Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sealion Diplomatic result triggers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> The War Room >> Sealion Diplomatic result triggers Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sealion Diplomatic result triggers - 8/28/2021 6:22:15 PM   
klschult

 

Posts: 28
Joined: 2/19/2020
Status: offline
I am trying to figure out the triggers for the axis diplomatic advances for Spain and Turkey after Sealion. I have run many tests and can only make guesses so far.

Any advantage does not occur the turn of Sealion but at some point after that.

The time after Sealion is random but never (almost never?) more than 2 turns after.

Buying diplomatic points in the respective countries helps in either the size or probability of the effect - or it doesn't, I'm guessing on this one.

Whatever the effect is, it is determined at the time of Sealion. Saving and running it a couple of hundred times will waste a lot of time as it will not change.

Can anyone confirm this or have a different experience?

_____________________________

Post #: 1
RE: Sealion Diplomatic result triggers - 8/28/2021 8:39:33 PM   
PvtBenjamin

 

Posts: 1066
Joined: 5/6/2017
Status: offline
From memory, its been a while (its in the scripts)

Axis within 2 hexes of London or Manchester or Edinburgh US & SU move 10-15% towards Allies

Axis capture & hold London or Manchester or Liverpool - Spain moves 6-12% towards Axis and Turkey moves 45-55% (which is ridiculous) towards Axis

Edited : If you are playing vs AI I think some of this may change depending on what level you are playing. Not sure don't play vs AI.



< Message edited by PvtBenjamin -- 8/28/2021 8:40:45 PM >

(in reply to klschult)
Post #: 2
RE: Sealion Diplomatic result triggers - 8/28/2021 8:46:59 PM   
klschult

 

Posts: 28
Joined: 2/19/2020
Status: offline
Thank you. I've seen it in the scripts, although the exact hexes and % numbers are new for me.

I was wondering more about the probability and timing. It doesn't seem to happen on a regular basis and it does seem to happen only within a short time period after the trigger.

Hmmm, I guess I could try stationing some garrison units in London, as usually I evacuate them to use units elsewhere.

_____________________________


(in reply to PvtBenjamin)
Post #: 3
RE: Sealion Diplomatic result triggers - 8/28/2021 8:50:55 PM   
PvtBenjamin

 

Posts: 1066
Joined: 5/6/2017
Status: offline
I have no idea. When playing PBEM games you defend London very strongly.

(in reply to klschult)
Post #: 4
RE: Sealion Diplomatic result triggers - 8/29/2021 7:05:34 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
The scripts for Spain and Turkey have a 10% chance of firing in any turn where their conditions are met, so they may not be triggered immediately. Hopefully this explains the variation you've seen.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to PvtBenjamin)
Post #: 5
RE: Sealion Diplomatic result triggers - 8/29/2021 10:47:48 PM   
klschult

 

Posts: 28
Joined: 2/19/2020
Status: offline
Thank you. That, with PvtBenjamin's post, explain all the results I've seen.

_____________________________


(in reply to BillRunacre)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> The War Room >> Sealion Diplomatic result triggers Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.687