potski
Posts: 50
Joined: 7/12/2021 Status: offline
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Velikie Luki is already a small sized scenario (8 turns and only a limited OOB to handle) while Road to Minsk is only 2 turns (but a whole Army Group). So, yes, small sized scenarios are definitely possible. The problem would be in designing something which is a challenge, ie. that there is an objective in terms of capturing VPs which is not immediately straight forward. Velikie Lukie is quite challenging for a beginner to defeat the AI in the time available. Minsk is not really challenging to defeat the AI, but is more about getting used to handling larger numbers of units before taking on the campaign. The Road to Leningrad is more intermediate I think. It is a whole Army Group, but the smaller of the three and easier to handle. It is 16 turns and so I'd imagine most who hadn't done it before would certainly take several hours spread over a weekend? And find it a real challenge, in fact I am not sure it is possible to play as the Axis and capture Leningrad in 16 turns. And, if that is right (I am not an advanced user, didn't ever plan WITE, but some WITW and WIP:AE, so can't easily judge) then perhaps that is OK to prove that the campaign in real life really was doomed from the outset, and that following the same approach in the campaign in the game is not going to go well. I have been following Strategy Gaming Dojo's stream with alot of interest and noted that it took him well over 16 turns to capture the city, and he so over-extended in doing so that he was soon retreating to avoid a Stalingrad type encirclement. As it happens I have just been playing with the scenario editor... So I would definitely be interested in contributing to developing some alternative scenarios.
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