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Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC) Turn 25

 
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Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC) Turn 25 - 7/17/2021 2:22:58 AM   
RoadWarrior

 

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A key for SHC players?

Reserve Forces #

Q-Ball knows what he is doing = game on.






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< Message edited by RoadWarrior -- 9/2/2021 10:41:03 AM >
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q... - 7/17/2021 2:24:01 AM   
RoadWarrior

 

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Ground Losses




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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q... - 7/17/2021 2:24:40 AM   
RoadWarrior

 

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Air Losses




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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q... - 7/17/2021 2:27:11 AM   
RoadWarrior

 

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30 miles closer vs stiff resistance. All hasty attacks to-date.

Just like to thanks Aurelian for a few things I picked up during our game.




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< Message edited by RoadWarrior -- 7/17/2021 2:32:34 AM >

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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q... - 7/17/2021 2:28:19 AM   
RoadWarrior

 

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AGC




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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q... - 7/17/2021 2:29:42 AM   
RoadWarrior

 

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AGS is way behind what I would like to be doing at this time.




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< Message edited by RoadWarrior -- 7/17/2021 2:30:34 AM >

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Turn 6 - 7/26/2021 4:28:00 PM   
RoadWarrior

 

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AGN advances another 20 miles closer to cutting of Leningrad.




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RE: Turn 6 - 7/26/2021 4:32:00 PM   
RoadWarrior

 

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1st PC crosses the Dnepr to the East of Dnepropetrovsk




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Turn 7 - 7/26/2021 4:37:31 PM   
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I don’t think Q-ball is really trying to hold Leningrad, based on the fact I have only had to us hasty attacks to-date.
So 4 PDs from AGN are being sent to AGC. I think I can grind out the last few hexes with out them. 18th and 16th will start prepping the winter lines asap.
Both 1st and 4th FBD units are pushing the railhead now in south.




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RE: Turn 7 - 7/26/2021 4:39:48 PM   
RoadWarrior

 

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AGS opens up a large hole in the lines and pushes east 90 miles.




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Turn 8 - 7/26/2021 4:41:20 PM   
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AGN is just 10 miles from coast.




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RE: Turn 8 - 7/26/2021 4:43:23 PM   
RoadWarrior

 

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2nd PG is fully rested so I take a chance and leave a hole to the south. Thank fully last turn AGN released 4 PDs.




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RE: Turn 8 - 7/26/2021 4:45:16 PM   
RoadWarrior

 

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AGS pockets a few units and the rest of the units rest.




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Turn 9 - 7/26/2021 4:47:51 PM   
RoadWarrior

 

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AGN finally cuts of the city and more panzer divisions head to the center.




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RE: Turn 9 - 7/26/2021 4:49:47 PM   
RoadWarrior

 

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This is what I am looking at when I open my turn. Good game play by Q-ball to keep me honest. I have had players sneak a unit through my lines before but nothing close to this.




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RE: Turn 9 - 7/26/2021 4:54:05 PM   
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Thankfully the tanks that were cut off were at close to 150% off fuel before moving last turn so even if completely cut off they had 25-30 MP's to start this turn.

I also had released 4 panzer units from north 2 turns ago and several more last turn.

So I was able to reopen the line, but not that great.




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RE: Turn 9 - 7/26/2021 4:56:12 PM   
RoadWarrior

 

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Kiev is cut off, tanks are resting some more as the railhead starts to close the gap.




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Turn 10 - 7/26/2021 5:01:51 PM   
RoadWarrior

 

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OOB for turn 10.

Russian forces are strong with only 135,000 in reserve. The only other game to get to 10 turns was vs Gundam1985 and he had 3,100,000 with almost 400,000 in reserve.






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< Message edited by RoadWarrior -- 7/26/2021 5:03:21 PM >

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RE: Turn 9 - 7/26/2021 5:02:55 PM   
Seminole


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Timely repositioning of 4th Panzer Group!
That could have gotten ugly.

Where does AGC pull supplies from at this point?

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RE: Turn 10 - 7/26/2021 5:05:31 PM   
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Ground Losses were just 25k less than Gundam1985.




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RE: Turn 10 - 7/26/2021 5:06:52 PM   
RoadWarrior

 

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Air losses




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RE: Turn 10 - 7/26/2021 5:08:08 PM   
RoadWarrior

 

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AGN gains a few hexes and preps for a major river crossing next turn.

The winter line is set-up already and the troops are digging.




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< Message edited by RoadWarrior -- 7/26/2021 5:12:44 PM >

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RE: Turn 10 - 7/26/2021 5:09:28 PM   
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AGC finishes cleaning up their mess.




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RE: Turn 10 - 7/26/2021 5:11:42 PM   
RoadWarrior

 

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AGS finishes off the small pocket and pushes east a few hexes. 1st PG is at the end of the supply chain and just don't have the MPs to do a hole lot.




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RE: Turn 9 - 7/26/2021 5:16:35 PM   
HardLuckYetAgain


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quote:

ORIGINAL: RoadWarrior

This is what I am looking at when I open my turn. Good game play by Q-ball to keep me honest. I have had players sneak a unit through my lines before but nothing close to this.





YUK!!! That is BUTT ugly. You have to have secure flanks, I rarely leave any open flanks. Just too risky :( Hopefully lesson learned because you will be cleaning this up for a few turns for sure. Good luck to you though.

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RE: Turn 9 - 7/26/2021 5:17:04 PM   
HardLuckYetAgain


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quote:

ORIGINAL: Seminole

Timely repositioning of 4th Panzer Group!
That could have gotten ugly.

Where does AGC pull supplies from at this point?


Only thing that saved him to be honest. But the delay alone is huge for the Soviets.

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RE: Turn 9 - 7/26/2021 5:17:26 PM   
RoadWarrior

 

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quote:

ORIGINAL: Seminole

Timely repositioning of 4th Panzer Group!
That could have gotten ugly.

Where does AGC pull supplies from at this point?


Minsk Line - railhead and depots are at land bridge area. The FBD has started heading to Gomel as you can see in picture.

2 in South 1 north and 1 center.

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RE: Turn 9 - 7/26/2021 5:23:23 PM   
RoadWarrior

 

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Why I took the risk plus the extra fuel, generally have tight flanks.

Center has been a general bore in my games so far. Tring to figure out how to get things moving a little and still do as good in the north and south.

Guess Plan Anti-Boring made things fun, but was almost an epic fail. Thankfully just a fail, but still fun


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RE: Turn 9 - 7/26/2021 5:52:23 PM   
HardLuckYetAgain


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quote:

ORIGINAL: RoadWarrior

Why I took the risk plus the extra fuel, generally have tight flanks.

Center has been a general bore in my games so far. Tring to figure out how to get things moving a little and still do as good in the north and south.

Guess Plan Anti-Boring made things fun, but was almost an epic fail. Thankfully just a fail, but still fun




Ya, good thing for sure only a fail :)

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RE: Turn 9 - 7/26/2021 7:37:48 PM   
Beethoven1

 

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It is a nice delay for the Soviets, but is it really worth it to do that with mech/tank units? For each one of those lost, it can give Germany up to a thousand captured trucks or so. I would try to do that sort of thing more often in my own Soviet game if I were not mortally afraid of giving Germany captured trucks. Over the long run, capturing the Soviet units that were encircled as a result of this should help the Axis logistics. In this case maybe it is worth it anyway because it was quite a large raid and it looks like only 2-3 tank divisions ended up being lost, but it looks like it could have easily ended up with more lost for the Soviets. ?

< Message edited by Beethoven1 -- 7/26/2021 7:40:09 PM >

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