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Battlefront Tutorial Lesson #1 What the #$%^ do these things mean???

 
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Battlefront Tutorial Lesson #1 What the #$%^ do these ... - 3/9/2007 2:34:55 PM   
JSS

 

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LESSON #1 The Basics

Part 1. What the #$%^ do these things mean?


To follow along you'll need to download the Battlefront Tutorial Scenario from the SSG Scenario Download area. Lesson #1 simply requires you to open the tutorial scenario. Subsequent Lessons will have save game files posted for use.

Let's start by looking at the two main unit displays. These are two basic examples. Examples of units will more capabilities (i.e. more stuff to explain) will be provided as a reference in a subsequent post.

Right click pop up on hex (21, 62)...




Next click on the unit icon to select the stack in hex (21, 62)...

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 12:27:48 AM   
goodwoodrw


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Where's the Tutorial file? I can't find it at the SSG sight

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 12:55:39 AM   
goodwoodrw


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found it, but another issue is how do you get the battlefront page to display all its full page without having to change my screen resolution?

< Message edited by BASB -- 3/10/2007 1:10:39 AM >


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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 1:07:00 AM   
JSS

 

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Check out this link if you can't view all the SSG options:

http://ssg.com.au/forums/viewtopic.php?t=3386

< Message edited by JSS -- 3/10/2007 2:28:45 AM >

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 3:10:48 AM   
JameyCribbs

 

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JSS, thank you for this work that you are doing.  I am going to print off a copy of what you have even done so far and just keep it next to me while I play.  It will already help tremendously.

This is the kind of stuff that would be so helpful if it was a tooltip.  If you hovered your mouse over a section of the interface, like the examples that JSS has boxed in, and a tooltip with JSS's explanations showed up, it would ease play so much.



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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 4:04:21 AM   
Wilhammer

 

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quote:

This is the kind of stuff that would be so helpful if it was a tooltip. If you hovered your mouse over a section of the interface, like the examples that JSS has boxed in, and a tooltip with JSS's explanations showed up, it would ease play so much.


Amen, brother.

This will do in a pinch though - lets hope they put in an updated PDF download of the manual.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 1:42:27 PM   
JSS

 

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Let's take a look at an elite quality tank unit.  

--  Note how equipment type shows a heavy tank image and the movement type shows a tracked vehicle.  Equipment type is a visual for the player; movement type affects movement costs based on the game's terrain values.  

--  Also note in the replacement circle note that there is a tank symbol now (instead of a soldier).  There are only these two types of regular replacements possible in the game.



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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 1:44:59 PM   
JSS

 

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Next let's do a 2-for-1... Engineer unit loaded into amphibious transport mode:




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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 10:02:28 PM   
Johnus

 

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How does I die with a 3 shown indicate a 67% chance (direct fire) ??

Later a 5 on a die indicates a 33% chance ??

I'm lost.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/10/2007 10:22:23 PM   
JSS

 

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quote:

ORIGINAL: Johnnie

How does I die with a 3 shown indicate a 67% chance (direct fire) ??

Later a 5 on a die indicates a 33% chance ??

I'm lost.


3 die means result of 3 or higher is good (causes step loss). So 3, 4, 5, or 6 results are hits. Only 1 or 2 die miss... 4 of 6 possible results are hits for 67%.

5 die means 5 or higher is good. So 5 or 6 results are hits. 1-4 die are misses; 2 of 6 possible results are hits for 33%.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 2:17:12 AM   
Johnus

 

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Thank you.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 3:03:05 AM   
Toby42


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How come when you use the indirect fire advisor you get a white die, 3 for example. You fire at the hex and the result shows a red die and a green die? What do these results mean? Sometimes the red die will have a result higher than the number required for a hit and the green die will be lower. The result is no hit!!!

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 5:03:08 AM   
JSS

 

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quote:

ORIGINAL: Treale

How come when you use the indirect fire advisor you get a white die, 3 for example. You fire at the hex and the result shows a red die and a green die? What do these results mean? Sometimes the red die will have a result higher than the number required for a hit and the green die will be lower. The result is no hit!!!


