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TOAW WW2 West Front scenarios - Quick Reference list

 
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TOAW WW2 West Front scenarios - Quick Reference list - 8/19/2021 9:21:21 PM   
Darrell999

 

Posts: 72
Joined: 6/6/2006
Status: offline
Lately, I've been in the mood for some Western Front scenarios, so I put together an overview of some available TOAW scenarios; some came with the game, and others were ones I've downloaded.
For those interested, if you didn't know, you can get additional scenarios from https://alternatewars.com/Games/TOAW/TOAW.htm, https://archive.org/details/wargamer-depot_toaw4, and of course, the forums right here.

Many of these were from earlier versions of TOAW. It's super easy to convert them--just load them in the editor and save them--then they should have no problem in TOAW 4.

I just copied some of the stats from these scenarios, so at a glance you can see how complex/time-consuming they might be. Sometimes I feel like just a short scenario.
So I've included the operational scale, number of turns, number of units per side, and events--these are all from the descriptions in the game.

I did not include scenarios that are play-by-email only, because I'm not really interested in those.

I put this list together for my own geeky reference, but I just figured I'd post this if it helps someone who wants a quick overview of these.

Nach Frankreich May 8-August 1, 1940 German Human against Allied PO only
Regiment level, 5km per hex, 1-day turns, 85 turns, 847/2000 units, 371 events

Guderian 40 May 10-16, 1940
Battalion level, 2.5km per hex, half-day turns, 14 turns, 464-478 units, 10 events

France '40: Blitzkrieg in the West - German Blitzkrieg Offensive against France, Belgium, and Holland May 10-July 8, 1940
Division level, 15km per hex, half-week turns, 18 turns, 187/293 units, 55 events

Fall Gelb May 10-June 28, 1940
Division level, 10km per hex, 1-day turns, 48 turns, 496/287 units, 89 events

Vesting Holland '40 May 10-23, 1940 German Human against Dutch PO only
Battalion/Company level, 2.5km per hex, half-day turns, 28 turns, 375/746 units, 163 events

Battle of Abbeville May 27-June 4, 1940
company/battalion level, 1km per hex, 6-hour turns, 36 turns, 109/72 units, 16 events

Battle of Britain 1940 (hypothetical) August 13-November 22, 1940
Regiment/Brigade level, 10km per hex, half-week turns, 30 turns, 207/206 units, 10 events

Sealion 1940 (hypothetical) September 10-November 5, 1940
Division level, 10km per hex, half-week turns, 17 turns, 133/250 units, 24 events

D-Day to the Ruhr June 5, 1944-May 5, 1945
Battalion/Regiment level, 5km per hex, 1-day turns, 336 turns, 660/1,369 units, 2,495 events

Overlord 44 June 5-September 12, 1944
Battalion level, 2.5km per hex, half-day turns, 200 turns, 840/903 units, 177 events

UK Normandy June 6-July 2, 1944
Company/Battalion level, 1.5km per hex, 1-day turns, 27 turns, 211/184 units, 28 events

US Normandy June 6-30, 1944
Company/Battalion level, 1.5km per hex, 1-day turns, 25 turns, 245/179 units, 44 events

France 1944 D-day: Invasion, Breakout, and Pursuit June 6-September 29, 1944
Regiment/Brigade level, 10km per hex, half-week turns, 34 turns, 1171/1191 units, 560 events

Normandy 44: Operation Overlord June 6-August 22, 1944
Battalion/Regiment level, 5km per hex, half-week turns, 23 turns, 488/432 units, 432 events

Normandy Rommel 44: Operation Overlord - Rommel's Dream (hypothetical) June 6-August 29, 1944
A hypothetical variant depicting what might have occurred if Rommel had been given total control to stop the Allied invasion
Battalion/Regiment level, 5km per hex, half-week turns, 25 turns, 492/469 units, 396 events

Operation Overlord 1944 June 6-July 5, 1944
Battalion level, 2.5km per hex, 1-day turns, 30 turns, 468/358 units, 36 events

