Ratbag55
Posts: 56
Joined: 6/16/2006 Status: offline
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ORIGINAL: cathar1244 quote:
ORIGINAL: Ratbag55 Hi I have a few questions about customization of scenarios. I have searched the forum for conclusive answers, but no luck - hopefully someone can help me out! My setup is TOAW IV v4.1.0.20 direct installed (not Steam) on Windows 10 machine. Question 1 - Graphics files I am working on a scenario named 'AFCENT 5KM.sce'. I have placed the scenario in the folder 'C:\Program Files (x86)\Matrix Games\The Operational Art of War IV\Scenarios\Modern - NATO vs Warsaw Pact\AFCENT 5KM'. The folder contains the following files that I have customized; - AFCENT 5KM.sce - AFCENT 5KM.eqp - microtiles_marsh.png - s_tiles_marsh.png - tiles_marsh.png But when I open the scenario from this folder, either as a game or in the editor, only the customized equipment file is loaded, not the graphics files. What am I doing wrong please? Create in your user directory a folder called "AFCENT 5KM". The folder should be placed under the "Graphics Override" folder. This folder should contain your modified graphics files and the equipment file. Done. Works now with modified graphics files and the equipment file. Excellent! quote:
ORIGINAL: Ratbag55 Question 2 - Unit graphics Am I correct to understand that all unit graphics are now loaded from one file, and so any changes made to the file with the "NATO symbols" will effect all forces and both sides? Am I also correct that I would make a copy of the master file, edit the copy and place it in the scenario folder? Question 3 - Unit designations Is it possible to change what I would refer to as the designation of a unit icon? I understand I can for example change the visual graphic of the unit icon "Horse Artillery", but can I also change the designation to read for example "Towed Artillery"? Question 4 - Map tile designations Is it possible to change what I would refer to as the designation of a map tile? I understand I can for example change the visual graphic of the map tile "Suez Canal", but can I also change the designation to read for example "Major Canal"? For #2. Any edits to the symbol file for units will affect both sides. Place the edited copy in the "AFCENT 5KM" folder that you created in the "Graphics Override" folder. For #3 and 4. Make a copy of the file "EnglishGameText.xml" and put the copy in the "AFCENT 5KM" folder with the graphics icons and the equipment file. Rename this copied file to "AFCENT 5KMText.xml". In that file, you can change the text strings the game uses for terrain types and unit type icons. For example, the string, <s_1240 t="ARTILLERY_HORSE_ICON_STRING" v="Horse Artillery"/> can be changed to, <s_1240 t="ARTILLERY_HORSE_ICON_STRING" v="Towed Artillery"/> I have followed your instructions to the letter, but the "AFCENT 5KMText.xml" still wont load. I even made a backup of the master "EnglishGameText.xml" in the install directory and made the change to the original file. Still does not load in the game or the editor. As a test, I deleted the original master file "EnglishGameText.xml" from the install directory and restarted the game. Game and editor works perfectly without the file, which makes me believe the file is no longer in use by the game, and that the information has been hardcoded? That would be terribly dissapointing, since the ability to rename unit types and hex types would have extended the lifespan of TOAW considerably, allowing designers to create more customisation and thereby flavour and more immersive scenarios. Grateful if someone could confirm for me if this is the case, or if I'm doing something wrong? quote:
Would also recommend upgrading to version .40. Done - thanks Ratbag
< Message edited by Ratbag55 -- 7/9/2021 3:52:53 AM >
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