Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1942: Endsieg (1.10 Update)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: 1942: Endsieg (1.10 Update) Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: 1942: Endsieg (1.10 Update) - 8/21/2021 1:42:16 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
quote:

ORIGINAL: Fullervc

In game...


There are no Italian AOGs which can be brought from the reserve.

I just experimented with the scenario a little and the only location I could bring Italian air units from the reserve was a pre-existing Italian airbase such as Markovka in hex 252,164. This airbase is occupied by CSIR Italian Air Brigade.

Some Italian AOGs would probably need to be created by the scenario designer or there may be another workaround. Usually in this game there are multiple ways of doing something.



< Message edited by IslandInland -- 8/21/2021 1:43:03 AM >


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Fullervc)
Post #: 61
RE: 1942: Endsieg (1.10 Update) - 8/21/2021 3:54:55 PM   
Fullervc

 

Posts: 25
Joined: 2/25/2009
From: Wisconsin
Status: offline
I just dumped them all in to Garrison...

(in reply to IslandInland)
Post #: 62
RE: 1942: Endsieg (1.10 Update) - 8/21/2021 9:38:29 PM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: Fullervc

I just dumped them all in to Garrison...


I must have been mistaken. I thought you wanted to bring them onto the map.

If by garrison you mean Soviet Garrison then they will do nothing there because I'm pretty sure the Soviet Garrison requires no air units.


_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to Fullervc)
Post #: 63
RE: 1942: Endsieg (1.10 Update) - 8/22/2021 5:11:10 AM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline
quote:

ORIGINAL: IslandInland
If by garrison you mean Soviet Garrison then they will do nothing there because I'm pretty sure the Soviet Garrison requires no air units.

You are wrong! Each theater must have aviation, incl. and in the Garrison! I try to send Axis Allied troops and aircraft to the Garrison.


_____________________________

Sorry, i use an online translator :(

(in reply to IslandInland)
Post #: 64
RE: 1942: Endsieg (1.10 Update) - 8/23/2021 2:59:54 PM   
Fullervc

 

Posts: 25
Joined: 2/25/2009
From: Wisconsin
Status: offline
I wanted them in game, but just gave up. I put them in Garrison and my % went to 336%!

(in reply to IslandInland)
Post #: 65
RE: 1942: Endsieg (1.10 Update) - 8/24/2021 11:49:34 AM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: Fullervc

I wanted them in game, but just gave up. I put them in Garrison and my % went to 336%!

But now it is possible to withdraw from the Garrison part or even all of the German troops on the map or other theaters! At the moment I have only a few German security divisions in my garrison.

_____________________________

Sorry, i use an online translator :(

(in reply to Fullervc)
Post #: 66
RE: 1942: Endsieg (1.10 Update) - 8/24/2021 5:38:46 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
is the game and this mod still compatible?




I think I resolved the game freeze issue.. seems if I leave the game to anew window it tends to not update and run in background until process over

(in reply to malyhin1517)
Post #: 67
RE: 1942: Endsieg (1.10 Update) - 8/25/2021 6:24:59 PM   
kahta

 

Posts: 287
Joined: 9/21/2019
From: Arkansas
Status: offline

quote:

ORIGINAL: freeboy

is the game and this mod still compatible?




I think I resolved the game freeze issue.. seems if I leave the game to anew window it tends to not update and run in background until process over


Yes. I have seen that happen with regular scenarios as well.

_____________________________


(in reply to freeboy)
Post #: 68
RE: 1942: Endsieg (1.10 Update) - 8/25/2021 9:03:36 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
I may reload my game soon

(in reply to kahta)
Post #: 69
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> RE: 1942: Endsieg (1.10 Update) Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.609