Patrat
Posts: 107
Joined: 11/17/2016 Status: offline
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quote:
ORIGINAL: Hubert Cater Hi everyone, I can confirm that a boosted HQ cannot then boost another HQ. We can think about a way to manually select which HQ should boost another, but this is a bit tricky as positions change on every turn and there is no guarantee that what you select on a previous turn will hold up on another turn leaving players to wonder why an HQ is not linked. Also supply is calculated prior to the beginning of the turn and then it would have to be recalculated if you are manually amending the HQ link/boosts, and this might be exploitable unless you only allow it prior to any moves. In the end, with the additional rules and restrictions in place it could be just as frustrating, for some, relative to the current automatic assignment etc. First let me say that I'm really enjoying the game. You have done an excellent job improving the AI. At the highest difficulty,it actually does a very credible job as the Axis powers. That being said, the one thing in the game that "really grinds my gears" is how the automatic HQ boosting works, or doesn't work. I have read everything about how its supposed to work, and a some of the time it works as advertised. But then there are the times, where it doesn't work as expected. And as someone else pointed out, these can come at the worst possible times. It's very frustrating to say the least. I think the problem may lay as Cpuncher pointed out, "This problem seems to come from the supply growth of an adjacent resource. It seems when the HQ that's supposed to be boosted has an adjacent recourse grow to 4, then it will stop receiving boost, even though it is far more beneficial to than using the adjacent resource." I'm not sure if this is always the cause of suddenly losing your boosting. But in my experience it sure seems like it is. I'm currently just playing the wonderful AI, but I doubt I'd ever risk playing a human player with the HQ boosting working as it currently does. In short I'd love to be able to manually select which HQ gets boosted. It wouldn't bother me at all it I had to change reassignments every turn due to changing conditions. I often change HQ-troop assignments nearly every turn anyway. In a nutshell, its something a little more predictable is what I'm looking for. Anything you can do in that regard will be very appreciated.
< Message edited by Patrat -- 9/30/2020 6:34:51 AM >
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