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Gary Grigsby's Eagle Day to Bombing the Reich v1.06.47 Now Available!

 
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Gary Grigsby's Eagle Day to Bombing the Reich v1.06.47 ... - 8/6/2021 3:13:53 PM   
HybridSpyda

 

Posts: 72
Status: offline
Hi Everyone!

We have a new patch version for Gary Grigsby's Eagle Day to Bombing the Reich, which you can find on the Store page or 'My Page'.
Or you can grab it here!

v1.06.47 – Changelog
Changes & Fixes:
    • Fixed Scoring bugs for intro and short campaigns and some other scenarios.
    • Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
    • The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. (Requires scenario restart).
    • German Gruppe now contain 40 aircraft max.
    • Added ability to select location and airbase info on the map during the reaction phase.
    • Sunrise and sunset now track much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
    • Added sunrise-sunset info to main display and planning display.
    • Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
    • More fixes to speed up play and stop "turnback to target" events.
    • Made some tweaks to Allied BTR AI.
    • Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.
    • fixed several variable-type classes that were causing issues with range calculation routines.
    • Removed ability for axis human player to add AA factors to troops. Allowing this
    was causing several issues with the land combat routines. AI will still replace destroyed troop AA up to pre-set limits. AA factors now contributes to overall troop strength.
    • Game now shows Axis player when new and in-transit rail-flak arrives at destination.
    • Fixed a database error where several Wilde Sau nightfighter groups entering in the 1943 scenarios did not have their FuG 217’s equipped. Current games will automatically upgrade these groups to be equipped. Scenarios starting in 1944 were OK.
    • Made some more tweaks to ground combat resolution. Axis troop supply now shows impact of oil shortage. Oil shortage greatly reduces the ability of ground troops to resupply.
    • “Rail use” is now tracked by the AI through rail centers and ports and can impact movement and supply of ground troops. Strafing rail centers can reduce the capacity of rail use where it had no impact in the game before. Axis player can monitor rail use by clicking on rail centers.
    • Added ability to review weapons database from the aircraft list screen.
    • Fixed a bug causing game to crash when wind was from SW and clouds graphics were on.
    • Added additional morale recovery penalty for groups if ready A/C drops below 33% of full group establishment.
    • Increased restriction on groups flying with low morale.
    • Fixed a bug where radars in Brittany (BTR) and Cornwall (BOB) were not detecting raids.
    • Additional tweaks to Allied AI raid planning.
    • Fixed an exploit where the defender player could bring future plane types into their replacement pool through the OOB screen.
    • Reduced chance of opportunity target during cloudy weather.
    • Stopped updating of recon data if photo unsuccessful.
    • Ensured incremental climb-out from takeoff.
    • Nightfighters will start readying after sunset instead of 18:00 to account for new sunset times.
    • Luftwaffe interceptors more likely to engage returning enemy flights in the Med all the way to Sicily.
    • Auto-aircraft upgrade is now removed for both sides, except Allied conversion of fighter groups to fighterbomber groups and vice-versa.
    • Tempest type changed to Fighter-Bomber (requires scenario restart).
    • Fixed a data error where some of the '44 Campaign locations and factories had the same delay as the '43 Campaign. This meant that several locations, Rail-Flak, and factories were delayed an additional 3 months later than they should have been. (Requires restart of '44 Campaign).
    • Leaders returning from the hospital now get their old commands back if they outrank the current leader.
    • Added more jet types for early arrival in Jet-age scenario.
    • Ensured raiding groups follow waypoints inbound and outbound.
    • Randomized attacking aircraft pool to better balance commitment of group pilots.
    • Increased likelihood of nightfighter engagement with higher moonlight values.
    • Fixed a long time bug in the combat code where the defender pilots were temporarily copying the attacking pilots experience and fatigue and also gaining the attacker experience and fatigue. Attackers were not effected.
    • Changed the air combat engagement code so that aircraft now compare maximum speed instead of current speed to determine ability to engage the enemy.
    • Removed UFAC from mandatory targeting per the manual. This was causing conflicts with UPEN targeting.
    • Altitude performance modifiers now impact ability to engage in attacks.
    • Climb rate now impacts ability of lower attacker to engage higher defender.
    • Low pilot morale (<30) now easier to increase when rallied.
    • 1943 German groups enter with slightly higher morale and experience
    • Returning level bomber groups will now shed slower, straggler aircraft, and Interceptors now more likely to pick off returning stragglers.
    • Reduced repair rate of damaged aircraft on over stacked airfield.
    • Made it even harder to inflict bomb damage on uboat pens and large targets.
    • Randomized flak attacks on enemy flights to even out likelihood of group commander being singled out.
    • Added more flight info to pilot list screen, including minutes to takeoff for defender groups assigned to intercept or patrol.
    • Single fighter-bomber and recon groups can launch day raids before sunrise but never before 6AM.
    • Defender flights will now drop altitude on return to base for improved friendly fire recognition.
    • Stirling I now has options to swap out frag cluster bombs for general purpose bombs.
    • Mossie intruders will now spread out into single a/c flights during night raids.
    • Italian units now surrender 4 days after the invasion of Italy, not the day of.
    • Group display now shows current installed navigation and radar device types instead of default.
    • Fueling aircraft are now more vulnerable to attack by air.
    • Flights will climb out at 50% rate if not all aircraft are in the air yet.
    • Navigation devices Oboe (range=350) and Gee (range=300) only function within these ranges from the coast of England. These devices will not function in Italy. The ranges improve slightly the higher the aircraft is. The ability to navigate with these devices is easier, but now impacted by experience and fatigue of the flight.
    • Fixed a bug that made several German radar sites immune to jamming.
    • Ensured maneuver and speed penalties were applied to rocket-equipped aircraft during dogfights.
    • Relocated the "Done (esc)" button in raid planning and intercept menus to lower panel UI for ease of selection. Also, "Add bombers" or "Add escorts" buttons will now appear in the "Select Lead Aircraft" menus for ease of selection, eliminating an extra mouse-click.
    • Remove "Load Game" button from main in-game menus to eliminate memory and graphic glitch issues. You now can load games only from initial screen, but you should still exit all the way to desktop first.
    • Fixed a bug to stop AI from upgrading plane types for groups that were relocating or had surrendered (non-Italian axis minors only).
    • Fixed the BoB pbem campaign bug.
    • Edited the "Eagle Day to Bombing the Reich Production System" Manual to correct and clarify some concepts of aircraft replacement production.
    • Added feature for replacements:
      In the unit list screen you see the number produced (meaning delivered if defender or received if attacker) by a/c type. The "replacement" screen is no longer redundant, it now shows the net number allocated for each a/c type. A negative number means your pool has dropped below the total #repl at start and produced (i.e. you are burning through this a/c type). A positive number means your pool has increased above the total #repl at start and produced, also caused by upgrading to a better plane type which puts those old planes back in the pool.



