Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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We're testing out some changes to the Assault HQ rules now. Thanks for all those that participated in the discussion on the forum. There are other changes being worked on as well, but since this was a hot topic, I thought I'd give you info on where we came down on this. Players can use these for house rules until they come out. The current plan is for 1.01.09 to become official within the next week or so. We expect that a 1.01.10 beta will go out within a few days of the 1.01.09 (this has full in-game scaling and a few more bug fixes and data changes). We are currently testing a 1.01.11 version with the assault HQ changes, but I can't say how soon it will actually go out. There are several other things being tested in this version, and it's too early to give a release date for this. However, the Assault HQ rules are set, so you can start using them voluntarily in your own games if you want to. Since 1.01.10 fixes it so that AHQ bonuses are not given out to units that are in overloaded or out of command range units (as per the rules), it's important that you not overload AHQs. If you house rule the changes, you need to agree to live within the new command point maximum values. I realize this involves some math and it will be much better when a version is released with the changes properly coded. That said, here are the new rules: o The command point multipliers for HQs in Assault HQs are now: Date Axis Army Axis Corps // Soviet Front Soviet Army&Corps 1941 1.34 1.17 // no bonus no bonus 1942 1.34 1.17 // 1.10 1.10 1943 1.34 1.17 // 1.34 1.25 1944 1.34 1.17 // 1.67 1.34 1945 1.34 1.17 // 1.67 1.34 o Limits on maximum number of Assault HQs are now: Date Axis Soviet 1941 4 2 1942 3 2 1943 3 3 1944 2 4 1945 2 4 Why did we make these changes? Basically we bought into the idea that the Soviet army was not in a position to use larger formations very early, and it was only as time went on they were able to successfully employ much larger fronts. Note, in late 42 the Western Front was massively overloaded. That didn't go so well for the Soviets. We also agreed that the German AHQs didn't need as much of a Command Point boost as we had given them. We still wanted them to be able to form AHQ's as large as Guderian's without penalty. We also agreed that the max number of AHQs could stand to be reduced some. Another upcoming change we will be making before the 1.01.11 (or later version) goes to the public is we will be changing the requirement for units to be able to disband, go to the reserve or to another active theater box. The unit will be required to be on a connected rail hex that is not within 8 hexes of an enemy unit. This is another rule that players can agree to house rule if they wish until the changes are coded.
< Message edited by Joel Billings -- 9/21/2021 7:22:08 PM >
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All understanding comes after the fact. -- Soren Kierkegaard
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