Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Spanking Lowpe (NJP72 vs Lowpe (A))

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) Page: <<   < prev  79 80 [81] 82 83   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/29/2021 10:15:11 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
If there was clear weather, with 89% moonlight and increasing, I would be tempted to slug it out with the IJN.

But the weather on the ground is darn nasty...plus I suspect the KB is still lurking off the coast...intel reports heavy radio volume at Tulagi.






Attachment (1)

(in reply to RangerJoe)
Post #: 2401
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/29/2021 10:28:48 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Copied from old document put out by Alfred, me thinks, on Leaders.

Air Group Leaders
Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.
· Pilot experience affects operational losses.
· Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
· Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
· Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:

o Experience test.
o Test against the leader’s Air Skill.
o Morale test.

· Pilot experience affects the chances to find the target in a strike mission.
· Pilot experience affects air-to-air combat results.
· Leader’s air skill affects results in air-to-air combat.


CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
· Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the air-to-air combat results.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.

Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Air Skill – Influences results in air-to-air combat.
· No other skills or qualities have any influence.

Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the number of strike aircraft that will fly.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.

Patrol Missions as Principle Role
Missions include Naval Search and ASW Patrol. Air Groups include Dive Bombers, Torpedo Bombers, Float Planes, level bombers, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
· No other skills or qualities have any influence.

Transport Missions as Principle Role
Missions include Supply Transport and Troop Transport. Air Groups include Transports, Patrol, and Level Bombers. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.

Training Mission as Principle Role
This includes all air groups. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.

(in reply to Lowpe)
Post #: 2402
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/29/2021 10:43:35 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: ny59giants

Copied from old document put out by Alfred, me thinks, on Leaders.

Air Group Leaders
Selecting leaders for air groups is a fairly complex task. Most aircraft can perform multiple roles, so leader selection criteria must include consideration of how the air group will be employed.
· Pilot experience affects operational losses.
· Air groups with morale < 50 must pass a morale test before flying an offensive mission. If the test is failed, no aircraft will fly.
· Air groups flying Naval Search, ASW Patrol, or CAP must pass two morale tests before flying. Each morale test failed reduces the number of aircraft flying by 25%.
· Level Bombers must pass three tests before flying an offensive mission. Each test failed reduces the number of aircraft flying by 25%:

o Experience test.
o Test against the leader’s Air Skill.
o Morale test.

· Pilot experience affects the chances to find the target in a strike mission.
· Pilot experience affects air-to-air combat results.
· Leader’s air skill affects results in air-to-air combat.


CAP as Principle Role
This includes Fighters, Fighter-Bombers, Night-Fighters, and Float-Fighters. Assign leader using these priorities:
· Inspiration – Influences the number of CAP aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the air-to-air combat results.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.

Offensive Missions as Principle Role (except Level Bombers)
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, Sweep, and Recon. Air Groups include includes Fighters, Fighter-Bombers, Night-Fighters, Float-Fighters, Dive Bombers, Torpedo Bombers, Float Planes, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike and patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Air Skill – Influences results in air-to-air combat.
· No other skills or qualities have any influence.

Level Bombers with Offensive Missions as Principle Role
Missions include Airfield Attack, Port Attack, Naval Attack, Ground Attack, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of strike aircraft that will fly. Influences air group morale recovery.
· Air Skill – Influences the number of strike aircraft that will fly.
· Leadership – Influences the air group’s experience gain.
· No other skills or qualities have any influence.

Patrol Missions as Principle Role
Missions include Naval Search and ASW Patrol. Air Groups include Dive Bombers, Torpedo Bombers, Float Planes, level bombers, Patrol, and Recon. Assign leader using these priorities:
· Inspiration – Influences the number of patrol aircraft that will fly. Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat (aircraft can be intercepted by CAP, but this is unlikely).
· No other skills or qualities have any influence.

Transport Missions as Principle Role
Missions include Supply Transport and Troop Transport. Air Groups include Transports, Patrol, and Level Bombers. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.

Training Mission as Principle Role
This includes all air groups. Assign leader using these priorities:
· Inspiration –Influences air group morale recovery.
· Leadership – Influences the air group’s experience gain.
· Of small import, Air Skill influences results in air-to-air combat.
· No other skills or qualities have any influence.



Thanks, I have it and read it. It is I believe a copy and past from original WITP although I could be wrong.

