Darrell999
Posts: 72
Joined: 6/6/2006 Status: offline
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Lately, I've been in the mood for some Western Front scenarios, so I put together an overview of some available TOAW scenarios; some came with the game, and others were ones I've downloaded. For those interested, if you didn't know, you can get additional scenarios from https://alternatewars.com/Games/TOAW/TOAW.htm, https://archive.org/details/wargamer-depot_toaw4, and of course, the forums right here. Many of these were from earlier versions of TOAW. It's super easy to convert them--just load them in the editor and save them--then they should have no problem in TOAW 4. I just copied some of the stats from these scenarios, so at a glance you can see how complex/time-consuming they might be. Sometimes I feel like just a short scenario. So I've included the operational scale, number of turns, number of units per side, and events--these are all from the descriptions in the game. I did not include scenarios that are play-by-email only, because I'm not really interested in those. I put this list together for my own geeky reference, but I just figured I'd post this if it helps someone who wants a quick overview of these. Nach Frankreich May 8-August 1, 1940 German Human against Allied PO only Regiment level, 5km per hex, 1-day turns, 85 turns, 847/2000 units, 371 events Guderian 40 May 10-16, 1940 Battalion level, 2.5km per hex, half-day turns, 14 turns, 464-478 units, 10 events France '40: Blitzkrieg in the West - German Blitzkrieg Offensive against France, Belgium, and Holland May 10-July 8, 1940 Division level, 15km per hex, half-week turns, 18 turns, 187/293 units, 55 events Fall Gelb May 10-June 28, 1940 Division level, 10km per hex, 1-day turns, 48 turns, 496/287 units, 89 events Vesting Holland '40 May 10-23, 1940 German Human against Dutch PO only Battalion/Company level, 2.5km per hex, half-day turns, 28 turns, 375/746 units, 163 events Battle of Abbeville May 27-June 4, 1940 company/battalion level, 1km per hex, 6-hour turns, 36 turns, 109/72 units, 16 events Battle of Britain 1940 (hypothetical) August 13-November 22, 1940 Regiment/Brigade level, 10km per hex, half-week turns, 30 turns, 207/206 units, 10 events Sealion 1940 (hypothetical) September 10-November 5, 1940 Division level, 10km per hex, half-week turns, 17 turns, 133/250 units, 24 events D-Day to the Ruhr June 5, 1944-May 5, 1945 Battalion/Regiment level, 5km per hex, 1-day turns, 336 turns, 660/1,369 units, 2,495 events Overlord 44 June 5-September 12, 1944 Battalion level, 2.5km per hex, half-day turns, 200 turns, 840/903 units, 177 events UK Normandy June 6-July 2, 1944 Company/Battalion level, 1.5km per hex, 1-day turns, 27 turns, 211/184 units, 28 events US Normandy June 6-30, 1944 Company/Battalion level, 1.5km per hex, 1-day turns, 25 turns, 245/179 units, 44 events France 1944 D-day: Invasion, Breakout, and Pursuit June 6-September 29, 1944 Regiment/Brigade level, 10km per hex, half-week turns, 34 turns, 1171/1191 units, 560 events Normandy 44: Operation Overlord June 6-August 22, 1944 Battalion/Regiment level, 5km per hex, half-week turns, 23 turns, 488/432 units, 432 events Normandy Rommel 44: Operation Overlord - Rommel's Dream (hypothetical) June 6-August 29, 1944 A hypothetical variant depicting what might have occurred if Rommel had been given total control to stop the Allied invasion Battalion/Regiment level, 5km per hex, half-week turns, 25 turns, 492/469 units, 396 events Operation Overlord 1944 June 6-July 5, 1944 Battalion level, 2.5km per hex, 1-day turns, 30 turns, 468/358 units, 36 events Two Weeks in Normandy 1944 June 6-18, 1944 Battalion level, 1.5km per hex, 1-day turns, 13 turns, 404/349 units, 134 events Four Weeks in Normandy 1944 June 6-July 3, 1944 Battalion level, 1.5km per hex, 1-day turns, 27 turns, 454/363 units, 81 events Bocage Hell 1944 June 7-August 25, 1944 Company/Battalion level, 2.5km. 1-day turns, 80 turns, 875/606 units, 989 events Cherbourg 44: The U.S. VII Corps Offensive to Capture the Port City of Cherbourg June 19-30, 1944 Battalion level, 2.5km per hex, half-day turns, 24 turns, 82/107 units, 46 events St. Lo 44 July 