Erik Rutins
Posts: 37503
Joined: 3/28/2000 From: Vermont, USA Status: offline
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Hi Everyone, We now have the v1.01.09 public beta installer ready to be downloaded. We're hoping this will be the next official update if all goes well. The update is available via the Store page https://www.matrixgames.com/game/gary-grigsbys-war-in-the-east-2 or your 'My Page' area (if you are logged in and have the game registered) Happy War-Gaming! Change list: v01.01.09 27th August 2021 New Features and Rule Changes Reordered some of the ground elements on the left side of the Production screen to make them appear in a more logical order. In-game scaling - Scaled air unit load out window and server message window. Bug Fixes and AI Improvements Support units are destroyed when non-isolated HQs displace (should only happen for isolated HQs). Fixed. Depot in isolated hex inside a pocket delivers freight to non-isolated outside the pocket 3 or less hexes away. Fixed. Sometimes fighters could not fly escort for transports if they had any previous miles flown. Fixed, they should now be available to escort and will try to fly if assigned. Fighter escorts in ground support and air transport could, in some cases, be charged more miles flown, and suffer more op losses than they should have. Fixed. Ending the turn of a Multiplayer game when disconnected to the internet could cause a corruption of the games player turn order if the turn is ended again and successfully uploaded. Fixed. Now, the player will get a message that the upload has unsuccessful, and it will allow the player to try again. If the player is not able to reconnect to the internet and successfully upload the save, the player can exit the game without corrupting the game on the server (but they will lose whatever has been done during the current session). Players with very frequent connectivity issues should consider the benefits of using PBEM instead of MP. Adjusting music volume doesn't take immediate effect/impacts mouse click. Fixed. Production screen - ground element list on left doesn't scale when show types is turned on. Fixed. Airfield detail display - airfield capacity number goes very big negative value. Fixed. Y/N confirmation window for applying loadouts can appear behind other windows when at lower resolutions. Fixed. Combining 2 brigades on map to make division (via buildup) causes multiple units with same name. Fixed. Rocket units always get built named 500th even when there are already units with that name. Fixed. Can Merge a unit even when the player has no APs. Fixed. Created railyards in depots built in airfield only locations do not show up in city detail screen. Fixed. v01.01.07 17th August 2021 New Features and Rule Changes Changed rules for isolated support/multi-role units inside HQs when the HQ displaces (either through relocate order or forced displacement). Now those units will be destroyed when the HQ displaces. As with surrenders, some small amount of men and equipment can escape to the pool. Reduced the number of fighters that are assigned by default to air transport missions. Reduced by 50% the chance of pilots being killed when an operational loss is recorded. Added Living Manual v1.05.pdf file in the \Manuals folder. This is up to date with changes through game version 1.01.07. Bug Fixes and AI Improvements Cant access MP games using 1.01.03 version. Fixed. Multi-role units can't convert back to be on map units (no 'Convert' showing in their unit detail screen). Fixed. CR screen - Location/Storage tab SU column always shows 0. Fixed. Export ports not receiving freight. Fixed. Units are sometimes surrendering when they should be routing instead. Fixed. Note: You may have to go through a logistics phase for the bug to be fixed in existing games as a units data may already be corrupted in a way that would force it to surrender instead of routing. Partisans are operating less effectively than they should in non-campaign scenarios, especially in low partisan areas. Fixed. Corrected spelling of High (Hight) Water Mark in Multiplayer screen. AI assist naval ops setting bad stage base and not including nav patrol aircraft from Romanian Air Command. Improved. AI Improved Axis AI line forming just north of the Sea of Azov in 1943. AI Improved Axis pull back in Baltic States. v01.01.03 9th August 2021 New Features and Rule Changes Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%). The supply priority of naval units are automatically set to 4 at the start of every logistics phase. Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions. Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work. Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas. To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex. Bug Fixes and AI Improvements Multiplayer If disconnected from the internet when attempting to upload a save, game could become unstable and crash. Fixed. Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed. Bug 9150 With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed. AI Bugs 9152 and 9167 German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed. AI bug 9170 The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed. Data and Scenario Changes Stalingrad to Berlin Changes: o Corrected Soviet AI first turn script o XXIII German Corps does not Disband on Turn 117. It does not Disband at all. o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game. o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98 o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR Road to Minsk changes: o 23 MC set to be a HQ, added leader and attached to Stavka o 7th MC placed on map, added leader, attached to Stavka o 69th Rifle Corps added leader and fixed name o Fixed control of hex 177,156 (now Soviet) o 109th Mech Div attached to 5 Mech Corps o Zeroed out German pool value in ground element 221 Velikie Luki changes: o Corrected leader in OKH (now Zeitzler) Ground.dat and device.dat changes: o New Bulgarian ground elements added (slots 505-536 and 1500) v01.01.02 23rd July 2021 IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions. New Features and Rule Changes Added Display Scaling Percentage preference item. This allows players some control over scaling their display in-game. Note that when this version is first used, the system will automatically reset all preferences to default and attempt to set a scaling percentage that is best given your windows display settings. Players can change the scaling percentage by hovering over the value in the preference screen and selecting from the dropdown list. The game will only allow the player to select scaling percentages that fit their current display. When you change the scaling percentage, it is necessary to exit the program and restart in order for the new setting to take effect. At this time, items that appear on the right and top bars are not scaled, but the map and all other windows are impacted by the scaling percentage preference. Editor - Unit/Air group transfer TB flags will be automatically cleared when a scenario is loaded into the Editor. These transfer flags display in-game dynamic state and should be clear at the start of any scenario. Loading and saving off a scenario in the editor will now clear this info. Added Living Manual v1.03.pdf file in the \Manuals folder. This is up to date with changes through game version 1.01.00. Bug Fixes and AI Improvements Units that detach from city forts disappear (placed in 0,0). Fixed. Dismissing leader via leader pic on right bar doesn't dismiss leader but does cost some APs. Fixed. Minus Fuel on hand at AB after Air Freight Transport. Fixed. (system will use city fuel or convert freight at stage base into fuel from the pool). In rare situations, resources/supplies/fuel/oil stored in a city could go negative. Fixed in 1.01.00 but unreported in the whatsnew. CTD when trying to create AD for PVO Air Command in RGOW. Fixed. (Also data change with RGOW scenario). CTD from clicking on manpower on left of production screen. Fixed. Selecting "Mission" text on air unit detail activates disband unit window instead of fighter/bomber switch. Fixed. Units in Oranienbaum and Kronstadt are not isolated when cut off. Fixed. Player in the middle of a game is dropped into the editor. Fixed. Can attach 11 units to a city fort instead of just 10. Fixed. Destroyed Damaged numbers in the Battle Report Detail General Info tab are incorrect. Fixed. AP cost and APs available are not immediately updating on Soviet build unit screen. Fixed. Can assign combat units and additional support units to FBD/NKPS units (should not be possible). Fixed. Event open when Event window opens doesnt immediately reduce unread count. Fixed. Axis Allied manpower production is using German production usage percentage instead of using Axis Allied production usage. Fixed. Production screen built number for German manpower showed a negative value at the start of some small scenarios. Fixed. AI - During AI turn, a human player AOG changes the higher level AOG it is assigned to. Fixed. AI - CTD at 38% of Soviet AI in 1943. Fixed. AI - Strange Ai attack with only support units and no defender listed. Fixed. Data and Scenario Changes 1941 Campaign and 1941 Campaign - No Early End scenario changes: o 6th Panzer Division increased Pz35(t) from 155 to 160 o Changed a couple of Soviet Tank Divisions that start the game unready to using the 41b Tank Division OB o XXXX Mot. Corps HQ now arrives on 10 August 1941 to the map o Fixed Soviet Northern Offensive Event so it matches the 110% cv requirement in the manual (had been 115%). Stalingrad to Berlin scenario changes: o All Assault-Sapper Squads removed from the game in favor of Engineer-Sapper Squads. o Felmy Corps changed to LXVIII zbV Corps which Renames to LXVIII Corps o 6th SS Mountain Division arrives in WE on Turn 109 not 113. Made SS Elite to match VtB. o WMBef Belgium Removed on Turn 96 o WMBef France Removed on Turn 99 o WMBef Holland Removed on Turn 104 o LIV Corps Renames to 25th Army on Turn 104 o 16th SS PzGr moves to Map on Turn 111 not Turn 113. o 269th ID moves to Map on Turn 112 not Turn 117. o 712th ID moves