Wtface
Posts: 14
Joined: 4/28/2021 Status: offline
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Unit formations should give bonuses that are tied the quality and quantity of the various subunits they contain. These bonuses should vary based on the purpose of the formation. One notional example might be: Combined Arms Tank Formation: Light Tanks - Provides firepower. More likely to be targeted as they are attacking. Infantry - gives a bonus to tank soft HP. They are supporting the tanks, and preventing enemy infantry from getting close. Artillery - Reduce enemy Soft and Hard attack. They are suppressing enemy fire. APC's - Current function, APCs are amazing. Trucks - Carry extra supplies. Carry an extra turn of food, ammo, fuel with full high quality trucks. Buggies - Reduce penalty for moving into hostile terrain. They are armored scout cars disrupting ambushes and scouting terrain. Compared to the usual mass of light tanks, a combined arms formation with a similar amount of firepower would cost substantially more and require more recruits. It would however be much better at diving into hostile land, attacking multiple times in a turn (the extra ammo), surviving a couple turns of limited or no supply, and avoiding excessive casualties in tough fights. That is its purpose, and benefit. The cost is having to research, operationalize, keep 6 models up to date, and build units like buggies that would otherwise have mediocre firepower/hp/cost ratios. It also might have weaknesses, like in this case nothing in that group can deal with high velocity medium tanks. Other formations would get completely different bonuses from the same subunit. We might have a human wave formation, where tanks and artillery give attack bonuses to large numbers of infantry. Or a WWI style formation whose artillery fires first before the normal combat starts. Tying these bonuses to subunits means you actually have to build them to get the bonus, and would want to good model design and techs for otherwise neglected units in order to get larger bonuses. Obviously this is difficult to balance, and the example above is probably excessively good at encirclement and deep penetrations. But overall it would add a level of depth, counters, choices, unit diversity, and strategy that will never be possible with only armor, firepower, and speed as unit properties.
< Message edited by Wtface -- 9/11/2021 6:20:25 AM >
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