Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WarPlan 1.00.12

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> WarPlan 1.00.12 Page: [1]
Login
Message << Older Topic   Newer Topic >>
WarPlan 1.00.12 - 7/20/2021 11:21:29 AM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
July 20th, 2021 - v1.00.12

Fixed UNSCREWED landing craft costs for armor and armies
Fixed out of supply air unit supplying by air transport
Fixed 2nd double right click naval move bug
Fixed flying air over neutral countries
Fixed supply truck use showing on opponent turn during hotseat game
Fixed night mission move when carriers in port
Fixed land units repairing and upgrading while in a fleet
Fixed fleet sorting errors with minors
Added "Z" hotkey to show all invasion hexes
Fixed transport loss when hitting land or air unit in a fleet
Added land conversion when surrendering
Fixed garrisioning split armies cost
Added raider retreat rule. If a fleet at sea in raider mode is in a non-ocean hex it will retreat from the hex if next to an enemy fleet
Fixed shattering unit flags due to combat
Added minefield in Netherlands to prevent landing on the lake
Fixed beachhead not allowed from port
Fixed minor country naval group adding shipyards
Fixed undo bug when 2 units were in a fleet
Moved 20 Norwegian to UK pool under MM lease agreement event October 1939
Fixed Finland's coast line to prevent lock invasion bug
Added current rules book PDF link to help screen
Fixed 1945 naval air tech in main scenarios +1 defense
Fixed occasional naval sorting error
Added merchantMarine=value for $ModifyCountry
Added 10 shipyards to UK
Change Netherlands merchant marine 30 -> 10
Added merchantMarine=value for $ModifyCountry
Added hotkey mapping to help screen under hotkeys
Change garrisoning a unit returns half the PPs of making it a garrison
Change garrisoned units +2 anti-tank
Fixed transport fleet with magical sub sinking POWERS
Fixed air group damage vs subs
Fixed Operation Husky 1943 scripting bug for Axis reinforcements
Change chance to increase detection level of fleet for missed search 40% -> 75%
Fixed CV intercepting at range in heavy rain
Fixed merging smaller unit with specialty into other unit keeping specialty

< Message edited by AlvaroSousa -- 8/31/2021 2:25:33 PM >


_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post #: 1
RE: WarPlan 1.00.12 - 7/20/2021 4:09:36 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
Link here:
https://ftp.matrixgames.com/pub/WarPlan/WarPlan-UpdateComp-v1.00.12.zip

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 2
RE: WarPlan 1.00.12 - 7/20/2021 8:08:41 PM   
Harrybanana

 

Posts: 4097
Joined: 11/27/2004
From: Canada
Status: offline
quote:

Change garrisoning a unit returns half the PPs of making it a garrison


Alvaro, can you clarify this. Does this mean, for example, if you put a unit into garrison mode you will only receive 50% of the PPs you used to receive for doing this, but it will still cost you the same amount of PPs as before to change it back to a mobile unit? So the net effect is that you lose 50% of your PPs?




(in reply to ncc1701e)
Post #: 3
RE: WarPlan 1.00.12 - 7/20/2021 8:11:46 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Correct. I discovered a serious exploit at the same time I was told in one of my games of how bad it was.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Harrybanana)
Post #: 4
RE: WarPlan 1.00.12 - 7/20/2021 8:24:17 PM   
Harrybanana

 

Posts: 4097
Joined: 11/27/2004
From: Canada
Status: offline
Alvaro,

Thanks for the quick response. I just tested it, which I should have done before I bothered you. Actually it appears that putting a unit into garrison mode still returns the same amount of PPs as it did before (approx 14.50% of the unit's PP cost), but the PP cost to convert it back to a mobile unit has been doubled (approx. 29.50% of its cost).

This is a big change which will probably help the Allies more than the Axis. Will be interesting to see how it affects game balance.

Thank you for continuing to improve the game.

< Message edited by Harrybanana -- 7/20/2021 8:25:40 PM >

(in reply to AlvaroSousa)
Post #: 5
RE: WarPlan 1.00.12 - 7/20/2021 8:24:45 PM   
stjeand


Posts: 1508
Joined: 1/10/2021
From: Aurora, NC
Status: offline
What was the exploit?

Now you got into garrison and out you pay PP to get out...

Instead of going into garrison mode and being able to switch freely...

I guess if garrisons now get +2 AT then maybe that is to make up for the cost?

(in reply to AlvaroSousa)
Post #: 6
RE: WarPlan 1.00.12 - 7/20/2021 9:50:47 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Ok I got it backwards. I know I tested it. You get less back now.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Harrybanana)
Post #: 7
RE: WarPlan 1.00.12 - 7/20/2021 9:52:21 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: stjeand

What was the exploit?

Now you got into garrison and out you pay PP to get out...

Instead of going into garrison mode and being able to switch freely...

I guess if garrisons now get +2 AT then maybe that is to make up for the cost?


Players were getting a free loan on their units to do other things. I realized it in one of my games while I was doing it myself. Like France 1940 you garrison everything and build 6-7 armor and mech. Then ungarrison them when France is done.

I did it for a 1942 Barbarossa to build an extra 3-4 armored/mech corps.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to stjeand)
Post #: 8
RE: WarPlan 1.00.12 - 7/20/2021 10:20:54 PM   
aoffen

 

Posts: 494
Joined: 6/7/2002
From: Brisvegas, Australia
Status: offline
I was wondering how people were getting so many mobile corps so quickly.

