Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What is the Pre-req for the liniear Tech Armour Piercing optimalization?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> What is the Pre-req for the liniear Tech Armour Piercing optimalization? Page: [1]
Login
Message << Older Topic   Newer Topic >>
What is the Pre-req for the liniear Tech Armour Piercin... - 8/4/2021 9:31:47 AM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
Status: offline
Hey Guys,

Question in the title :) I haven't got a clue... Got all councils (except Secret service), pretty far along in tech, but still says "pre-req missing"....

Post #: 1
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/4/2021 11:56:16 PM   
Maerchen

 

Posts: 348
Joined: 6/16/2020
From: Germany
Status: offline
Hmmm; did you model a tank unit with HV guns? Maybe that's the prerequisite?

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Culthrasa)
Post #: 2
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 9:41:36 AM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
We would need to know the exact version the savegame was created in (can be found on the Empire Dashboard Report).

The requirements I could find for a 1.09.06 game are:
"OOB.3>0|OOB.31>0"
Which propably refers to have any armor OOB. Which in return means having a developed Armor model. The gun of the tank should be irrelevant.

(in reply to Maerchen)
Post #: 3
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 11:59:25 AM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
Status: offline

quote:

ORIGINAL: zgrssd

We would need to know the exact version the savegame was created in (can be found on the Empire Dashboard Report).

The requirements I could find for a 1.09.06 game are:
"OOB.3>0|OOB.31>0"
Which propably refers to have any armor OOB. Which in return means having a developed Armor model. The gun of the tank should be irrelevant.


thz, but that's not it. I have Light Armor OOB (fielded even) and got a design for medium armor (not fielded).

(in reply to zgrssd)
Post #: 4
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 12:32:08 PM   
Maerchen

 

Posts: 348
Joined: 6/16/2020
From: Germany
Status: offline
What is the exact mouseover text of the missing prerequisite of that linear tech?

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Culthrasa)
Post #: 5
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 3:19:07 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
quote:

ORIGINAL: Culthrasa


quote:

ORIGINAL: zgrssd

We would need to know the exact version the savegame was created in (can be found on the Empire Dashboard Report).

The requirements I could find for a 1.09.06 game are:
"OOB.3>0|OOB.31>0"
Which propably refers to have any armor OOB. Which in return means having a developed Armor model. The gun of the tank should be irrelevant.


thz, but that's not it. I have Light Armor OOB (fielded even) and got a design for medium armor (not fielded).


You have not yet given us the exact version the savegame was created in. We can not reliably answer your question without that information.

The value I gave you was straight from:
Library "10) SE_Org"
Table "130) Flex Tech Types"
column "DISCOVERY IF LOGIC"
for 1.09.06 game.

The most common limitation is other Technologies.
Followed by the Techlevel
Some reference Atmosphere properties
Some reference the existence of Models.
AP Optimisation is the only technology in the whole game that refers to a OOB.

OOB.31 is the "Independent RPG Regiment", not a Armor OOB.
I can not find OOB.3 anywhere in the list (10 is the smalest number). So I would have to guess it is a Militia OOB.

< Message edited by zgrssd -- 8/5/2021 3:20:36 PM >

(in reply to Culthrasa)
Post #: 6
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 10:51:43 PM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
Status: offline
sorry :) 1.09.06 Latest beta :)

the tooltip just says "prerequisite condition not met" the other techs have listed what is needed, this one didn't, hence the question :)


(in reply to zgrssd)
Post #: 7
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/5/2021 10:59:12 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: Culthrasa

sorry :) 1.09.06 Latest beta :)

the tooltip just says "prerequisite condition not met" the other techs have listed what is needed, this one didn't, hence the question :)



As I read it now, you are missing the Independant Bazooka OOB.
For which you have to make a Bazooka model.

It is a wierd connection, but that is what the gamefiles tell me.

(in reply to Culthrasa)
Post #: 8
RE: What is the Pre-req for the liniear Tech Armour Pie... - 8/10/2021 11:58:26 PM   
Culthrasa

 

Posts: 189
Joined: 4/16/2017
Status: offline
Ahh thz zgrssd, that OOB I didn't have (never bother with it). Now I guess I will :)

(in reply to zgrssd)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> What is the Pre-req for the liniear Tech Armour Piercing optimalization? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891