6-26, 1944 Company/Battalion/Regiment level, 2.5km per hex, 1-day turns, 21 turns, 145/83 units, 32 events Goodwood 1944 July 18-26, 1944 Allied Human against German PO only Battalion level, 1km per hex, 6-hour turns, 35 turns, 224/203 units, 145 events Cobra: The Breakout July 25-27, 1944 Battalion level, 2.5km per hex, 1-day turns, 7 turns, 243/421 units, 14 events Cobra 44 July 25-July 31, 1944 Battalion level, 2.5km per hex, 6-hour turns, 27 turns, 304/246 units, 62 events France 1944 Cobra: Breakout and Pursuit July 25-September 29, 1944 Regiment/Brigade level, 10km per hex, half-week turns, 20 turns, 1040/1080 units, 472 events Mortain 44 August 6-9, 1944 Battalion level, 2.5km per hex, 6-hour turns, 15 turns, 135/128 units, 13 events Falaise Pocket 44 August 17-21, 1944 Battalion level, 2.5km per hex, 6-hour turns, 19 turns, 344/297 units, 75 events Dragoon 44: The Allied Invasion of Southern France August 15-28, 1944 Regiment/Division level, 2.5km per hex, 12-hour turns, 28 turns, 146/186 units, 96 events Rhine 44: The Campaign in Northwest Europe September 1, 1944-April 27, 1945 Brigade/Division level, 10km per hex, 1-week turns, 36 turns, 290/279 units, 135 events Aachen 44 September 10-17, 1944 Battalion/Regiment level, 5km per hex, half-day turns, 16 turns, 41/25 units, 3 events West Wall Germany 1944 September 10-December 15, 1944 Company/Battalion/Regiment level, 2km per hex, 1-day turns, 97 turns, 660/493 units, 96 events The Fall of Aachen September 12-October 22, 1944 Battalion level, 800 meters per hex, 1-day turn, 41 turns, 108/168 units, 60 events West Wall Holland 1944 September 17-December 16, 1944 Company/Battalion level, 2 km per hex, 1-day turns, 91 turns, 617/508 units, 299 events Arnhem September 17-26, 1944 Battalion/Brigade/Regiment level, 3km per hex, 1-day turns, 10 turns, 40/53 units, 76 events Market Garden 44 September 17-26, 1944 Regiment/Brigade level, 2.5km per hex, half-day turns, 20 turns, 106/148 units, 11 events Hell's Highway September 17-29, 1944 Battalion level, 1.3km per hex, 8-hour turns, 26 turns, 125/134 units, 267 events South Holland 44: Operation Market Garden/Venlo Bridgehead September 17-October 31, 1944 Company/Battalion level, 2.5km per hex, 1-day turns, 65 turns, 262/279 units, 9 events Arracourt 44 September 19-22, 1944 Company/Battalion/Regiment level, 2.5km per hex, half-day turns, 8 turns, 16/19 units, 18 events Koblenz 44 (hypothetical Market Garden alternate) September 22-October 6, 1944 Solitaire scenario-Human Allies only Battalion level, 1km per hex, half-day turns, 30 turns, 164/235 units, 63 events Lorraine 1944 November 8-December 6, 1944 Brigade/Regiment level, 5km per hex, half-week turns, 9 turns, 76/79 units, 18 events Ardennes 1944 December 16, 1944-January 14, 1945 Battalion/Regiment level, 2.5km per hex, half-day turns, 60 turns, 280/413 units, 257 events Ardennes Gamble 1944 2.0 (designer recommends PBEM or take U.S. side) Battalion/Regiment level, 2.5km per hex, 1-day turns, 16 turns, 179/171 units, 14 events Battle for the Ardennes (SPI game) December 16, 1944-January 2, 1945 Battalion/Regiment level, 5km per hex, half-day turns, 36 turns, 292/342 units, 119 events Bulge 44 December 16, 1944-January 15, 1945 Battalion level, 2.5km per hex, 6-hour turns, 123 turns, 990/1068 units, 244 events Autumn Fog 1944 (hypothetical Bulge variant) December 16, 1944-February 3, 1945 Regiment/Brigade level, 2.5km per hex, half-day turns, 100 turns, 848/822 units, 787 events Operation Nordwind 1945 January 1-20, 1945 Regiment level, 2.5km per hex, 1-day turns, 20 turns, 78/93 units, 48 events Remagen March 7-17, 1945 Battalion/Regiment level, 1km per hex, half-day turns, 22 turns, 62/68 units, 22 events Operation Varsity 1945 March 22-25, 1945 Allied Human against German PO only Company/Battalion level, 1km per hex, 6-hour turns, 14 turns, 148/151 units, 218 events Patton 45: Patton's Nightmare (hypothetical Soviet offensive against the U.S. Third Army) July 15-August 11, 1945 Battalion/Regiment/Division level, 5km per hex, 1-day turns, 28 turns, 202/192 units, 39 events Feel free to add more scenarios for ones that I've missed.
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