There is an interplay/relationship between the skills in AE leaders, I have it as one of Alfred's greatest quotes. I will look it up for you.


< Message edited by Lowpe -- 6/29/2021 10:53:26 PM >

(in reply to ny59giants)
Post #: 2403
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/29/2021 10:45:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Our first offensive...we are gearing up.

Trying to establish naval search prior to entering an area offensively. Allies have lots of tools that are starting to come available.....lots of dots I don't even have to take to keep everything on the quiet.






Attachment (1)

< Message edited by Lowpe -- 6/29/2021 10:46:43 PM >

(in reply to Lowpe)
Post #: 2404
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/29/2021 10:58:22 PM   
RangerJoe


Posts: 13450
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
I always thought that aggression was good to have both for fighters to attack the enemy and for bombers to get to the target. Not needed so much for search aircraft and transports.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Lowpe)
Post #: 2405
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 11:23:30 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
April 28, 1942

Another big tank attack in China...but I don't think Japan brought enough tanks. Forts 4 help so much!

Ground combat at 83,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 30039 troops, 281 guns, 397 vehicles, Assault Value = 965

Defending force 23908 troops, 122 guns, 0 vehicles, Assault Value = 725

Japanese adjusted assault: 618

Allied adjusted defense: 1240

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: supply(-)

Japanese ground losses:
314 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 1 destroyed, 21 disabled
Engineers: 0 destroyed, 1 disabled
Vehicles lost 66 (6 destroyed, 60 disabled)

Allied ground losses:
743 casualties reported
Squads: 7 destroyed, 100 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 7 disabled

Assaulting units:
12th Tank Regiment
15th Tank Regiment
15th Division
116th Division
8th Ind Engineer Regiment
3rd Tank Regiment
13th Tank Regiment
10th Tank Regiment
13th Army
51st Ind.Mtn.Gun Battalion
11th Field Artillery Regiment

Defending units:
41st Chinese Corps
55th Chinese Corps
77th Chinese Corps




Attachment (1)

(in reply to Lowpe)
Post #: 2406
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 11:27:59 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The artillery has arrived, IJN SAGs at Rockhampton and Bundaberg. No IJN ship bombardments.






Attachment (1)

(in reply to Lowpe)
Post #: 2407
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 11:29:45 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
So very difficult to get CAP to work when set to range greater than 0. That is 10% of IJ fighter strength in the area.






Attachment (1)

(in reply to Lowpe)
Post #: 2408
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 12:34:47 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Hmmm - the summary on the right shows only 12 Japanese aircraft losses while the "Today" listing by model adds up to 18. That is significant FOW.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 2409
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 12:40:26 PM   
DesertWolf101

 

Posts: 1445
Joined: 11/26/2016
Status: offline

quote:

ORIGINAL: BBfanboy

Hmmm - the summary on the right shows only 12 Japanese aircraft losses while the "Today" listing by model adds up to 18. That is significant FOW.


You mean 16? 2 of those losses are British. My experience is the number on the right is always the correct one, so I believe in reality the Japanese lost 12 aircraft instead of 16.

(in reply to BBfanboy)
Post #: 2410
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 12:56:58 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: DesertWolf101


quote:

ORIGINAL: BBfanboy

Hmmm - the summary on the right shows only 12 Japanese aircraft losses while the "Today" listing by model adds up to 18. That is significant FOW.


You mean 16? 2 of those losses are British. My experience is the number on the right is always the correct one, so I believe in reality the Japanese lost 12 aircraft instead of 16.

Dang! I looked at the aircraft models a couple of times and it never twigged that there were British aircraft involved. I guess I just had my scanner set for "US Aircraft" ID only! Good catch, DW101. I bend over corrected ...

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to DesertWolf101)
Post #: 2411
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 2:20:33 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Lowpe

Picking a commander for my Wellingtons. They will be with me the whole war, so I want a decent one although only most of the skills are very hard to measure.

Primary activity will be night bombing. I doubt it does much, but I want a high land skill. Good inspiration, medium to low aggression, good leadership.

Who would you chose?





See post #5 of this thread:

https://www.matrixgames.com/forums/tm.asp?m=3765307

Admittedly this thread was on land unit leaders but the post identified comments on leader traits generally.

