (1)

< Message edited by larryfulkerson -- 5/31/2021 6:57:26 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Hellen_slith)
Post #: 9
RE: Wish-Want-Request List - 5/31/2021 9:21:23 AM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Bob, thanks for that. My first reaction was "wow". Thats an incredible doc. You obviously respected the opinions of the posters to compile it in the first place. Well done.

I am just wondering if having a new thread on this for TOAW 4 would aid the development team in anyway? I am not suggesting you be on the hook to work up a document like that again and I know that some people can make suggestions that might never occur due to development team resources.

I wonder if there is scope for a Q&A style format in the forum maybe for discussions of new features???

I don't have any firm fixed views on it but it would be nice to have a place float some ideas, even take some examples from that doc and discuss whether they are still viable.


(in reply to larryfulkerson)
Post #: 10
RE: Wish-Want-Request List - 5/31/2021 10:02:10 AM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: sithlord_shag
...

I am just wondering if having a new thread on this for TOAW 4 would aid the development team in anyway? ...



Quoting from another game:



(in reply to sithlord_shag)
Post #: 11
RE: Wish-Want-Request List - 5/31/2021 11:52:27 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline

quote:

ORIGINAL: sithlord_shag

I am just wondering if having a new thread on this for TOAW 4 would aid the development team in anyway?


There is no team. There is one lone individual (Bob) doing all the work.

team
[tēm]
NOUN
a group of people working towards a common goal.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to sithlord_shag)
Post #: 12
RE: Wish-Want-Request List - 5/31/2021 2:33:01 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: sithlord_shag

Bob, thanks for that. My first reaction was "wow". Thats an incredible doc. You obviously respected the opinions of the posters to compile it in the first place. Well done.

I am just wondering if having a new thread on this for TOAW 4 would aid the development team in anyway? I am not suggesting you be on the hook to work up a document like that again and I know that some people can make suggestions that might never occur due to development team resources.

I wonder if there is scope for a Q&A style format in the forum maybe for discussions of new features???

I don't have any firm fixed views on it but it would be nice to have a place float some ideas, even take some examples from that doc and discuss whether they are still viable.


Past development and future development plans were derived directly from that document. So it was very useful to the development team. But you can imagine the backlog of develpment that it has generated. More ideas may need to hold off till the pipeline gets emptied out a bit.

Regardless, I no longer have the time to maintain it. That was done before my coding tasks were added to my workload. Someone else would have to take up the burden.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 13
RE: Wish-Want-Request List - 5/31/2021 2:39:37 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: larryfulkerson

I heard the entire organization is coming apart at the seams. They seem to be losing money hand
over fist. According to a blogger on the wargamming grapevine, I forget where I read it now but
it seems accurate.


I have no inside info, but I find that hard to believe. They have independent contractors developing wargames and those contractors are paid entirely in royalties. Their sales are mostly digital copies, so there isn't even much in the way of inventory. How do you lose money under that business model?

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to larryfulkerson)
Post #: 14
RE: Wish-Want-Request List - 5/31/2021 2:43:39 PM   
jmlima

 

Posts: 782
Joined: 3/1/2007
Status: offline

quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: larryfulkerson

I heard the entire organization is coming apart at the seams. They seem to be losing money hand
over fist. According to a blogger on the wargamming grapevine, I forget where I read it now but
it seems accurate.


I have no inside info, but I find that hard to believe. They have independent contractors developing wargames and those contractors are paid entirely in royalties. Their sales are mostly digital copies, so there isn't even much in the way of inventory. How do you lose money under that business model?


Depends how much money you spend on acquisitions vs the return and how much you spend on keeping the business running. (mind you, no idea what's happening with Slitherine, but just answering your question)

(in reply to Curtis Lemay)
Post #: 15
RE: Wish-Want-Request List - 5/31/2021 6:01:19 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

"I have no inside info, but I find that hard to believe. They have independent contractors developing wargames and those contractors are paid entirely in royalties. Their sales are mostly digital copies, so there isn't even much in the way of inventory. How do you lose money under that business model?"

I could be misinformed. It's entirely possible that I'm wrong. I've been wrong before. I realize that I need to be careful where I get my information. Just yesterday I read a brand new quote on the internet that was allegedly posted by Elvis Presley.

< Message edited by larryfulkerson -- 5/31/2021 6:02:08 PM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to jmlima)
Post #: 16
RE: Wish-Want-Request List - 6/6/2021 10:49:04 AM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Many interesting replies here.

Bob, when you say the pipeline needs to be emptied out a bit are you saying that the ideas in the original wish doc all have merit and that you might aspire to implement the bulk of those?

In any event I'm going to shoot off with a request, which after a close look at the original wish doc is sort of covered.

Generally I like the pestilence event. What I dont like is that its a bit of blunt tool. A couple of things...in a scenario with weekly turns the minimum 1% pest loss can turn out to be quite the hit when aggregated over say 100-200 turns. I began looking at it closely when trying to model mechanical attrition but the way it currently works it could probably do with some moderation.

What might improve it would be a troop type (eg. maintenance squad) with like a repair/maintenance function. While I was thinking about it occurred to me that you the living victims of the pestilence effect would benefit from a simular type of function analogous to a mechanical maintenance squad. So basically a medical squad. Both changes would help pestilence to be a bit less of a blunt stick.

The wish doc makes some mention of both. I think it has merit, happy to hear from others as to how they have dealt with the above issues.

I'm sure that what I have proposed would require some hard coding changes. Not an easy thing to accomplish with your limited time Bob. Its a shame you are not provided more resources to be able to make some of the requests happen.

