Mehring
Posts: 2179
Joined: 1/25/2007 Status: offline
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In my view, one of the weakest aspects of the current game is the randomness, in terms of distance, viability and relationship, by which units draw supplies from depots and depots from each other. It stretches credulity that units would 1. seek supply at such distances that most if not all supply drawn would be lost en route and to the detriment of their own mobility. 2. seek supply from depots that are in sectors occupied by units of a different command hierarchy, particularly when other functioning depots are closer by. It would be much better, I think, to be able to limit the distance at which units under a particular HQ will attempt to draw supply, also, to measure those distances along traversable terrain rather than as the crow flies which seems to be the way at present. Further, depots could be built into a hierarchy, the dispensing depot attached to an HQ or HQs, allowing only those units and its/their subordinates to draw supply. An interface such as that used for ground support allocation could handle depot hierarchy and allocation, while the supply priority toggle might be adapted for specifying supply range, shading the map to depict the range chosen. It would also be useful to have a better idea of the rail capacity pushing supplies between depots.
< Message edited by Mehring -- 8/20/2021 9:59:28 PM >
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“Old age is the most unexpected of all things that can happen to a man.” -Leon Trotsky
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