Happy Gaming!

< Message edited by HybridSpyda -- 8/6/2021 3:17:25 PM >


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Matthew Ravenwood

QA & Operations Manager

Post #: 1
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 4:48:21 PM   
RedBunny

 

Posts: 58
Joined: 12/8/2010
Status: offline
Wow, I normally don't like game update threads like this cluttered with posts of "thanks", "great job!", etc but I have to say thanks and great job to all responsible for maintaining this older game that can't be a big revenue generator for Matrix.

And I'd be really interested in seeing the code that was responsible for this change:
"Fixed a bug causing game to crash when wind was from SW and clouds graphics were on."

Now I have to figure out how to play ...

< Message edited by RedBunny -- 8/6/2021 4:49:12 PM >

(in reply to HybridSpyda)
Post #: 2
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 5:52:40 PM   
Johntxic

 

Posts: 62
Joined: 5/4/2019
Status: offline
Super!

Will Oboe ranges be amended to reflect the location of mobile ground stations in France/Belgium after June 1944?

_____________________________

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

(in reply to RedBunny)
Post #: 3
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:25:21 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
quote:

And I'd be really interested in seeing the code that was responsible for this change:
"Fixed a bug causing game to crash when wind was from SW and clouds graphics were on."

I never actually found it, but thankfully I knew enough about the cause to add a failsafe to make sure it never got triggered.

_____________________________

simovitch


(in reply to RedBunny)
Post #: 4
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:31:56 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
quote:

Will Oboe ranges be amended to reflect the location of mobile ground stations in France/Belgium after June 1944?

No - did such a thing exist? Anyway by the time it would be of any real use the H2S/H2X systems would be standard equipment.

