As for things I'd like to see in future versions: - Less hard caps (diplomacy, unit production, etc) as increasing costs should be the default and act as more soft caps as this makes the game more flexible - Deeper logistics system - Improved and balanced weather
I would like to see a simple option to remove all build limits and another for expanded diplomacy options.
Re diplomacy, I would like an option to declare war on the Russians when playing as an allied power. They weren't very nice and I think in an ideal world they should have been destroyed along with the axis.
The frogs and Brits considered doing this during the Finland invasion. Of course it was a bad idea and they didn't do it, but it would make a great 'what if' game if they could.
Mainly though, when the allies defeat the Axis in a game, the game just ends. It would be nice if you could continue with a DOW against Russia. Other games allow you to do this.
It would also be great if the scripts you can edit have descriptions. Have no idea what some of them do and they seem to be duplicated under different headings
One thing I forgot to mention. I don't understand why Australia isn't given a place in controllable allied powers. They built thousands of planes during the war and contributed nearly a million men and women to the services. The same goes for Canada I guess. Why don't these countries have the same status as India which has it's own national budget?
Far as the Aussies, the odds of them seeing combat, are 1%. British cannot afford the MMPs to even upgrade them, let alone reinforce then transports, and fight the Japs (Japanese). The odds of a top rank player even fighting anywhere in Asia, about 3%. Maybe you'll get some action from India, into Burma. The Pacific Ocean is like "On Golden Pond", all still and ducks floating around. Zero, Zeroes and zero action. Players mow over Russia.
There are two countervailing complaints about how the weather works. On the one hand, you get the same crappy weather turn after turn, while your opponent gets a free ride on his turns. But simultaneous turns give an intel advantage to the first player. I was going to suggest that weather in consecutive turns be linked, in a way similar to how adjacent zones can be linked, as in the last turn's weather has an effect on the following one, but we don't want the weather ending up in a samey rut either.
This is a good suggestion. One period of bad rain fine - you can deal - 2 or 3 can become game breaking.
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Joined: 4/8/2003 From: USA Status: offline
quote:
ORIGINAL: Duedman
quote:
ORIGINAL: Tanaka
Map and unit graphics like Panzer Corps 2 would be amazing...
I have to disagree Many ppl (me included) think PC2 is a blurry mess. Hard to identify anything. Also the engine seems not well programmed. So they had to limit mapsize (maps are smaller than PC1 and still put a strain on modern PCs)
PC2, while a good game, was such a let down. I was hoping for a game with superb modding support so there could be a successor to the PC1 mod "Giant Europe". What I got was hurting eyes and tiny maps (so no Giant Europe possible)
But then I found SC:WiE .... which is basically the same as the PC1 mod. Please dont add "3D" stuff :)
Fair points. I have actually not played it yet just thought it looked great visually from the screenshots I've seen. Was waiting for the series to be completed and get the final cheaper bundle price as it is so expensive. But if what you say is true maybe not. And yeah if they cannot do the giant campaign then I will pass. That is what I love about SC series. It is Panzer General but on a Full Campaign scale. Brilliant.
< Message edited by Tanaka -- 8/16/2021 7:01:52 AM >
Hello, I have been playing this great game Strategic Command against the AI for some time. Never played a human opponent. I used to play CEAW Europe at War multiplayer. Ever since I started to watch the match between Old Crow Balthazor and the Colonel on Youtube. I have started to play once again in multiplayer games. Just not Strategic Command as of yet. I have been quietly creating my own counters for Strategic Command now for some time. I actually reached out to Old Crow Balthazor and showed him the counters. He really thought they were great and had me reach out and show Tanaka, who also thought they were great. If it wasn't for Old Crow and Tanaka expressing interest in them I would have kept them to myself.
Since this thread is talking about the future of the game and what the style of counters they might have. I thought I would post some of them here to see if there is any interest in them. I do not have a full set complete yet. But I am working on it. All the work is my own art and all are created from scratch. I do you reference images such as actual photos illustration art.
Posts: 1108
Joined: 7/2/2020 From: Republic of Cascadia Status: offline
These are fantastic....want to see more. Not only do the vehicles and aircraft look great, but the symbology used to denote the sub-type of unit is well done. While I mainly use NATO counters, I would consider these..especially if you could incorporate a small NATO icon somewhere on the counter. Nice job thou Unfortunate Son.
Far as the Aussies, the odds of them seeing combat, are 1%. British cannot afford the MMPs to even upgrade them, let alone reinforce then transports, and fight the Japs (Japanese). The odds of a top rank player even fighting anywhere in Asia, about 3%. Maybe you'll get some action from India, into Burma. The Pacific Ocean is like "On Golden Pond", all still and ducks floating around. Zero, Zeroes and zero action. Players mow over Russia.
Yes, that's my point. Playing as the CW I haven't used AU/NZ forces once. They just sit there forgotten because I don't have the MMPs to make them useful - but in the real world they were transported to Africa, defended Tobruk, were shipped to Singapore, defeated the Japs in Papua etc etc.
Not being able to do anything with the ANZACs is completely unrealistic. The game should be fixed to allow their participation.
Posts: 4378
Joined: 4/8/2003 From: USA Status: offline
quote:
ORIGINAL: Unfortunate Son
Hello, I have been playing this great game Strategic Command against the AI for some time. Never played a human opponent. I used to play CEAW Europe at War multiplayer. Ever since I started to watch the match between Old Crow Balthazor and the Colonel on Youtube. I have started to play once again in multiplayer games. Just not Strategic Command as of yet. I have been quietly creating my own counters for Strategic Command now for some time. I actually reached out to Old Crow Balthazor and showed him the counters. He really thought they were great and had me reach out and show Tanaka, who also thought they were great. If it wasn't for Old Crow and Tanaka expressing interest in them I would have kept them to myself.
Since this thread is talking about the future of the game and what the style of counters they might have. I thought I would post some of them here to see if there is any interest in them. I do not have a full set complete yet. But I am working on it. All the work is my own art and all are created from scratch. I do you reference images such as actual photos illustration art.
Thanks
Glad you are sharing! I don't play with counters as I prefer unit graphics but these are great looking counters that look just as good!
Hello, I have been playing this great game Strategic Command against the AI for some time. Never played a human opponent. I used to play CEAW Europe at War multiplayer. Ever since I started to watch the match between Old Crow Balthazor and the Colonel on Youtube. I have started to play once again in multiplayer games. Just not Strategic Command as of yet. I have been quietly creating my own counters for Strategic Command now for some time. I actually reached out to Old Crow Balthazor and showed him the counters. He really thought they were great and had me reach out and show Tanaka, who also thought they were great. If it wasn't for Old Crow and Tanaka expressing interest in them I would have kept them to myself.
Since this thread is talking about the future of the game and what the style of counters they might have. I thought I would post some of them here to see if there is any interest in them. I do not have a full set complete yet. But I am working on it. All the work is my own art and all are created from scratch. I do you reference images such as actual photos illustration art.
Thanks
These are really good! Can't wait to see the finished set.
Posts: 1108
Joined: 7/2/2020 From: Republic of Cascadia Status: offline
Yeah..I can't wait to see Unfortunate Son's counter set when its finished. I already jumped in and created a mockup thumbnail for a future MP match on YT when I can feature his counters.
Yeah..I can't wait to see Unfortunate Son's counter set when its finished. I already jumped in and created a mockup thumbnail for a future MP match on YT when I can feature his counters.
Just want to let people know that I have started a thread in the Mods and Scenarios forum to showcase more of the counters that I am currently creating for SC WaW and can be used for SC WiE.