Two Weeks in Normandy 1944 June 6-18, 1944
Battalion level, 1.5km per hex, 1-day turns, 13 turns, 404/349 units, 134 events

Four Weeks in Normandy 1944 June 6-July 3, 1944
Battalion level, 1.5km per hex, 1-day turns, 27 turns, 454/363 units, 81 events

Bocage Hell 1944 June 7-August 25, 1944
Company/Battalion level, 2.5km. 1-day turns, 80 turns, 875/606 units, 989 events

Cherbourg 44: The U.S. VII Corps Offensive to Capture the Port City of Cherbourg June 19-30, 1944
Battalion level, 2.5km per hex, half-day turns, 24 turns, 82/107 units, 46 events

St. Lo 44 July 6-26, 1944
Company/Battalion/Regiment level, 2.5km per hex, 1-day turns, 21 turns, 145/83 units, 32 events

Goodwood 1944 July 18-26, 1944 Allied Human against German PO only
Battalion level, 1km per hex, 6-hour turns, 35 turns, 224/203 units, 145 events

Cobra: The Breakout July 25-27, 1944
Battalion level, 2.5km per hex, 1-day turns, 7 turns, 243/421 units, 14 events

Cobra 44 July 25-July 31, 1944
Battalion level, 2.5km per hex, 6-hour turns, 27 turns, 304/246 units, 62 events

France 1944 Cobra: Breakout and Pursuit July 25-September 29, 1944
Regiment/Brigade level, 10km per hex, half-week turns, 20 turns, 1040/1080 units, 472 events

Mortain 44 August 6-9, 1944
Battalion level, 2.5km per hex, 6-hour turns, 15 turns, 135/128 units, 13 events

Falaise Pocket 44 August 17-21, 1944
Battalion level, 2.5km per hex, 6-hour turns, 19 turns, 344/297 units, 75 events

Dragoon 44: The Allied Invasion of Southern France August 15-28, 1944
Regiment/Division level, 2.5km per hex, 12-hour turns, 28 turns, 146/186 units, 96 events

Rhine 44: The Campaign in Northwest Europe September 1, 1944-April 27, 1945
Brigade/Division level, 10km per hex, 1-week turns, 36 turns, 290/279 units, 135 events

Aachen 44 September 10-17, 1944
Battalion/Regiment level, 5km per hex, half-day turns, 16 turns, 41/25 units, 3 events

West Wall Germany 1944 September 10-December 15, 1944
Company/Battalion/Regiment level, 2km per hex, 1-day turns, 97 turns, 660/493 units, 96 events

The Fall of Aachen September 12-October 22, 1944
Battalion level, 800 meters per hex, 1-day turn, 41 turns, 108/168 units, 60 events

West Wall Holland 1944 September 17-December 16, 1944
Company/Battalion level, 2 km per hex, 1-day turns, 91 turns, 617/508 units, 299 events

Arnhem September 17-26, 1944
Battalion/Brigade/Regiment level, 3km per hex, 1-day turns, 10 turns, 40/53 units, 76 events

Market Garden 44 September 17-26, 1944
Regiment/Brigade level, 2.5km per hex, half-day turns, 20 turns, 106/148 units, 11 events

Hell's Highway September 17-29, 1944
Battalion level, 1.3km per hex, 8-hour turns, 26 turns, 125/134 units, 267 events

South Holland 44: Operation Market Garden/Venlo Bridgehead September 17-October 31, 1944
Company/Battalion level, 2.5km per hex, 1-day turns, 65 turns, 262/279 units, 9 events

Arracourt 44 September 19-22, 1944
Company/Battalion/Regiment level, 2.5km per hex, half-day turns, 8 turns, 16/19 units, 18 events

Koblenz 44 (hypothetical Market Garden alternate) September 22-October 6, 1944 Solitaire scenario-Human Allies only
Battalion level, 1km per hex, half-day turns, 30 turns, 164/235 units, 63 events

