Cavalry Corp
Posts: 3107
Joined: 9/2/2003 From: Sampford Spiney Devon UK Status: offline
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帝国(Empire) What is this mod about? Password for download Empire 1941 https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC Low tech slow start – High tech brutal finish. Fun for both sides! Scn 42 and 43 – one with three allied CV at PH at start for a deeper challenge. PBEM only, 2 day turns recommended but not if you really don’t want it. What about the nitty gritty of what was done to make tactical play challenging? Just a few words ( historical and rules stuff in the PDF with scn) AIR Firstly, this is designed for realistic research and development. No more fantasy aircraft 3 years early you have to follow the design paths - and its more fun and heaps more challenging. There are many new aircraft mostly older and slightly hypothetical variants of existing aircraft that could have been developed. Then there are the what ifs… Better arrival patterns for allied aircraft Both sides start with large amounts of obsolete aircraft, some of which are depicted in the game for the first time. Part of the skill is to find uses for these aircraft before better models arrive. Realistic deployment (optional rule) for carrier aircraft There is a full chain of painfully slow development for a Japanese four engine bomber, allied late war bombers are now very powerful. Aircraft loadouts for all types, many aircraft tweaks – using newer data bases Jet development for both sides late war. There is an interesting development for sea based floatplanes for both sides – which start v low tech. These include a few prototype aircraft available in advance of production with expected problems. V limited GM (Kreigsmarine) air Thailand and France all represented as minors Improved China air force Late war tech for both sides SEA The focus of the early part of the game is more about surface ships including during the period of construction 1942. Surface units more important now but many are pretty old. 1942 construction of carriers is quite constricted. Accelerates thereafter, huge choice of ship possibilities for Japan British navy more powerful, improved allied minors too. Both sides will see the arrival of powerful carriers late war. Both sides deploy more BB largely obsolete types at the start, other stuff too. Both sides see availability of very powerful ships late war More difference in quality between old and new Improved AAA and new weapons on Japanese ships late war, other late war tech for both sides Thai and FF ships GM Kreigsmarine and power full U boat deployment mid to late war. German and Italian leaders added LAND Many bases downgraded “ low tech” at start on both sides, supply and fuel changes for both sides. Improved defences in the PI, DEI and China, China army better at start. Russia weaker at start More Japanese land forces and of more diverse nature (security units and POW units plus others) but more garrison requirements – really slows China situation Sooner arriving allied forces Partisans in China ( and if you follow the optional limit on attacks in difficult terrain these will be difficult to remove). Password for download Empire 1941 https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC Ladies and Gentlemen. December 15th 2021 V 1.6c 1. Removed duplicate base at Ternate and replaced with a propoer version 2. Amended RAAF Spitfire MK II range stats to be in line with RAF version 1. V 1.6b 2. removed small Oscar 1c R+D factory - overlooked from earlier correction 1. V 1.6a 2. Corrected IJN Aircraft "Grace" - Loadouts (for non naval attacks). Improved speed of final version as uses late war Engine. ( works on ongoing games fine) 1. V 1.6 2. Removed duplicate bases in DEI. – REQUIRES RE START 3. Removed the 5 starting (Prototype) planes from pool from E15K2 Norm, reduced other prototypes slightly. 4. Adjusted a very slightly a couple of build rates for early allied and Japanese bombers and pools 5. Adjusted slightly some Japanese plane stats for more cohesion and TR plane loads and SR. 6. Reviewed some older Japanese BB ranges/ fuel in light of new thoughts on modernisation. 7. Slightly put back Japanese CVL arriving 42 by c 1 month, Scn 42 and 2/3 months Scn 43. 8. Slightly reduced Japanese Garrison requirements in China and added a few more security units. 9. Slight reduced exp on starting air Groups CV Shokaku, Zuikaku and CVL Ryujo 10. Slightly reduced PP for both sides. 11. Amended the optional one attack rule, per day turn to all Forest and all combination Mountain and Combination Rough hexes (optional). V1.5 Important fixes Refugees accidentally designated as Engineers - Fixed ( work around HR leave in Strategic mode) Removed R+D from 2 tiny aircraft factories - Fixed Play Balance Delayed arrival date slightly of the two Dutch BC in Scn 42, now arrive Mombasa, for play balance Delayed arrival date slightly of two USN CV in Scn 42, for play balance Small Fixes All coastal and River barges on both sides now designated as AKL Added a small troop capacity to some more Japanese AKL Small changes to Japanese transport aircraft stats One minor arrival date change for a Japanese RCN aircraft Slightly reduced Chinese aircraft starting pools and production Corrected German spelling mistakes v1.4 - correction to Engine issues. Other small fixes and re balances. Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended. Scenario - numbers 42 and 43 v 1.4. Scn 42 is less allied surprise, 43 is total allied surprise. Designed for Realistic R+D only. Slower start technology, higher end technology. More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat. A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me. *** Password for download Empire 1941 https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC
< Message edited by Cavalry Corp -- 1/31/2022 3:59:55 PM >
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