For indirect fire (artillery or naval gunfire) you have a 2 dice requirement because a unit in the target hex is dug in. The artillery advisor and the game's targeting process tells you this before you fire. To get a successful barrage (i.e. a hit) you must get both dice at or above the number displayed by the artillery advisor. Each die result is color coded: green is a hit and red is a miss. You will see the number on the red die as lower than what the artillery advisor showed you as the requirement to hit.

< Message edited by JSS -- 3/11/2007 5:19:19 AM >

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 2:37:14 PM   
alexs


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Terrific tutorial JSS. Also, I have found and fixed the error on our main page where scrollbars were not appearing on the left hand list in low monitor resolutions.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 4:47:55 PM   
Toby42


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quote:

ORIGINAL: alexs

Terrific tutorial JSS. Also, I have found and fixed the error on our main page where scrollbars were not appearing on the left hand list in low monitor resolutions.


Alex, now all that I get is the three banner's at the top of the page????

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 4:51:21 PM   
Toby42


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quote:

ORIGINAL: JSS

quote:

ORIGINAL: Treale

How come when you use the indirect fire advisor you get a white die, 3 for example. You fire at the hex and the result shows a red die and a green die? What do these results mean? Sometimes the red die will have a result higher than the number required for a hit and the green die will be lower. The result is no hit!!!


For indirect fire (artillery or naval gunfire) you have a 2 dice requirement because a unit in the target hex is dug in. The artillery advisor and the game's targeting process tells you this before you fire. To get a successful barrage (i.e. a hit) you must get both dice at or above the number displayed by the artillery advisor. Each die result is color coded: green is a hit and red is a miss. You will see the number on the red die as lower than what the artillery advisor showed you as the requirement to hit.


Well, color me stupid. I'm really confused now! The advisor shows one die and two die are rolled?

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 5:17:28 PM   
JSS

 

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quote:

ORIGINAL: Treale

Well, color me stupid. I'm really confused now! The advisor shows one die and two die are rolled?


No, the advisor shows two dice when that will be what happens. Below are some examples from the Gazala AAR on the SSG forums:

Here's an example of what the artillery advisor shows:



Here's an example of targeting before firing barrage at a dug in target hex.



Here's what a hit (successful barrage) looks like:



Here's what a miss looks like:


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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/11/2007 6:02:38 PM   
Toby42


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Ah!!! Now I see... Thanks for your patience.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/12/2007 1:46:55 PM   
goodwoodrw


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quote:

ORIGINAL: alexs

Terrific tutorial JSS. Also, I have found and fixed the error on our main page where scrollbars were not appearing on the left hand list in low monitor resolutions.


Fixed? I still can't scroll down or see all the left hand menu

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/13/2007 3:38:09 AM   
Duck Doc


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JSS,

Thanks ever so much. All this is very helpful!!!

Can you be a little more specific about what the "attack shift values for HQ's" mean & how they work, please?

Thanks.

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 3/14/2007 10:41:34 AM   
JSS

 

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quote:

ORIGINAL: Dale H

JSS,

Thanks ever so much. All this is very helpful!!!

Can you be a little more specific about what the "attack shift values for HQ's" mean & how they work, please?

Thanks.


Here's an example. When conducting a close combat attack, the HQ bonus attack shift value is added directly to the combat odds. In the example below there's no HQ bonus but if there were, it would be added in the same way as an elite quality unit adding +1 to the odds.


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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 5/5/2007 1:08:35 AM   
Stromb

 

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Thanx to whoever has made those annotated images !!

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 5/24/2007 6:08:53 PM   
PDiFolco

 

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Yep very useful, they should have been in the manual in the first place ...

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 6/14/2012 9:30:57 PM   
Rosseau

 

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Five years later I go back to BF. These tutorials are great!

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RE: Battlefront Tutorial Lesson #1 What the #$%^ do th... - 7/25/2021 5:16:34 PM   
sol_invictus


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quote:

ORIGINAL: Rosseau

Five years later I go back to BF. These tutorials are great!



HAA! Try fourteen years later!

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