(in reply to AlvaroSousa)
Post #: 9
RE: WarPlan 1.00.12 - 7/20/2021 10:51:38 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Alvaro, you are the only person who takes this 42 Barbarossa seriously. I wish you'd stop trying to design the game around making this a viable proposition. As a practical matter all these efforts are doing is making life miserable for the Soviets in 41.

Revert the experience nerf please.

_____________________________

WitE Alpha Tester

(in reply to aoffen)
Post #: 10
RE: WarPlan 1.00.12 - 7/20/2021 11:24:45 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
It actually helps them in a different way. In my games with Hadros he takes France in early July by doing this gimmick. I don't do it and take it in late August. It is a shift in losses of a lot of manpower and PP for me. This cascades down for when Germany tries to do other things until 1941. It also means they don't garrison all these units, get all these PPs and build a larger army. It scales down the damage of the game which makes it naturally more balanced. At least that is the theory.

But I didn't do it specifically for 1942 Barbarossa. I have played a lot of games with Hadros. He does all the gimmicky stuff he learns. I tend to play the game straight forward. We compare notes, talk about situations, exploitations in the game, I read posts, then I make a change. 1942 is fine as is.

He says I am as good as he is. I don't believe it. I think he is better.

But it was a free loan. You drain infantry to make armor on a 1 for 1 ration. That is just not right. It also means the Western Allies can do that late in the war with ease.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Flaviusx)
Post #: 11
RE: WarPlan 1.00.12 - 7/21/2021 2:58:21 AM   
Lascar


Posts: 489
Joined: 10/7/2000
Status: offline
Was the problem with Leningrad port supply fixed in this update?

(in reply to AlvaroSousa)
Post #: 12
RE: WarPlan 1.00.12 - 7/21/2021 6:43:53 AM   
eddieballgame

 

Posts: 676
Joined: 6/29/2011
Status: offline
Thank you for the update.

(in reply to Lascar)
Post #: 13
RE: WarPlan 1.00.12 - 7/21/2021 6:48:47 AM   
guggy

 

Posts: 55
Joined: 4/1/2017
From: París, FRANCE
Status: offline
The game manual available on https://www.matrixgames.com/member/downloads/warplan is dated octobre 17th 2019.

Could we get a link to the updated manual as of v1.00.12 ?

Great update as usual, btw.

(in reply to Lascar)
Post #: 14
RE: WarPlan 1.00.12 - 7/21/2021 1:08:40 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?


No
https://www.matrixgames.com/forums/tm.asp?m=5052441

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Lascar)
Post #: 15
RE: WarPlan 1.00.12 - 7/21/2021 1:10:50 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?

Look on the list... I believe so

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Lascar)
Post #: 16
RE: WarPlan 1.00.12 - 7/21/2021 1:12:06 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline

quote:

ORIGINAL: guggy

The game manual available on https://www.matrixgames.com/member/downloads/warplan is dated octobre 17th 2019.

Could we get a link to the updated manual as of v1.00.12 ?

Great update as usual, btw.

Good thing the latest manual is in the game available for direct download.

"?" -> Play -> PDF Rulebook

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to guggy)
Post #: 17
RE: WarPlan 1.00.12 - 7/21/2021 6:31:11 PM   
Lascar


Posts: 489
Joined: 10/7/2000
Status: offline
quote:

ORIGINAL: AlvaroSousa


quote:

ORIGINAL: Lascar

Was the problem with Leningrad port supply fixed in this update?

Look on the list... I believe so

I searched through the list and didn't see it mentioned. Of course that doesn't necessarily mean it wasn't fixed but simply wasn't added to the list. I suppose
playing with the new version will reveal if it is fixed or not.

(in reply to AlvaroSousa)
Post #: 18
RE: WarPlan 1.00.12 - 7/21/2021 8:26:35 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Might of forgot to put it on but I know I examined it.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Lascar)
Post #: 19
RE: WarPlan 1.00.12 - 7/21/2021 8:45:17 PM   
ncc1701e


Posts: 7380
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: AlvaroSousa

Might of forgot to put it on but I know I examined it.


This is not completely working. If Russian retakes the hexes, the Road of Life is not restored.
https://www.matrixgames.com/forums/tm.asp?m=5052441

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 20
RE: WarPlan 1.00.12 - 7/26/2021 1:52:40 PM   
Villain

 

Posts: 84
Joined: 2/23/2011
Status: offline

Added 10 shipyards to UK

Do these shipyards arrive as an event? The '39 scenario starts with 65 as in the previous version.

(in reply to AlvaroSousa)
Post #: 21
RE: WarPlan 1.00.12 - 7/26/2021 2:08:29 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
Must have done it to the Italian Option only by accident. I will put up a beta once the hotfix releases.

The hotfix is already in the queue.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Villain)
Post #: 22
RE: WarPlan 1.00.12 - 7/26/2021 2:23:08 PM   
Villain

 

Posts: 84
Joined: 2/23/2011
Status: offline
Thanks for the quick reply. Glad I bought some UK shipyards now!

(in reply to AlvaroSousa)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> WarPlan 1.00.12 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734