RoadWarrior
Posts: 224
Joined: 5/8/2020 Status: offline
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quote:
ORIGINAL: Q-Ball I'm told I can post here...I think the analysis on AGC and supplies is spot-on, and I also think based on this I would run a Soviet Campaign differently next time. In this one, I way under-committed in AGN sector, and over-committed in AGS. I did withdraw a handful of hexes, but I also ended up with alot of forces, and stopped withdrawls in front of Kharkov and Stalino. By then, I had alot of reserves A counter to an AGC focus and the supply constraints is to not defend AGS hardly at all, and just send everyone to the center; I am facing that in another game, where it's down to just screening forces basically in AGS. I'll be able to take Rostov and all the other cities, but supply will be a huge problem! Stalingrad is out of reach even if it's not defended, just no gas to get there. "Just Run" is not a strategy. My #1 objective was to preserve the Red Army, and that means preventing encirclements was the #1 objective. Preventing encirclements can mean not allowing the infantry to plow holes for the Panzers to exploit. Now that I know what I did not know. Did you really under play the North? I really don't think Leningrad means a hole lot to the Germans or Russians really. I think you played it just right, put up a fight tie down some extra German troops for the summer. Big picture unlike 1.0 Leningrad 2.0 is not really that big of a deal other than a few extra VPs. South is really just retreat 2-3 hexes per turn - logistics rule set kicks in dig trenches and wait for blizzard. I agree both sides main objective is killing men. If your playing a good player, killing men is not that easy. They really don't need to hold Leningrad and in the south they simply need to retreat and screen. Germans are very limited on how far they can push or pocket. So all you have is center to pocket units, unless they are just not playing smart. I would think as Russian player you would just delay Leningrads fall, screen the south and fight hard in front of Moscow. You could still fall back 1-2 hexes per turn until the logistic chain kicks in than fight for every hex. Like the south German MPs will be so low making it very hard to pocket anything.
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