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Japanese Aircraft Production

 
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Japanese Aircraft Production - 8/30/2021 3:09:01 AM   
Peleliu

 

Posts: 18
Joined: 5/16/2019
Status: offline
Currently in 2 pvp games. One with PDU on and one off. I have no experience past Feb 1942. I was wondering what kind of production numbers I should be aiming for by the end of 1942, '43, and '44? Not looking for specific airframe details, rather general numbers I should to try reach for fighters, army bombers, naval bombers, float planes, transports and recon. Mostly wondering what level of engine/airframe production is sustainable/wise before large numbers of strategic bombers begin to appear.

Thanks in advance for any advice.
Post #: 1
RE: Japanese Aircraft Production - 8/30/2021 10:23:37 AM   
Trugrit


Posts: 947
Joined: 7/14/2014
From: North Carolina
Status: offline

I’ve not played Japan in a long time but when I did I followed Damian’s Primer
On the Japanese economy and his advice on Aircraft production and it worked out well.

Kull has an airframe and engine planner which might help you.

I think the links below still work but I've not checked them in a long time.

Japanese Links:

Kull Japan Airframe and Engine Planner:
https://www.matrixgames.com/forums/tm.asp?m=3200810

Kull Japan Set-up Spreadsheet:
https://www.matrixgames.com/forums/tm.asp?m=3253803

Mike Solli:
https://www.matrixgames.com/forums/tm.asp?m=2959613

jdsrae: Japanese Tanker Organization:
https://www.matrixgames.com/forums/tm.asp?m=4597303

Damian’s Primer:
http://www.matrixgames.com/forums/tm.asp?m=2933397

Q-Ball: Japanese Merchant Fleet:
http://www.matrixgames.com/forums/tm.asp?m=2186767

Numdydar Primer:
http://www.matrixgames.com/forums/tm.asp?m=3329605
Discussion on Numdydar R&D repair:
https://www.matrixgames.com/forums/tm.asp?m=3350910

Alfred on Japanese conversions:
http://www.matrixgames.com/forums/fb.asp?m=3819792

Hanzberger Wire Chart:
http://www.matrixgames.com/forums/tm.asp?m=2769286


(in reply to Peleliu)
Post #: 2
RE: Japanese Aircraft Production - 8/30/2021 2:25:42 PM   
jdsrae


Posts: 2716
Joined: 3/1/2010
From: Gandangara Country
Status: offline
There are some numbers as a guide to how many aircraft were actually built in the link below.
With hindsight, you can choose not to build 1000+ Claudes!
https://en.m.wikipedia.org/wiki/List_of_aircraft_of_Japan_during_World_War_II


_____________________________

Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655

(in reply to Trugrit)
Post #: 3
RE: Japanese Aircraft Production - 8/30/2021 5:38:44 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
A lot comes down to playstlye.

Generally speaking fighters take priority...

You need to be able to counter the Lightning sweeps in 1942. They often can rack up 10:1 loss ratios.

Corsairs show up in 1943.

You need a minimum of 3000 top quality fighters to counter the Jugs threat in 1944 and this assumes you properly counter (that is a 3-1 loss ratio). Jugs can easily rack up a 10-1 kill ratio. You will lose all 3000.

Army bombers, you don't need much as you pretty much stop bombing sometime in 1942 except for China. Allied flak is too heavy. Unless you go heavy Peggy T.

Carrier planes...you need lots, especially the better divebombers and fighters.

Recon...with Dinahs you don't really lose a lot. One factory for Army and one for Navy.

Flying boats...generally I have a size 15-30 factory. I don't use them aggressively however.

Transports, I use them aggressively and often have a size 30 for army and 15-30 for Navy.

NF...I always do a lot here. Many size 30 factories but spread across multiple air frames. Huge topic here.

FB: I love them and generally have two army factories making them.

Kamikazes: kind of worthless tbh, generally use divebomber, Peggy T, even fighters.

Naval bombers: usually see hard use...usually a few factories making different types for different roles.

What did I miss?

A game can see Japan lose 35K+ planes. A late war strike against the Allies can easily lose a 1000 planes in a day.






(in reply to jdsrae)
Post #: 4
RE: Japanese Aircraft Production - 8/30/2021 7:24:03 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Trugrit


I’ve not played Japan in a long time but when I did I followed Damian’s Primer
On the Japanese economy and his advice on Aircraft production and it worked out well.

Kull has an airframe and engine planner which might help you.

I think the links below still work but I've not checked them in a long time.

Japanese Links:

Kull Japan Airframe and Engine Planner:
https://www.matrixgames.com/forums/tm.asp?m=3200810

Kull Japan Set-up Spreadsheet:
https://www.matrixgames.com/forums/tm.asp?m=3253803

Mike Solli:
https://www.matrixgames.com/forums/tm.asp?m=2959613

jdsrae: Japanese Tanker Organization:
https://www.matrixgames.com/forums/tm.asp?m=4597303

Damian’s Primer:
http://www.matrixgames.com/forums/tm.asp?m=2933397

Q-Ball: Japanese Merchant Fleet:
http://www.matrixgames.com/forums/tm.asp?m=2186767

Numdydar Primer:
http://www.matrixgames.com/forums/tm.asp?m=3329605
Discussion on Numdydar R&D repair:
https://www.matrixgames.com/forums/tm.asp?m=3350910

Alfred on Japanese conversions:
http://www.matrixgames.com/forums/fb.asp?m=3819792

Hanzberger Wire Chart:
http://www.matrixgames.com/forums/tm.asp?m=2769286




Great list thanks!

_____________________________


(in reply to Trugrit)
Post #: 5
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