Lorraine 1944 November 8-December 6, 1944
Brigade/Regiment level, 5km per hex, half-week turns, 9 turns, 76/79 units, 18 events

Ardennes 1944 December 16, 1944-January 14, 1945
Battalion/Regiment level, 2.5km per hex, half-day turns, 60 turns, 280/413 units, 257 events

Ardennes Gamble 1944 2.0 (designer recommends PBEM or take U.S. side)
Battalion/Regiment level, 2.5km per hex, 1-day turns, 16 turns, 179/171 units, 14 events

Battle for the Ardennes (SPI game) December 16, 1944-January 2, 1945
Battalion/Regiment level, 5km per hex, half-day turns, 36 turns, 292/342 units, 119 events

Bulge 44 December 16, 1944-January 15, 1945
Battalion level, 2.5km per hex, 6-hour turns, 123 turns, 990/1068 units, 244 events

Autumn Fog 1944 (hypothetical Bulge variant) December 16, 1944-February 3, 1945
Regiment/Brigade level, 2.5km per hex, half-day turns, 100 turns, 848/822 units, 787 events

Operation Nordwind 1945 January 1-20, 1945
Regiment level, 2.5km per hex, 1-day turns, 20 turns, 78/93 units, 48 events

Remagen March 7-17, 1945
Battalion/Regiment level, 1km per hex, half-day turns, 22 turns, 62/68 units, 22 events

Operation Varsity 1945 March 22-25, 1945 Allied Human against German PO only
Company/Battalion level, 1km per hex, 6-hour turns, 14 turns, 148/151 units, 218 events

Patton 45: Patton's Nightmare (hypothetical Soviet offensive against the U.S. Third Army) July 15-August 11, 1945
Battalion/Regiment/Division level, 5km per hex, 1-day turns, 28 turns, 202/192 units, 39 events

Feel free to add more scenarios for ones that I've missed.
Post #: 1
RE: TOAW WW2 West Front scenarios - Quick Reference list - 8/20/2021 9:44:34 AM   
WG

 

Posts: 18
Joined: 4/9/2019
Status: offline
Thanks, this is very useful!

Has anyone made a list for the East Front?

(in reply to Darrell999)
Post #: 2
RE: TOAW WW2 West Front scenarios - Quick Reference list - 8/21/2021 12:19:54 AM   
rhinobones

 

Posts: 1540
Joined: 2/17/2002
Status: offline
Appreciate that you are sharing your list. Thanks. I’m using to see if I’ve missed anything. As shown I’ve grouped the scenarios by year which probably means I have too much extra time .

I know that the number of events is used in the complexity calculation, however I caution people about using total events as an indicator. As an example, the D21 scenario has over 1000 events defined, less than 40 are Theater Options which, in my opinion, add complexity. The remaining events are news, triggers for other events, weather, etc. These events are necessary, but since the player can do nothing with them, I don’t see them as adding complexity.

Regards & thanks





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_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Darrell999)
Post #: 3
RE: TOAW WW2 West Front scenarios - Quick Reference list - 8/21/2021 2:17:25 PM   
cathar1244

 

Posts: 1003
Joined: 9/5/2009
Status: offline
quote:

Rhine 44: The Campaign in Northwest Europe September 1, 1944-April 27, 1945
Brigade/Division level, 10km per hex, 1-week turns, 36 turns, 290/279 units, 135 events


This one is very dated and pretty awful in terms of equipment allocated to units. I can say that freely because it was my first attempt at a TOAW scenario back in the 1990s. I've meant to update, correct, and enlarge it forever.

I think you may have missed some Battle for Germany scenarios. Bob Cross has authored one of them.

Cheers

(in reply to Darrell999)
Post #: 4
RE: TOAW WW2 West Front scenarios - Quick Reference list - 8/21/2021 9:25:15 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

Nach Frankreich May 8-August 1, 1940 German Human against Allied PO only

Thanks for the list! There are two versions of this one, which allows for all three modes of play. The other version has a [T] in the name.

(in reply to Darrell999)
Post #: 5
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