jubjub
Posts: 493
Joined: 5/2/2021 Status: offline
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quote:
ORIGINAL: AlbertN Hardly a Dunkirk - they saved not much personnel, and with massive losses in accord to Wikipedia (I've not read books on the details). My opinion is that in the game the system is presently bogus. My tests confirmed that to me. The type of test done? Litterally T1 of Roads to Leningrad. Setup the LW to shank the fighters of the Soviets in their airbases, and then save. Set then your naval patrol missions. One can tinker to spread it all at various ports (so lightweight interdiction). Or mass it off Ljetpaja for maximum effect. (Heavy interdiction!) I did these two runs depicted above. Then I pass the turn to the Soviets (no real need to do ground stuff for this test). With the Soviets I just embark the units and move them around. I litterally moved the Soviet units back and forth through the interdiction, using their whole 200 SMP allocations. In the case of the 'lightweight' interdiction nothing happened. 0 losses. Nothing. Nada. In the case of the localized, heavy interdiction, over 200 SMP spent moving back and forth through the hexes out of the port, 50% of the unit was sunk. - Now bear in mind that when one moves out of the port for a REAL destination traverse that hex -1- time, not 200. Since that confused me - being clearly not working as intended otherwise naval shipping is virtually immune to losses - I tried again and sent the Soviet ships hugging Danzig. And surprise surprise, they arrived there unschated, in plain sight of Danzig and surroundings! And ... Naval Losses are not show as Combat, they are simply 'invisible' to the opponent. That needs reworking as well. Ps: That can easily enable some cheap naval invasions that are pratically non stoppable by present airforce or so as natural reaction. For the sake of gameplay in a grand campaign Romanian Ports ought to see added some token garrison unit or so ontop of the (presently insufficient) air units stationed there. Like a permanently frozen Costanta Garrison Brigade (Given a player can issue a regiment or not send one of these 'Fortification Brigade to the Antipartisan Garrison box) Your interdiction levels are very low. If you want to see results, you need to get it up to 6+. Then it will hit the transports about 1 of 8 hexes moved. Agree about the second point. Naval invasions should not be able to happen west of Sevastopol after it's been captured.
< Message edited by jubjub -- 8/27/2021 1:51:18 PM >
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