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RE: PBEM Helper

 
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RE: PBEM Helper - 8/1/2021 9:48:17 PM   
Daza99

 

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Thanks for the update! Its a great tool for pbem games.

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Post #: 31
RE: PBEM Helper - 8/2/2021 8:06:21 AM   
deMangler


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quote:

ORIGINAL: Daza99

Thanks for the update! Its a great tool for pbem games.

Thanks! :)
Ironically I haven't had any time at all to play for well over a month now, but I can't wait to have more free time.
At least I can fit in a bit of improving this code when I have a few minutes here and there, it's great to see people using it.


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Post #: 32
RE: PBEM Helper - 9/3/2021 10:55:08 PM   
Nsf665


Posts: 566
Joined: 8/14/2018
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Is there a way how to change username? (if there is, I cant see one :) )

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Post #: 33
RE: PBEM Helper - 9/5/2021 9:08:25 AM   
deMangler


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Not currently. I will add it to list of things to do.



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Post #: 34
RE: PBEM Helper - 9/22/2021 10:01:18 AM   
deMangler


Posts: 227
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Just an update on continued development.

I have had no time lately to put out a new tested version, however I have had some good feedback and suggestions via e-mail that I will work on as soon as I can.

Top of the list is the ability to save the settings so that repeatedly entering tokens, or editing the pbem4se_settings.json file is not needed.

Next is some kind of ability to manage people you play with so that you don't have to choose from all other users, or be visible to all other users. This will be a friend-list kind of thing.

Then e-mail notifications to do with game state, etc.

There are also a fair few good QOL suggestions I plan to implement, and much tidying of interface and website.

Finally I plan to open-source the server soon. The only reason it is not already is that it is integrated into another server I run that I have properly tested for security. I don't know if the standalone code would be secure yet. Once I have the separated code deployed and tested I will put it on gitlab. It is a pretty simple Django REST project so should be easy for people deploy.

Unfortunately there is no timeframe for this as I have a lot of juggling things atm so don't want to make any promises - it does seem to have been working well so far, the couple of hiccups that have been resolved by e-mail have been pretty minor and make me feel pretty confident that it is going in a solid direction.

Thanks to those people who have used it/helped test it so far.







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Post #: 35
RE: PBEM Helper - 10/18/2021 12:52:40 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline
Service update.

My server provider is scheduling a systems upgrade on Wednesday 20th October 2021 (2021-10-20) at 06:00 AM UTC. They expect approximately 30 min of downtime.

The website and client may not work during this time.


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Post #: 36
RE: PBEM Helper - 10/29/2021 9:52:35 AM   
deMangler


Posts: 227
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Development update.

There has been a lot of helpful feedback and feature requests since this was first released. I have been a bit blocked in implementing many of them because they require more interface functionality than can easily be implemented in Tk.

Therefore I am writing a completely new client using the godot engine - a bit of overkill maybe but it is good at making interfaces and has a good licence.

The old clients and any forks will still work as I am not changing the API.

Anyway. Just keeping you in the loop, so to speak. More soon.


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Post #: 37
RE: PBEM Helper - 11/1/2021 8:45:09 PM   
deMangler


Posts: 227
Joined: 7/13/2013
Status: offline
It has come to my attention that the server is currently down and the site has the message:

Site down for planned maintenance...
We'll be back soon!

This was not planned as far as I know and I am looking into it.
My provider is normally really good, so maybe I missed something.

Anyway my apologies and I will update as soon as I can.

*edit* - it turns out they are having problems.
Here is a link to their twitter feed in case anyone wants immediate updates. I will be going to bed soon.

https://twitter.com/pythonanywhere

*edit* - It's all back working ok now.




< Message edited by deMangler -- 11/1/2021 9:21:33 PM >


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