(in reply to larryfulkerson)
Post #: 17
RE: Wish-Want-Request List - 6/6/2021 2:36:29 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: sithlord_shag

Many interesting replies here.

Bob, when you say the pipeline needs to be emptied out a bit are you saying that the ideas in the original wish doc all have merit and that you might aspire to implement the bulk of those?


Not sure if "bulk" is the right word - some of those ideas are steps backwards. But, as long as you don't put a date next to "implement"...

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 18
RE: Wish-Want-Request List - 6/6/2021 3:31:28 PM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Bob, obviously the idea of having commanders is getting a run, what else in there are you interested in implementing?

(in reply to Curtis Lemay)
Post #: 19
RE: Wish-Want-Request List - 6/6/2021 4:35:17 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: sithlord_shag

Bob, obviously the idea of having commanders is getting a run, what else in there are you interested in implementing?

Matrix frowns on my discussing future plans (or even what is immediately in development) too far in advance. Just rest assured that they are extensive.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 20
RE: Wish-Want-Request List - 6/6/2021 4:44:10 PM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Yeah thats understandable. Do you have suggestions on working around the pestilence problem?

(in reply to Curtis Lemay)
Post #: 21
RE: Wish-Want-Request List - 6/6/2021 4:48:58 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: sithlord_shag

Yeah thats understandable. Do you have suggestions on working around the pestilence problem?

Apply it intermittently. If 1% per turn is too much, apply 1% every other turn; every third turn, etc.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to sithlord_shag)
Post #: 22
RE: Wish-Want-Request List - 6/6/2021 4:56:06 PM   
sithlord_shag

 

Posts: 48
Joined: 7/25/2020
Status: offline
Ok, I probably need to create some type of repeating string in the event editor. Thanks for that. Did you try to model mechanical attrition when you created the north African scenarios?

(in reply to Curtis Lemay)
Post #: 23
RE: Wish-Want-Request List - 6/16/2021 7:29:58 AM   
Simon Edmonds

 

Posts: 132
Joined: 5/10/2018
Status: offline
Hi Gang. Just spent the afternoon reading through the comprehensive wish list thread. 1800 posts. Happier times. I am having a bit of trouble getting the downloaded document to open. I have MS Word on my computer. Is there anything obvious I might be doing wrong. Failing that does anyone have a working copy they could email. me?

(in reply to sithlord_shag)
Post #: 24
RE: Wish-Want-Request List - 6/16/2021 8:23:19 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I downloaded the document and tested that it opened and it did [ using the Apache Open Office suite ]. You can find it below:


Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Simon Edmonds)
Post #: 25
RE: Wish-Want-Request List - 6/20/2021 4:46:08 AM   
Simon Edmonds

 

Posts: 132
Joined: 5/10/2018
Status: offline
Thanks Larry. I had a pretty good read of it.

One important question. I have been reading for years and years that people wanted the rivers to be on the hex-sides. How come it didn't make it to the wish-list?

(in reply to larryfulkerson)
Post #: 26
RE: Wish-Want-Request List - 6/20/2021 5:03:21 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Simon Edmonds
Thanks Larry. I had a pretty good read of it.

One important question. I have been reading for years and years that people wanted the rivers to be on the hex-sides. How come it didn't make it to the wish-list?

Um...I have no good answer for that. As I recall there was a LONG discussion of the benefits and/or cons of having hexside rivers and I don't remember if it was on the public board or the development board because it was about 5 years ago now. I think the long and short of it was that it was decided by the players, the users, that if there could be some workaround that could be used that would be good enough for now. But long term it might be best if there could be a switch the scenario designer/player could use during the creation of the scenario whether or not *THIS* tile was a hexside river and on what side. That's my understanding.

But as you know nothing at all was done by the development team to facilitate such a thing. And those scenarios that DO Exist that have hexside river hexes are exstreeeeeemly rare. I cannot remember the name of such a scenario but I have memory of seeing the map for that scenario and it indeed had hexside river hexes. I don't remember what workaround the scenario designer used to accomplish that but I'm thinking that he must have used one of the terrain templates replacing the graphics with his own. And putting that tile on the map using the editor would be that new terrain. I'm guessing at best here so....

< Message edited by larryfulkerson -- 6/20/2021 5:05:01 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Simon Edmonds)
Post #: 27
RE: Wish-Want-Request List - 6/20/2021 2:10:30 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: Simon Edmonds

Thanks Larry. I had a pretty good read of it.

One important question. I have been reading for years and years that people wanted the rivers to be on the hex-sides. How come it didn't make it to the wish-list?


Item 2.1.


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Simon Edmonds)
Post #: 28
RE: Wish-Want-Request List - 6/20/2021 11:58:31 PM   
Simon Edmonds

 

Posts: 132
Joined: 5/10/2018
Status: offline
Item 2.1 reads Hexside Rivers. 2.1.1 Possibly effect bridge-repair and river-movement issues by modeling engineer and riverine units so that they straddle the hexsides.

Whilst the heading said hexside rivers what was under it didn't. Hence my confusion.

But thats Ok. As long as hexside features are under consideration I am a happy man. I understand that it's a significant coding change so I won't hold my breath. But at least it's on the list.

(in reply to Curtis Lemay)
Post #: 29
RE: Wish-Want-Request List - 6/21/2021 12:21:05 AM   
rhinobones

 

Posts: 1540
Joined: 2/17/2002
Status: offline
Wonder how existing scenarios would be impacted. Imagine that at a minimum Objective Tracks, terrain, urban hexes and deployments would need to be reworked. Also, would the few remaining active scenario designers put the effort into making new scenarios or would we again hear complaints that only existing scenarios are being updated.

Regards


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Simon Edmonds)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Wish-Want-Request List Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.141