There is another thread of the same era which is much more heated as several posters kept on stating that I was wrong and merely sprouting BS because I kept on pointing out how irrelevant and incorrect their posts were on what to look for in selecting an air unit leader. Immediately Symon posted and stated unequivocally that I was right, they ceased their personal attacks in that thread.

The absolutely key point to always bear in mind is that air unit leader traits are not the same as pilot skills. Don't be fooled by fields which share the same name in the leader trait/pilot skill database fields.

Alfred

(in reply to Lowpe)
Post #: 2412
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 2:40:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
April 29, 1942

IJ Airforce bombers finally show up...and we will have to pull back...Bowen is empty now and I could grab it by paradrop landing, but couldn't keep as I lack the air lift needed. Hopefully, Japan keeps up this front loading of troops for the rest of the game.






Attachment (1)

(in reply to Alfred)
Post #: 2413
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 2:45:54 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Japan attacks the heavily dug in Chinese for a third straight day in a row...we hold, and give as good as we got, our disruption is below 5 and fatigue at 10. Forts four are very difficult to break...and now I will move a crack division south of Ankang to reinforce and move the British 2#AT guns down from Ankang too, although they might not make the full trip.

Our lack of supply is offset I think by IJ fatigue and accumulating disruption from consecutive attacks. I am flying in some supplies and will focus on that instead of flying more AT guns there.

We have a shot at trapping the IJA Div and 3 regiments just south of Ankang by envleopment.

It is interesting to note that we are not losing support squads, and one squad actually has more support than needed. This has to be of a great help to the Chinese and a detriment to Japan.

Ground combat at 83,45 (near Nanyang)

Japanese Deliberate attack

Attacking force 29716 troops, 281 guns, 392 vehicles, Assault Value = 888

Defending force 23230 troops, 122 guns, 0 vehicles, Assault Value = 650

Japanese adjusted assault: 333

Allied adjusted defense: 877

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker:

Japanese ground losses:
521 casualties reported
Squads: 0 destroyed, 67 disabled
Non Combat: 1 destroyed, 26 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 68 (9 destroyed, 59 disabled)

Allied ground losses:
497 casualties reported
Squads: 1 destroyed, 71 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 4 disabled
Guns lost 7 (1 destroyed, 6 disabled)

Assaulting units:
12th Tank Regiment
116th Division
15th Division
15th Tank Regiment
13th Tank Regiment
3rd Tank Regiment
10th Tank Regiment
51st Ind.Mtn.Gun Battalion
13th Army
11th Field Artillery Regiment

Defending units:
55th Chinese Corps
41st Chinese Corps
77th Chinese Corps




Attachment (1)

< Message edited by Lowpe -- 6/30/2021 2:48:16 PM >

(in reply to Lowpe)
Post #: 2414
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 3:18:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
What isn't apparent from this map, is that Japan has only 1 point of DL on Toowoobma (lvl 6 runway), and I have recon on everything, but Townsville and Charter Towers it is less than 3 points.

Note Cooktown.

Allies have 600+ planes between Toowoomba (6), Marysborough (4), Brisbane (5), and Charleville (2) and Cooktown (1). Still have enough for Fighter coverage at Broken Hill, Newcastle, Sydney and Wagga Wagga. Plus all still have good to great AA.

Brisbane, Marysborough, Rockhampton all have CD guns, with six currently in Marysborough although several will move out of the hex towards Rockhampton tomorrow.

Allied fleet has 2 heavy cruisers, 8 light cruisers, 20 destroyers, 8 pt boats, and a dozen + subs, 4 DMs, 2 AKEs, AMc, AGP, AMs supporting operations. All ships have their radar upgrades.

HQa finally arrived at Marysborough, looks like perhaps 1 day too late. I have to figure out a way to lure the Japanese back to Bundaberg with ships and planes...




Attachment (1)

(in reply to Lowpe)
Post #: 2415
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 3:27:34 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: Alfred


See post #5 of this thread:

https://www.matrixgames.com/forums/tm.asp?m=3765307

Admittedly this thread was on land unit leaders but the post identified comments on leader traits generally.


The absolutely key point to always bear in mind is that air unit leader traits are not the same as pilot skills. Don't be fooled by fields which share the same name in the leader trait/pilot skill database fields.

Alfred



Thanks Alfred!

I like to roleplay my choice of leaders for the occasion applying their traits in as broad and general definition as possible because I feel I get the best results that way.

