Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub Page: <<   < prev  10 11 [12] 13 14   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 1:52:13 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Here are more of my depots throughputs in no particular order.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 331
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 1:54:55 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Here are more of my depots throughputs in no particular order.






Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 332
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 1:56:58 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Now that the powers to be fixed the export ports the ports are shipping out nice supply to my coastal ports further into the Soviet Union. This is a big plus. Here is a picture of an export port in Germany since the fix.




Attachment (1)

< Message edited by HardLuckYetAgain -- 8/30/2021 2:25:31 PM >

(in reply to HardLuckYetAgain)
Post #: 333
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 1:58:43 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

This picture is of a level 2 railyard & a port which is connected to my rail network. You can see the pumping of supplies from this port :)




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 334
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:00:35 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Riga

Here is Riga. I want this to become the Hub supply point for the North at the moment. (Minsk for the Center)




Attachment (1)

< Message edited by HardLuckYetAgain -- 8/30/2021 2:01:47 PM >

(in reply to HardLuckYetAgain)
Post #: 335
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:04:55 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

This shows 18th PZ getting supply from the rail network 9 hexes away after attacking last turn. Smolensk had Supplies air dropped in so it doesn't count. As you can see the more depots to draw from the better it looks.

Again, I can be totally wrong in how I am doing this. But seems pretty good and maybe someone can correct my errors.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 336
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:09:36 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

This is the South's rail Network. I linked up the Rail out of Rumania with the Rail out of Germany this turn. I did this over going deep into the Soviet Union. Depending on what the Soviets do in the South depends on what I will do with the FBD's turn 8. I have no problem converting 2 single track lines to follow the Soviets. I also have no problem going back to the double track line to Kiev. I have not decided but now I have redundancy set up in the South and more Level 2 Railyards.




Attachment (1)

< Message edited by HardLuckYetAgain -- 8/30/2021 2:14:06 PM >

(in reply to HardLuckYetAgain)
Post #: 337
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:13:26 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7

Odessa

You can see I set two construction engineers to repair Odessa port and railyard. The default priority is Port first but you can override that and pay AP to prioritize railyard(will be designated with an * for priority when spending AP to prioritize). I want the port fixed so I leave this alone. Please also note the the AI will assign construction engineers in between turns but if you want to make sure, which I want to do, you spend AP's to assign the Construction engineers.




Attachment (1)

< Message edited by HardLuckYetAgain -- 8/30/2021 2:15:08 PM >

(in reply to HardLuckYetAgain)
Post #: 338
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:17:28 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Level 2 Railyards

You can see Odessa is a Level 2 railyard @ 37 right now. Once fixed fully she will send even more supply down the rail. Thus why I am linking level 2 railyards.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 339
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:20:45 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Level 2 Railyard

Kishinev isn't fully repaired but you can see this depot is pumping some supply. Now that Odessa is up Odessa will take some rail usage off the single track line, I hope. But may end up fighting the Soviets over it, but will have to see.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 340
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 2:23:20 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 7 End of Turn

Hopefully this sheds some light on how I am working my, "AD HOC Musings" I had on supply. I even think Loki was talking about something on this line. Of course please feel free to tell me I am an idiot or correct things I have wrong. So far this seems to be working pretty well for me.

(in reply to HardLuckYetAgain)
Post #: 341
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 9:22:19 PM   
OberGeneral

 

Posts: 205
Joined: 10/9/2018
From: Canada
Status: offline
Your supply system is working better than mine.
Same turn and mine is very short of supply in many areas!
You must be doing something right.

(in reply to HardLuckYetAgain)
Post #: 342
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/30/2021 10:49:41 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline

quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: smokindave34

This is very helpful HLYA - thank you. Do you put a higher priority on the "extra" front line depots than say leadership changes or support unit movement? I'm starting to think that all my admin points should be going to supply/logistics in '41.




You are welcome. Normally I dump all my points into Supply/logistics depots, construction engineers to repair damage railyard & port damage to get those level 2 railyards repaired. This game I did do a couple of leadership changes otherwise I concentrate 100% on just logistics. Without logistics you are dead in the water in my opinion. I am experimenting here and seems to be working pretty well so far. If anyone else has further insights I am all ears :)


Thank you HLYA - that's the approach I'm currently taking as well. Although there are opportunities to replace good Axis leaders with excellent ones it seems that good will have to be "good enough" as the Axis focuses on logistics.

(in reply to HardLuckYetAgain)
Post #: 343
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/31/2021 1:10:06 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: OberGeneral

Your supply system is working better than mine.
Same turn and mine is very short of supply in many areas!
You must be doing something right.



:) That is good to know. Thank you for your insight!

(in reply to OberGeneral)
Post #: 344
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/31/2021 1:16:37 AM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

quote:

ORIGINAL: smokindave34


quote:

ORIGINAL: HardLuckYetAgain


quote:

ORIGINAL: smokindave34

This is very helpful HLYA - thank you. Do you put a higher priority on the "extra" front line depots than say leadership changes or support unit movement? I'm starting to think that all my admin points should be going to supply/logistics in '41.




You are welcome. Normally I dump all my points into Supply/logistics depots, construction engineers to repair damage railyard & port damage to get those level 2 railyards repaired. This game I did do a couple of leadership changes otherwise I concentrate 100% on just logistics. Without logistics you are dead in the water in my opinion. I am experimenting here and seems to be working pretty well so far. If anyone else has further insights I am all ears :)


Thank you HLYA - that's the approach I'm currently taking as well. Although there are opportunities to replace good Axis leaders with excellent ones it seems that good will have to be "good enough" as the Axis focuses on logistics.