_____________________________

simovitch


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Post #: 5
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:36:12 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Showcasing some of the new features....

Weather, sun and moon info now available during raid planning. No more switching back to the main menu to memorize the weather or moon values:





Attachment (1)

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simovitch


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Post #: 6
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:39:04 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
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You can now add bombers and escorts directly from "select lead group"...






Attachment (1)

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simovitch


(in reply to simovitch)
Post #: 7
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:41:15 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Select a friendly group during the action to check the status of the pilots and planes. Note the wounded pilot...






Attachment (1)

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simovitch


(in reply to simovitch)
Post #: 8
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:44:10 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
Defending side can check the status of their interceptors. Note that these Hurricanes have 8 minutes to go before they are in the air. The last few minutes while they are taxiing on the runway they are more vulnerable to attack...






Attachment (1)

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simovitch


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Post #: 9
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/6/2021 9:45:33 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
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Moved the "Done" button closer to the interceptor and patrol dialogs...






Attachment (1)

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simovitch


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Post #: 10
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/7/2021 7:09:50 AM   
Johntxic

 

Posts: 62
Joined: 5/4/2019
Status: offline
Yep - truck mounted systems soon travelled to the Continent after D-Day to increase the range. They were located in the Ardennes and Vosges.

If you fancy a long (but interesting) read, see here: http://www.rquirk.com/cdnradar/cor/chapter13.pdf





_____________________________

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

(in reply to simovitch)
Post #: 11
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/7/2021 2:13:03 PM   
simovitch


Posts: 5488
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Status: offline
Great article, thanks!

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simovitch


(in reply to Johntxic)
Post #: 12
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/8/2021 9:23:44 AM   
KenchiSulla


Posts: 2948
Joined: 10/22/2008
From: the Netherlands
Status: offline
Great update, thank you for your effort!

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AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
ฏ Primo Levi, writer, holocaust survivor

(in reply to simovitch)
Post #: 13
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 8/9/2021 7:56:35 AM   
V72

 

Posts: 37
Joined: 11/7/2006
From: Paris - France
Status: offline
This update was very expected , I didn't have the courage to start a "long campaign 43" again but there are a lot of visible improvements.
Thanks to everyone who participated.

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Post #: 14
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/19/2021 10:55:45 PM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
Ugggh, to start a new campaign or keep pounding away on my current one haha. Looks like a great update. Thank you for all the hard work!

(in reply to V72)
Post #: 15
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/19/2021 11:06:24 PM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
Is it possible to get some more clarification about this?

" Mossie intruders will now spread out into single a/c flights during night raids."

What exactly is meant by spread out? Does this refer to how they seem to stagger out in intervals when you send a group? Or does it mean spread out as in spread off their flight back to near by airfields?

(in reply to palioboy2)
Post #: 16
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/20/2021 3:45:52 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
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quote:

What exactly is meant by spread out? Does this refer to how they seem to stagger out in intervals when you send a group? Or does it mean spread out as in spread off their flight back to near by airfields?


They spread out on the way to the target.

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simovitch


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RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/20/2021 6:31:38 PM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
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As in they spread horizontally off of their flight path?

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RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/21/2021 11:01:30 AM   
boogabooga

 

Posts: 457
Joined: 7/18/2018
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No, I think he means that instead of one flight of 6, they stagger their takeoff time so that there are 6 individual night fighters along the flight path spaced several miles apart. Sort of the same way the night bombers form their bomber streams.


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Post #: 19
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/21/2021 8:08:38 PM   
palioboy2

 

Posts: 190
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From: Canada
Status: offline
Roger, that's what I had figured, I noticed them doing that in the previous patch so I was wondering if that was a held over note of if this was something new. Such a useful feature to have.

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RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/23/2021 6:59:36 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
Status: offline
I've noticed some pretty weird things from the AI. I am Allied and I was seeing interceptors in southern Italy lifting to chase Fighter Bombers on shallow penetration flights into France. I then saw interceptors in western France lift to chase shallow penetrations to the boot of Italy. Later in the afternoon I saw a group of 40 109's cross the map from southern Europe to a field in Northern Germany, but they had no real reason to be airborne and they appeared as a orange Allied box instead of one of the Axis colors.

(in reply to palioboy2)
Post #: 21
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/23/2021 7:01:58 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
From: Canada
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Also apparently I flew a 28 fighter recon flight from Africa to a field on Crete, I didn't notice it until the after action report as I autoplanned my recon.