I can't say that a Squadron commander with high land trait does or doesn't effect the squadrons ground strikes...but I like to think that it does. The game has greater depth and meaning to me when I do so.

I always get a little disappointed when I see the old matrix of leader skills and see wording: "no other skills or qualities have any influence" which technically isn't using the proper words even.

< Message edited by Lowpe -- 6/30/2021 3:30:36 PM >

(in reply to Alfred)
Post #: 2416
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 6:02:24 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Seeing that last map makes me wonder if he is happy to engage in a war of attrition here, thinking that even trades in ships and planes will help him in the long run. I don't know the DBB mod, but I doubt a war of attrition is good for the Japanese in the long run.

I don't know what else Japan can amass either if he is just fighting in OZ so that he can gather forces to take India or NorPac bases, or LA ...

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 2417
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 6/30/2021 6:34:12 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
At almost no point can Japan afford a war of attrition.

(in reply to BBfanboy)
Post #: 2418
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 12:43:28 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
This tidbit is from the Andaman Islands...so, I figure the KB is headed here and we have taken a few risks. One our stricken battleship is leaving Triv, will run into and get merged with escorts and make for Cochin where every AA gun, CD gun and many base forces and engineering units plus a full division are headed to.

We will protect Cochin with mines and small ships and planes...hopefully we can bleed the KB. Hopefully we don't blunder into an Iboat.


It is a calculated risk this turn...




Meanwhile, we will accelerate our plans elsewhere.

Attachment (1)

< Message edited by Lowpe -- 7/1/2021 12:44:56 AM >

(in reply to Lowpe)
Post #: 2419
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 10:39:15 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
April 30, 1942

No sleep this night at Admiralty HQ!

Goodness! It is nailbiting time for the Resolution...stricken by battle damage and left in port at Triv the decision by Admiralty is she must get to Cochin and her big guns...to join the Ramillies (who is being pumped out by Eastern Fleet specialists).

Only problem is there are no escorts for Resolution...they are making a full speed run to join Resolution at sea...can we do it...

The night passes by with an ASW attack up north...near Mangalore:

ASW attack near Mangalore at 29,35

Japanese Ships
SS I-155, hits 1

Allied Ships
DD Decoy
DD Hammann
DD Witte de With

SS I-155 is located by DD Decoy
I-155 bottoming out ....
DD Decoy fails to find sub and abandons search
DD Witte de With fails to find sub, continues to search...
DD Witte de With fails to find sub, continues to search...
DD Witte de With fails to find sub, continues to search...
DD Witte de With attacking submerged sub ....
SS I-155 eludes DD Witte de With by hugging bottom
DD Witte de With cannot reach attack position over SS I-155
DD Witte de With fails to find sub, continues to search...
DD Witte de With fails to find sub, continues to search...
Escort abandons search for sub




Intel at Dawn with the first recon flights reporting back...Nells spot a Destroyer SAG at Triv that was screening for IJN surface raders...

Hurricanes, Airacobras and more are flying CAP while a whole host of planes are scouting for dreaded Iboats!

Attachment (1)

< Message edited by Lowpe -- 7/1/2021 11:08:57 AM >

(in reply to Lowpe)
Post #: 2420
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 10:50:46 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A multinational fleet strives to protect the two battleships....English honor demands it!




Attachment (1)

(in reply to Lowpe)
Post #: 2421
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 11:01:14 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Gawkers arrive in the rain to glimpse the Resoltuion as she arrives at Cochin...this is the High Court Boat Jetty at Ernakulam in Cochin...






Attachment (1)

(in reply to Lowpe)
Post #: 2422
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 11:04:38 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Resolution....is she safe behind the guns of Cochin?






Attachment (1)

(in reply to Lowpe)
Post #: 2423
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 11:08:39 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Ramillies minor flooding is pumped out, perhaps work will now turn on her severely damaged engines? She can only make 2 knots in a pinch.








Attachment (1)

(in reply to Lowpe)
Post #: 2424
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 11:17:40 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
There is more on the way...






Attachment (1)

(in reply to Lowpe)
Post #: 2425
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 11:32:11 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
American and Australian forces have secured a critical road hexside control...isolating Bundaberg by land.

The 5th Australian Division arrives today...with well trained and equipped troops. 16 6" coast guns will arrive in a day or two, with many more marching up from Marysborough.