The game doesn't restrict moving the HQ's with good leaders to where you need them. Thus just re-assign the HQ's with the good leaders into your main thrust. Of course you may or may not move the divisions out of it. This is what I did in this game and built Army Group Center from the top down by moving the Corps HQ's with good leaders into it. Thus saving precious AP to get your logistics in great shape.


(in reply to smokindave34)
Post #: 345
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 8/31/2021 11:01:55 PM   
Hardradi


Posts: 571
Joined: 2/9/2011
Status: offline
Thanks for the supply and rail update.

I used a lot of depots in my recent GC game and also prioritised port/railyard repair. I also got good supply results. Are you able to say how you bring forward the "laggers" from the 2nd Army? In my game I walked them up the highway along with the divisions who reduced the Bailystok pocket. In hindsight with the good freight situation, I could have railed at least one of them forward per turn to join the main advance to get even better momentum.

Ahh, I thought you were running the rail from Lvov to Chernovtsy. The Lvov-Odessa rail line looks to far behind the front lines (and no railyards between). It is suitable for your game as you are not pushing too hard in the south. If you wanted to drive to Rostov or Kharkov ASAP I think a different setup would be better.

(in reply to HardLuckYetAgain)
Post #: 346
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/1/2021 1:32:19 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
quote:

ORIGINAL: Hardradi

Thanks for the supply and rail update.

I used a lot of depots in my recent GC game and also prioritised port/railyard repair. I also got good supply results. Are you able to say how you bring forward the "laggers" from the 2nd Army? In my game I walked them up the highway along with the divisions who reduced the Bailystok pocket. In hindsight with the good freight situation, I could have railed at least one of them forward per turn to join the main advance to get even better momentum.

Ahh, I thought you were running the rail from Lvov to Chernovtsy. The Lvov-Odessa rail line looks to far behind the front lines (and no railyards between). It is suitable for your game as you are not pushing too hard in the south. If you wanted to drive to Rostov or Kharkov ASAP I think a different setup would be better.


Your 2nd Army probably isn't my 2nd Army :) Meaning I switch Divisions around like leaves in the wind.

The Lvov - Odessa Rail line incorporates a great many level 2 railyards. This turn 8 coming up I have a choice to convert 2 single track lines to continue on to Dnep (Blue = Rumanian FBD & Orange = German FBD) on those 2 single track line or take the German FBD to finish the track to Kiev. At this point my thinking is to continue on with the two single track lines I marked in the photo and bring the FBD that finishes the VL track in the North to catch up the rail to Kiev marked in Red. Granted that FBD wont be on the rail conversion until turn 9 but this way I get the South rail network up and running quickly.

I will see what Jubjub presents me with on defense and make my determination. The picture pretty much shows turn 11ish FBD conversion with red lagging a bit behind.

**** Please note that there is a level 2 railyard at Kriyoi Rog and another a few more hexes to the east from Kryoi Rog on the rail line. Gotta have those Level 2 railyards :)




Attachment (1)

< Message edited by HardLuckYetAgain -- 9/1/2021 1:35:04 PM >

(in reply to Hardradi)
Post #: 347
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:35:26 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Weather!!!

Hmmmmm...




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 348
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:36:19 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Event 1




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 349
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:37:01 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Event 2




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 350
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:38:11 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline

Turn 8 Beginning of Turn (Real time turn no delay)

Event 3




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 351
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:41:21 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Digging deeper into the first 3 Events I want to show my Soviet Garrison and few comments before continuing to Event 4.

Here is my deposition of forces for the Soviet Garrison. Please note that I have sent Air & plan on filling out more ground units too. i.e. Artillery, Engineer, construction, and Flak this turn. Just trying some things out.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 352
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:42:35 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Ground Forces in Soviet Union Garrison

Here are the ground forces so far.






Attachment (1)

< Message edited by HardLuckYetAgain -- 9/3/2021 5:43:01 PM >

(in reply to HardLuckYetAgain)
Post #: 353
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:46:30 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Air Forces in Soviet Union Garrison

Here are the Air Forces so far. I figured I wasn't going to put some of these minor allies on the front line so why not put them here. I still want to see if I can bring these out of the Soviet Union Garrison later on. I know for a fact that the minor allies if ever sent to Reserves they CAN NOT go back to the map. Only to the Soviet Garrison! That is why my darn Hungarian Transport is in the Soviet Union Garrison. I really think this is an oversite by the powers to be. Maybe gawd will fix in the future ;-) Now I will see if there is a way out of the Soviet Union Garrison at a minimum to the map, keep your fingers crossed.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 354
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:50:49 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Partisan, partisans, and MORE partisans

Did I mention I have partisan everywhere? Turn 8 seems to be the trigger in game to throw every partisan to the map & seems to not have calculated the German side. But again I said seems & will see how it plays out. At least I am over the 60 requirement on the Garrison.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 355
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:52:16 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Partisan

Numerous locations look like this too. Guess it is the taste of things to come.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 356
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:54:07 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Event 4

Finally the last Event. Setback in Africa. Knew that was coming :(




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 357
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:55:03 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Italian Division from Balkans to North Africa sent last turn. Should be there in 3 more turns, hopefully. Maybe it will make a difference.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 358
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 5:59:43 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Bombings!!!

Mass Soviet bombing raids have quieted down a bit. Here are the ones in the North.




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 359
RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub - 9/3/2021 6:00:32 PM   
HardLuckYetAgain


Posts: 6987
Joined: 2/5/2016
Status: offline
Turn 8 Beginning of Turn (Real time turn no delay)

Bombings!!!

Here they are near Kiev




Attachment (1)

(in reply to HardLuckYetAgain)
Post #: 360
Page:   <<   < prev  10 11 [12] 13 14   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> After Action Reports >> RE: Hell on Earth (Axis) HLYA vs (Soviet) JubJub Page: <<   < prev  10 11 [12] 13 14   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781