governato
Posts: 1079
Joined: 5/6/2011 From: Seattle, WA Status: offline
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quote:
ORIGINAL: fulcrum28 sounds very nice, thank you for your efforts. Actually, I am playing as German against AI, and it is Turn 34. I am experiencing grave and intense attacks by the Soviet AI, but it sends entire armies(one counter each) running to the west when they make a breakthrough so it is relatively easy to isolate them and destroy them. The blizzard effect was devastating but i am recomposing the situation. I also noted that it is difficult to make a continuous like ala D21,FITE or WITE. Here the AGN, AGC, AGS, tend to be more separated each other, instead of forming continuous line. Did you experience that too? is it because low density of counters? Hey Fulcrum, here is a way too long answer to your questions :) - The AI: tx for the feedback! for this version I toned down the Programmed Opponent aggression and revised some of the formation tracks, but you should not expect miracles, this is not really a reactive AI and the scripted actions are geared towards attacking. - continuous front: both sides should split their units when necessary. In 1941 this is needed - for the Axis to close pockets and to cover open flanks - for the Red Army to cover the front, allow some reserves and avoid pockets. Many Red Army units come already split. Having to split units is a design choice to give the players the flexibility of force concentration (when units are unsplit) and to model how the Red Army improves with time. Remember that split units suffer a proficiency penalty? So when the Red Army eventually manages a stable front and reforms Armies it will also get a nice proficiency bonus. This is the opposite of what some other scenarios and GWITE do but allows the players to get historical density at the front during offensives (something GWITE really struggles with the Red Army), and keeping the number of units manageable. Also, the German very often advanced with very open flanks in 1941 and 1942, so having a continuous line is more of a choice than an historical necessity ...be bold! I am starting an AAR of a PBEM game using V5 and hopefully some of these ideas will come up :0
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