to Map on Turn 112 not Turn 115. o 403rd Volksartilliere Bde moves to Map on Turn 112 not Turn 116. o 404th Volksartilliere Bde moves to Map on Turn 112 not Turn 116. o 405th Volksartilliere Bde moves to Map on Turn 116 not Turn 118. o 406th Volksartilliere Bde moves to Map on Turn 116 not Turn 117. o 407th Volksartilliere Bde moves to Map on Turn 116. o 408th Volksartilliere Bde moves to Map on Turn 116. o 1st SS Werfer Bde has a Delay of 108 and moves to Map on Turn 114. o WMBef France has von Stuelpnagel added as Commander. o LXXXI Corps adds Adolf Kuntzen added as Commander. o XIV/X SS Corps moves to Map on Turn 114. o IX SS Mountain Corps moves to Map from the Balkans on Turn 109 not Turn 112. o 911th StuG Bde Disbands on Turn 114 not Turn 107. o 167th VG Division moves to WE on Turn 109 not Turn 112. o 711th ID moves to Map on Turn 110 not Turn 108. o 3rd, 4th, 6th and 7th Fallschirmjager Divisions made LW-Elite from LW. o XIII Fallschirmjager Corps given E. Meindl as Commander o XC Corps given E. Petersen as Commander o XXXIII Corps given E. Engelbrecht as Commander o XXXVI Mountain Corps given Karl Weisenberger as Commander o 444th Security Division added to [SG] o 286th Security Division converts to 286th Infantry Division on Turn 110 o 203rd Security Division converts to 203rd Infantry Division on Turn 101 not Turn 100. Vistula to Berlin scenario changes: o All Assault-Sapper Squads removed from the game in favor of Engineer-Sapper Squads. o 405th Volksartilliere Bde moves to Map on Turn 4 not Turn 5. o 406th Volksartilliere Bde moves to Map on Turn 4 not Turn 5. o 407th Volksartilliere Bde moves to Map on Turn 4 not Turn 5. o 408th Volksartilliere Bde moves to Map on Turn 4 not Turn 5. o All Hungarian Ground Elements updated to new equipment after the 1943 Infantry Division TO&E. o WMBef Holland removed from the Campaign. Red God of War changes: o Removed all Assault-Sapper Battalions in favor of the Engineer-Sapper Battalion. o Linked the PVO Air Command HQ with its AOG. o 1st Guards Tank Brigade was removed as it was a sub-unit of a Mechanized Corps. o 1603rd Rifle Division was corrected to the 160th Rifle Division. Road to Leningrad change: o 6th Panzer Division increased Pz35(t) from 155 to 160 OB.dat Update: o Made Axis Fortified Zones buildable - Limit 40 with a 4 AP Build Cost. o Made 42a Ski Brigade buildable o Updated 1944 Hungarian and Rumanian OBs o Added Soviet Cavalry-Mechanzied Group HQ o Added 42 Soviet Motorized Brigade that upgrades from the 41 Motorized Brigade o Soviet Mechanized and Motorized Brigade are now combined in the build limits using the same build chain Changes to w_device.dat and w_gtype.dat files - Made some minor adjustments to things like load cost and production costs of various elements, nothing too significant. Reduced the combat value of engineers back to that of rifle squads (3). New Ground elements added to w_ground.dat file: o Rumania: 41 Bicycle Recon Squad - 6/41 - end (Infantry Regimental Recon Platoons) 41 Mot. Recon Squad - 6/41 - end (Armored Division recon units) 43 Armored Recon Squad (Sdkfz 250) - 10/42 - end (Armored Division recon units) 42 SMG Recon Squad - 1/42 - end (Infantry Regimental SMG Company) 41 Motorcycle Squad - 6/41 - end (various recon units) 75mm PaK40 - 10/42 - end (Armored Division in 42 and Infantry units in late 44). Limited quantities. o Hungary: 41 Recon Squad - 6/41 - end (general recon units) o Finland: 7.62mm AAMG - 6/41 - end (Infantry) 75mm Field Gun - 6/41 - end - probably the 75K/17 "Bethlehem" imported from the USA is the most common. o Slovakia: Cavalry Squad - 6/41 - end (started as Infantry Regimental Recon and later in Security Divisions) Bicycle Recon Squad - 6/41 - end (standard recon element in most elements) Motorcycle Squad - 6/41 - end (standard recon element in motorized units) Labor Squad - 6/41 - end (standard) 50mm Mortar - 8/43 - end (adopted later by infantry and security units) 88mm Anti-Aircraft Gun - 6/41 - end (limited quantities in mobile and later infantry units) LT-33 - 6/41 - end - Tančํk vz. 33 - Wikipedia o Italy: Recon Squad - 6/41 - end (standard regimental recon platoon in infantry) Mot. Recon Squad - 6/41 - end (standard recon element in motorized and armored units) 12.7mm AAMG - 6/41 - end (AAMG Battalions) 88mm Anti-Aircraft Gun - 6/41 - end (Heavy AAA Battalions) New Photos: o Leader: (replacement picture) 859 Dashichev Ivan o Ground elem: 484 7.62mm ItKk/31 Twin AAMG 485 75mm K/17 Field Gun 486 Recon Squad 487 Motorized Recon Squad 488 12.7mm Breda AAMG 489 88mm Flak18 AA Gun 490 Bicycle Recon Squad 491 Motor Recon Squad 492 Armored Recon Squad 493 SMG Recon Squad 494 Motorcycle Squad 495 75mm PaK40 AT Gun 496 Recon Squad 497 LT vz.33 498 Cavalry Squad 499 Bicycle Recon Squad 500 Motorcycle Squad 501 Labor Squad 502 50mm GrW 36 Mortar 503 88mm vz.36 AA Gun New leader added to Leader.dat file - 650 Cocorascu, Traian Corrected RGOW and RAR scenario .txt file descriptions of APs per turn.
< Message edited by Erik Rutins -- 8/31/2021 5:20:11 PM >
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