jwarrenw13
Posts: 1897
Joined: 8/12/2000 From: Louisiana, USA Status: offline
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Hi. There is a discussion on Steam about how the Germans can win Alamo at St. Mere Eglise. I just played through the scenario and won as the Germans. I meant to take screenshots for Steam but forgot what I was doing and instead took pictures using the Windows Snipping Tool and upload to Imgur, which is how I do it for the Matrix forums. So I'm creating this post to explain what I did and to show pictures to, well, verify the win. I hope this will be helpful to new players. So here is my explanation I wrote after each turn along with a couple of pictures. I just opened the game up and gave it another try and got lucky at the end to get an Axis victory. Here is what I did. My goal is to attack on the left to dominate the cluster of buildings near the traffic circle. Turn 1 - I went left with all units, pinned the US half squad in the leftmost entrenchment, and assaulted into the entrenchment with Bauer to eliminate it. I have Bauer's stack in the entrenchment and then two more stacks in the same building on the left. I am not going to divide my forces and try to hunt down the US individual units. I will concentrate and take on one element at a time from a central position. The US responds by moving Speirs into the farmhouse on the other side of the traffic circle. and Andrews moves up to the right of my group. [Another note. I wish the hexes were numbered.] The other US half squad that was in the woods is destroyed by fire from one of my other squads. Turn 2 - Bauer destroys the entrenched halfsquad at the end of the street. I move the two leaderless stacks into the wood and combine them, out of LOS of Speirs and Andrews and then advance that stack adjacent to Andrews, with casualties. Turn 3 - My leaderless stack causes casualties to Andrews's stack, and I move Bauer's stack adjacent to Andrews, and then assault Andrews with the first stack. Andrews is destroyed. In the US turn, Speirs moves across the traffic circle to the entrenchments on the other side of it. He loses a half squad in the process. The remaining US half squad at the other end of town moves into buildings out of LOS of my stacks. Turn 4 - Now to turn back to Speirs. The goal is to get both stacks adjacent to Speirs during movement. I fire with Bauer, and Speirs loses another half squad. I move the leaderless stack back into the woods so it can advance adjacent to Speirs in the advance/assault phase. I'm able to get the leaderless stack adjacent to Speirs along with Bauer with two squads. The other is pinned in defensive fire. In the US turn, both sides suffer casualties. Turn 5 - Now ready to fire into Speirs with both stacks and then assault. More US casualties in the Axis fire phase. Speirs is down to one squad. I move the formerly pinned squad one hex to Bauer. Speirs reaction fires. So I'm ready to assault Speirs with 1.5 squads in one stack and with Bauer and two full squads in the other stack. It takes two assaults to do it. I lose the 1.5 squads but Bauer gets the job done. I'm left with Bauer and 1.5 squads vs one US half squad. I will try to reach that one in turn 6. The US half squad retreats to the entrenchments in the street, his starting position. I miss in defensive fire. Turn 6 - That means the only way to reach him is either to try fire again in the German turn 6 or to move all the way down the street in the open to get to him. I don't like that idea, so I will just try to destroy or pin him with fire. I get lucky and destroy the US half squad in defensive fire in the US turn. I go back and replay the US turn from the save game and hold my fire in the Axis defensive fire phase to see what the game would give me. It called the game a draw. The point is, you can win as the Germans. It is always going to be a close thing though. The key, in my opinion, is keeping your forces together in a central position and taking on the US one group at a time. [I might add that while learning the game, if you get really frustrated during a turn, you can exit the game and start the turn over by loading the scenario. It is saved at the end of each turn. It is actually a good way to see how things can work out, and I did it on the last turn after I had won the game to see what the game would have given me if I had not gotten a lucky shot in. Don't hesitate to do that if it can help you get a better handle on the game.] Situation immediately after eliminating the last US half squad that was in the entrenchment in the street on the right. Victory screen.
< Message edited by jwarrenw13 -- 6/21/2021 10:10:11 PM >
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