loki100
Posts: 10920
Joined: 10/20/2012 From: Utlima Thule Status: offline
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quote:
ORIGINAL: Jack_the_Eagleheart Hello, finnaly i was able to buy this game :) and i have a couple of questions. I read the manual but as a wite1 player im totally noob on AOGs.. 1. I am able to move planes between already occupied airfields. But i cant moving planes to a new empty airbase, how can i do that ? 2. I get high recon losses, how can i preserve my recon planes as soviets? I feel like soviets lack recon in early 41, is it right ? Additionaly should i use every avaliable plane and pilot to inflict fatigue to german pilots while sustaining high losses ? 3. What happens when i call 4 divisions from national reserve to my designated hex, there cant be more then 3 divisions in that hex. 4. When i call support companies from reserve will they all come to STAVKA ? 5. I see that changing division HHQs does not require AP anymore, but sometimes when i change SU HHQs i give admin points, in which cases it requires admin points ? 6. As soviets, when i look at the statistics of artilerry units, i see that rocked artiliery is very effective againts infantry. What is the most effective artillery SU as soviets. 7. Is there a way to designate airfields forbidden while using Air asist ? 8. What is the most challanging and *realistic* game difficulty setting for Computer Axis ? I read some ARRs and im planing to use Moral 120 and rest 110. Thank you 1 - if you are using the AI assist it will do this for you, it tends to want decent supply at airfields so sometimes build a depot nearby, if you are doing it manually, its the same click and drop routine 2 - it happens, both sides start 1941 with lots of recon planes and run out by 1942, accept that the best you will get is some idea where the enemy is 3 - adjacent hex, usually on a railroad if possible 4 - yes 5 - there is a table in the manual, check out those rules 6 - bigger is better BUT you have a shortage of heavy artillery up to 1944 so you have to use what you have (ie the 76mm stuff) 7 - no 8 - be careful. Once you have a basic grasp I'd say the AI should go to 110. At 120 it gains extra disruptions in combat, Read the sections in the player's notes as to how the AI behaves
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