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Workers Freezing

 
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Workers Freezing - 8/6/2021 1:29:21 PM   
Bernard_Black

 

Posts: 7
Joined: 8/6/2021
Status: offline
Afternoon, having odd issue with new zone.

Firstly the planet is a frozen desert world with no oxygen thus envirosuits are the default starting tech.

So why am i getting this EVERY turn for my new zone:

'Hapiness for 300 worker in 56,2 decreased with 4 points due to effective temperature below -21c'

The actual temperature for my new zone is -51c and my capital city is around -47c but the capital has never had this issue.

Further more the envirosuits allow up to -100c I believe, so this should not be happening?

Please advise.
Post #: 1
RE: Workers Freezing - 8/6/2021 2:06:49 PM   
zgrssd

 

Posts: 3385
Joined: 6/9/2020
Status: offline
The responsible rules are in the Manual, "5.2.3. envIronmental exPosur"

One active asset should give you 273° Temperature resistance. What do you have in the city?

< Message edited by zgrssd -- 8/6/2021 2:07:10 PM >

(in reply to Bernard_Black)
Post #: 2
RE: Workers Freezing - 8/6/2021 2:18:55 PM   
Bernard_Black

 

Posts: 7
Joined: 8/6/2021
Status: offline
zgrssd: thank you for the reply, glad it was you that answered you seem to know the workings of this game very well and I think you solved the issue for me.

I did read that manual section actually and the issue is that the new zone only has one asset... and I mothballed it! lol

So that's probably it then, its just a truck stop at moment I will leave it on 25% and see if that solves it. I am currently investing in the zone so as to wait until the pop build a farm dome then I was going to activate the truck stop, build two metal mines close to the zone + send colonists etc.

Anyway thanks for that.

(in reply to zgrssd)
Post #: 3
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