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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> multi core supports? Page: [1]
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multi core supports? - 9/18/2021 8:38:03 AM   
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Rising-Sun
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Forgot to mention this earlier, what does it do exactly?

I mean, been running this grand campaign on the Japan side and no multi core support and idk if that will do any good. Only have deepColor and resolution switch at the launcher. Using 3GHz, eight cores here and its Intel i7 Series CPU.

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RE: multi core supports? - 9/18/2021 9:12:42 AM   
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BBfanboy
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quote:

ORIGINAL: Rising-Sun

Forgot to mention this earlier, what does it do exactly?

I mean, been running this grand campaign on the Japan side and no multi core support and idk if that will do any good. Only have deepColor and resolution switch at the launcher. Using 3GHz, eight cores here and its Intel i7 Series CPU.

Windows tends to hog Core 1, and other utilities the run in the background often use Core 2. Any Core higher than 2 should avoid slowdowns in processing time. You might not notice the difference on screen scrolling since the GPU is usually handling that, but turn execution should be faster.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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RE: multi core supports? - 9/18/2021 10:27:42 AM   
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Rising-Sun
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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Rising-Sun

Forgot to mention this earlier, what does it do exactly?

I mean, been running this grand campaign on the Japan side and no multi core support and idk if that will do any good. Only have deepColor and resolution switch at the launcher. Using 3GHz, eight cores here and its Intel i7 Series CPU.

Windows tends to hog Core 1, and other utilities the run in the background often use Core 2. Any Core higher than 2 should avoid slowdowns in processing time. You might not notice the difference on screen scrolling since the GPU is usually handling that, but turn execution should be faster.


Alright thanks, i will try it out and see if i see any improvement. I noticed when the combat or system is trying to resolve around the map, noticed the map has some tearing effects when moving around.

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RE: multi core supports? - 9/18/2021 10:48:24 AM   
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btd64
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Yes, try -cpu3
It's what I use and it works well....GP

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Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

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RE: multi core supports? - 9/18/2021 2:00:31 PM   
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Rising-Sun
Matrix Elite Guard



Posts: 2082
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From: Clifton Park, NY
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I just did the -cpu4, seem to load things up more quickly. Wasnt sure if do any good, like if aint broke, then dont try to fix it lol.

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RE: multi core supports? - 9/18/2021 2:54:45 PM   
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btd64
Matrix Legion of Merit



Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline

quote:

ORIGINAL: Rising-Sun

I just did the -cpu4, seem to load things up more quickly. Wasnt sure if do any good, like if aint broke, then dont try to fix it lol.



That's what I say....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Rising-Sun)
Post #: 6
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