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Aircraft Target Selection + AT Rebalance?

 
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Aircraft Target Selection + AT Rebalance? - 7/3/2021 3:10:12 PM   
sillygoy

 

Posts: 17
Joined: 7/17/2020
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As you know, aircraft armed with high explosive bombs upgraded with cluster munitions are very deadly against infantry. However they target vehicles over infantry 100% of the time, making them effectively useless in a contested front. I therefore suggest that aircraft armed with these bombs be made to prefer infantry targets instead, especially artillery and AT guns, to mirror the real-life usage of aircraft.

Additionally, aircraft check an armored target's higher HP value when attacking, which, combined with their exorbitant ammo cost and low firepower, makes building AT aircraft extremely cost-inefficient and therefore out of the picture. I suggest that they instead check armored targets' lower HP value instead as infantry do, to simulate them attacking the thin top armor of vehicles, and also the general vulnerability of tanks against aircraft especially without anti-air support.

These changes would make air forces viable in multiplayer, as, given the ludicrous cost of AT guns (partly due to their oversized 8-subunit battalions), there isn't much of a counter against the current meta strategy of building a massive tank army aside from building your own massive tank army or getting very lucky with your RPG model's rolls and mass fielding those.

< Message edited by sillygoy -- 7/3/2021 3:14:31 PM >
Post #: 1
RE: Aircraft Target Selection + AT Rebalance? - 7/3/2021 7:13:51 PM   
zgrssd

 

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Joined: 6/9/2020
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"Cluster Bomb" is applied to any unit that is designed (or receives a design pass) after it is researched.
So you would literally just destroy the Anti Vehicle planle option wiht the technology.

And adding a extra screen for selection seems excessive.

(in reply to sillygoy)
Post #: 2
RE: Aircraft Target Selection + AT Rebalance? - 7/3/2021 7:31:57 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
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quote:

However they target vehicles over infantry 100% of the time

High explosive bombs are an anti-soft weapon, correct ?
So this sounds like a bug ?

quote:

given the ludicrous cost of AT guns (partly due to their oversized 8-subunit battalions)

You don't *have* to raise full units.
And if you have a wide front to cover, getting a smaller calibre early on might be actually more interesting, despite the potentially lower effectiveness ?

quote:

So you would literally just destroy the Anti Vehicle planle option wiht the technology.

Why ?

(in reply to zgrssd)
Post #: 3
RE: Aircraft Target Selection + AT Rebalance? - 7/3/2021 9:22:34 PM   
Soar_Slitherine

 

Posts: 426
Joined: 6/7/2020
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The cost-effectiveness of rockets against hard targets is pretty alright in my experience (EDIT: maybe a bit borderline for precision bombs because their ammo use is so much worse, they are better than rockets at hitting assets, though). That's odd about bombhatch aircraft targeting vehicles over soft targets, I would've thought that units try to choose the target they're the most effective against (ones with high hard attack values certainly seem to prefer hard targets, as far as I've seen).

< Message edited by Soar_Slitherine -- 7/3/2021 9:40:04 PM >

(in reply to BlueTemplar)
Post #: 4
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