Meanwhile, our spearhead near Rockhampton has been reinforced and approaches 750 AV with coastal defense guns arriving there too....but the strong IJN presence is certainly a problem (or an opportunity).

I suspect they are fast transporting out about 2000 troops a day now...perhaps there will be a big skirmish at Bundaberg tonight! Light rain and 100% moonlight...it doesn't get better for the Allied navy than this.








Attachment (1)

< Message edited by Lowpe -- 7/1/2021 11:34:27 AM >

(in reply to Lowpe)
Post #: 2426
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 1:34:55 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Sending in the Allied fleets at Bundaberg, air force activated, and the first general ground assault.


(in reply to Lowpe)
Post #: 2427
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 3:19:19 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Lowpe

Ramillies minor flooding is pumped out, perhaps work will now turn on her severely damaged engines? She can only make 2 knots in a pinch.






If I understood Alfred's Repair 101 correctly, the minor engineering damage should be repaired next. The AI prioritizes the flood damage (within the same repair band) but since it can't fix major flood damage there, it should move on to the minor engineering damage. System damage is low enough to be in a different repair band at the moment.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Lowpe)
Post #: 2428
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 4:10:43 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
May 1st, 1942

I told everyone at the beginning of the game, I was going to work Allied destroyers very hard...and here I send them to the bottom very quickly.

Despite being surface combat TFs intercepting bombardment task forces, despite crossing the T twice and a daytime fight after the bombardments, our scratch Allied destroyers get taken to Davy Jones locker in impressive numbers:

Dodging my smallish sub screen:

ASW attack near Trivandrum at 27,44

Japanese Ships
DD Tokitsukaze
BB Haruna
BB Kongo
CA Suzuya
CL Kitakami
DD Nenohi
DD Sazanami
DD Ayanami

Allied Ships
SS KXI

SS KXI launches 2 torpedoes at DD Tokitsukaze

1st engagement pictured below:

2nd fight...another cross the T

Night Time Surface Combat, near Cochin at 28,40, Range 2,000 Yards

Japanese Ships
CA Takao
CA Chokai
CL Naka
DD Nowaki
DD Arashio
DD Minegumo, Shell hits 1, on fire
DD Ushio
DD Kuri, Shell hits 1

Allied Ships
DD Hammann
DD Nizam, Shell hits 2, Torpedo hits 1, and is sunk
DD Witte de With, Torpedo hits 1, and is sunk
DD Decoy, Shell hits 1, on fire

Poor visibility due to Thunderstorms with 100% moonlight
Maximum visibility in Thunderstorms and 100% moonlight: 3,000 yards
Range closes to 16,000 yards...
Range closes to 10,000 yards...
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
Burrell, H.M. crosses the 'T'

3rd engagement:

Day Time Surface Combat, near Cochin at 28,40, Range 6,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Suzuya
CL Kitakami
DD Tokitsukaze
DD Samidare
DD Nenohi
DD Ayanami
DD Sazanami, on fire

Allied Ships
DD Hammann, Shell hits 4, and is sunk
DD Decoy, Shell hits 3

Poor visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 6,000 yards












Attachment (1)

< Message edited by Lowpe -- 7/1/2021 4:11:34 PM >

(in reply to Lowpe)
Post #: 2429
RE: Spanking Lowpe (NJP72 vs Lowpe (A)) - 7/1/2021 4:13:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Cochin Fort does good work against a fresh bombardment SAG, although I thought I moved most planes out?:

Night Naval bombardment of Cochin at 28,40 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
Albacore I: 2 damaged
Albacore I: 1 destroyed on ground
Audax I: 1 damaged
Hurricane IIb Trop: 1 damaged

229 Coastal gun shots fired in defense.

Japanese Ships
CA Chokai, Shell hits 1
CA Takao, Shell hits 3
CL Naka
DD Kuri, Shell hits 1, on fire
DD Ushio
DD Minegumo
DD Arashio
DD Nowaki

Allied ground losses:
59 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 6
Runway hits 5

E8N2 Dave acting as spotter for CA Chokai
CA Chokai firing at Cochin Fortress

(in reply to Lowpe)
Post #: 2430
Page:   <<   < prev  79 80 [81] 82 83   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Spanking Lowpe (NJP72 vs Lowpe (A)) Page: <<   < prev  79 80 [81] 82 83   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016