(in reply to palioboy2)
Post #: 22
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/23/2021 4:02:08 PM   
RichardL58

 

Posts: 28
Joined: 12/18/2006
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I lkike that this game gets update, but there is something weird going on here.

I started a new 1943 axis campaign with the new patch and on day four the USAAF raided the Kapsack Goldenberg kraftanlage south of Cologne with 200+ B-17s.

I put up two large "Gefechtverband", and waited until the escorts returned, then i did a concentrated attack with over 200 Fw 190 A-5/A-6 and over 300 Bf109G6 and a single gruppe of Bf110s. I shot down 52 B-17 ...but lost 15 Fw 190 and 48(!!!!) Bf 109 and 4 Bf 110 (against unescorted bombers WTF!?)

Ok, so I reloaded and did it again, this time I downed 62 B-17 losing 70 fighters, even single stragglers took out one or two Bf 109 before going down.

Has this patch boosted up the B-17 gunners to meet their own claims during the war?

(in reply to palioboy2)
Post #: 23
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/27/2021 2:53:02 PM   
simovitch


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quote:

Has this patch boosted up the B-17 gunners to meet their own claims during the war?

Nothing was done intentionally to boost the defense fire of level bombers so it is likely a result of the tweaks and fixes we have done to the air combat code. The dev team acknowledges that the level bomber defensive fire is a bit to deadly and needs to be specifically reviewed. We should have a new beta to test in a week or so.

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simovitch


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Post #: 24
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/27/2021 2:54:56 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
quote:

I've noticed some pretty weird things from the AI. I am Allied and I was seeing interceptors in southern Italy lifting to chase Fighter Bombers on shallow penetration flights into France. I then saw interceptors in western France lift to chase shallow penetrations to the boot of Italy. Later in the afternoon I saw a group of 40 109's cross the map from southern Europe to a field in Northern Germany, but they had no real reason to be airborne and they appeared as a orange Allied box instead of one of the Axis colors.


I'll take a look at the AI interception code and see what's up.

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Post #: 25
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/28/2021 1:16:30 AM   
gabeeg

 

Posts: 292
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Wow love that this game is getting active support. Thank you!

(in reply to simovitch)
Post #: 26
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/28/2021 7:11:00 AM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline

quote:

ORIGINAL: simovitch

quote:

Has this patch boosted up the B-17 gunners to meet their own claims during the war?

Nothing was done intentionally to boost the defense fire of level bombers so it is likely a result of the tweaks and fixes we have done to the air combat code. The dev team acknowledges that the level bomber defensive fire is a bit to deadly and needs to be specifically reviewed. We should have a new beta to test in a week or so.

Thank you for looking at this.

I got some absurd results a few times.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to simovitch)
Post #: 27
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 9/30/2021 5:50:38 AM   
palioboy2

 

Posts: 190
Joined: 12/16/2009
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An example of the interceptions I am seeing.





< Message edited by palioboy2 -- 9/30/2021 5:51:27 AM >

(in reply to Orm)
Post #: 28
RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 10/3/2021 4:10:26 PM   
simovitch


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Are the interceptors following through all the way or do they eventually realize the futility in their choices?

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simovitch


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RE: Gary Grigsby's Eagle Day to Bombing the Reich v1.06... - 10/4/2021 1:54:49 AM   
boogabooga

 

Posts: 457
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On the other side, I'm playing BTR as Allies in the 1944 campaigns (Big week and grand), and I also am seeing some absurd losses on the allied end for 1:1 fully escorted raids. (The bomber gunners are probably what is keeping me competitive at all). In some cases, I've been taking 60-70 bomber losses in a single day, but only 2 fighter losses, when my raids were 50% fighters (and yes, I stagger escorts to provided continuous coverage).

It seems that the issue is the new AI tendency to attack stragglers rather than the main formation. While this is certainly an effective tactic and I understand why it was added, the allied side does not really have the game mechanics to detach a portion of the the escorts to cover the stragglers. My escorts fly along fat, dumb, and happy with the main formation, while not 10 miles behind them, the stragglers are being slaughtered by a Gruppe or two of Me-410s. Also, are you sure about the proportion of stragglers being shed? It seems a little excessive to me.

(in reply to simovitch)
Post #: 30
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