Felius
Posts: 13
Joined: 8/10/2021 Status: offline
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Doing some testing, on game with all binary economic techs and pretty good values on nearly all linear techs (the ones that I haven't put any research upon being nearly certainly irrelevant, such as shielding optimization and atomic weapons optimization), I built in a single city a Synthetic plant, a Methane plant and a Deep Core mining plant, all at level one. Governor modifier is at +25% for all, only for relations, and zone circumstances set a 10% penalty. 1.7% CO2 in atmosphere. From them I made: 361 from the Deep Core and 406 from each of the Synthetic and Methane plants. That tells me a few things: 1. There are at least a few more techs upping the Deep Core facility's production than as it's producing 3x its base, while the Synth and Methane are making about 150% of base. Figuring out what exactly is getting that bonus, and assuming it's not only binary techs it might mean that Deep Core facilities can be worth over the other two, specially if power is a concern. 2. There absolutely no reason to ever go to methane over synth unless they get some kind of bonus if the atmosphere is heavier with CO2. Assuming that's not true (or that you aren't playing in a planet heavy with CO2) the methane plant takes the same workers and same energy, plus the addition of water, for the exact same production. And costs far more to build in the first place, including Hi-tech goods, which the synthetic plant doesn't need. 3. The bio-fuel one is still probably better, but it does take food, which may occasionally be a concern. Also, if include the farm labor for the food, before hydroponics and/or the robotization techs, it'll be less labor-efficient than the other three.
< Message edited by Felius -- 8/15/2021 12:01:10 AM >
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