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Mediterranean map suggestion - 6/30/2021 4:53:17 AM   
Captjohn757

 

Posts: 101
Joined: 1/7/2017
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Now that we have successfully eliminated "freedom of navigation" and effectively turned the Med into an Italian lake (yeah, like that really happened in WW2), at least ye olde cartographers can get out their pens and paintbrushes and do a proper job of delineating those ship and amphib boundaries that are otherwise only referenced in the manual, to wit:




Suggested are translucent boundaries in sea foam green and purple (pastel) so as not to overwhelm the map.

Making this information accessible on the map would be appreciably more convenient than having to search a manual/strategy guide (don't they have generals' aides for that?). As with other fluctuating borders in the game, these could be made to disappear upon Italy's entrance into the war. Best to all . . .

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< Message edited by Captjohn757 -- 6/30/2021 12:58:00 PM >
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RE: Mediterranean map suggestion - 7/11/2021 11:50:58 PM   
OldCrowBalthazor


Posts: 1108
Joined: 7/2/2020
From: Republic of Cascadia
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Oh, I agree with this sentiment.

btw..I was the one who designed these maps after tripping across or miscounting the range from Syracuse once too often.

< Message edited by OldCrowBalthazor -- 7/11/2021 11:53:03 PM >


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RE: Mediterranean map suggestion - 7/20/2021 1:41:10 AM   
Captjohn757

 

Posts: 101
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Status: offline
Hey, Old Crow . . . would have replied sooner had not the moving van interrupted life for a few days. Thanks for your contribution --- counting hexes reminds me too much of the nuisance brought on by manually tracing lines of supply on a paper map with cardboard counters getting pushed all over the place, usually unintentionally. We have computers, might as well take advantage of their capabilities.

(in reply to OldCrowBalthazor)
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